Speak and Shout

Friday, November 17, 2006

Asteroids, part 2

Collision detection now works. Sound is partially done. pygame.Sound.play() works on any available channel ... unfortunately, when the game loop runs every 20-30 ms, playing one sound consumes all available channels and sounds like crap. I have to figure out how to make one sound play until finished on one channel ... it's not as simple as it, uh, sounds.

Labels:

1 Comments:

  • I've run into the same sound problem with PyGame. It'd be a great help - to me & I suspect quite a few other PyGame users if you could explain how you fixed it...

    Thanks!

    Birone (gmail:bironelynch)

    By Anonymous Anonymous, At 7:19 AM  

Post a Comment



<$I18N$LinksToThisPost>:

Create a Link

<< Home