Speak and Shout

Monday, February 25, 2008

The Impatient Developer's Guide to Nose Plugins

Eric Promislow of ActiveState has been working with the nose unit-testing framework in order to hook it into the new version of Komodo IDE. Along the way he figured out how to write a nose plugin, and he's documented his work in this article. (Poor Eric misspelled my name as Brendan, but otherwise it's a great article! ;D )

I'm working hard right now on a game, but this information is cool enough that I could be persuaded to update kNose to use a nose plugin like Eric describes. However, Komodo 4.3 could very well obsolete my work. Are there enough kNose users out there that would like to see an update, or would you rather wait for the next version of Komodo and its unit testing support?

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3 Comments:

  • Thanks, Brandon. I've updated the article. Many thanks for getting the spelling of my name right.

    By Anonymous Eric Promislow, At 12:22 PM  

  • Glad you have a sense of humor. :D

    By Blogger Brandon Corfman, At 12:42 PM  

  • Hey there. I don't use Komodo myself but there exists an unofficial repository of 3rd party nose plugins; feel free to add your Komodo plugin -- http://nose-plugins.jottit.com/

    The instructions for editing is on that same page in the upper right.

    By Blogger kumar, At 5:35 PM  

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