Asteroids, part 2
Collision detection now works. Sound is partially done. pygame.Sound.play() works on any available channel ... unfortunately, when the game loop runs every 20-30 ms, playing one sound consumes all available channels and sounds like crap. I have to figure out how to make one sound play until finished on one channel ... it's not as simple as it, uh, sounds.

1 Comments:
I've run into the same sound problem with PyGame. It'd be a great help - to me & I suspect quite a few other PyGame users if you could explain how you fixed it...
Thanks!
Birone (gmail:bironelynch)
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Anonymous, At
7:19 AM
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