| First Level Enchanter Spells | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| # | SPELL NAME | WHEN | DURATION | TARGET | RANGE | SIGHT | SAVE | RESIST | DAMAGE | CLASS | COST | DESCRIPTION |
| 3101 | Chemical Protection | Combat/ Camp | 4>12 | Multi Target | 6 | YES | NO | NO | - | Special | 4 | Those affected will have all damage of a chemical based attack against them reduced by 1/2. |
| 3102 | Discover Magic | Combat/ Camp | 3>7 | Variable Size | 15 | NO | NO | NO | - | Special | 1 | Will show if any objects worn by enemies or objects during the collection of treasure are magical in nature. |
| 3103 | Electrical Protection | Combat/ Camp | 4>12 | Multi Target | 6 | YES | NO | NO | - | Special | 4 | Those affected will have all damage of a electrical based attack against them reduced by 1/2. |
| 3104 | Enchanted Blade | Combat/ Camp | 1x1 | Single Target | 5 | YES | NO | NO | - | Special | 2 | Will cause those affected to do more damage in combat. Those affected do not need to have a weapon in order to receive this benefit. |
| 3105 | Lightning Strike | Combat | ° | Single Target | 20 | NO | YES | YES | 1 - 6 x power | Electrical | 5 | - |
| 3106 | Limited Phase | Combat | ° | Special | 2 x power | NO | NO | NO | - | Special | 10 | Will allow the caster to teleport during combat. The caster's turn will be over after phasing. |
| 3107 | Ogre Hide | Camp | 8x16 | Party | ° | NO | NO | NO | Reduces damage by 5 | Special | 15 | Those affected will have their skin transformed to ogre hide. All physical damage reduced by 5 points/attack. Any successful attack will still do at least 1 point of damage. |
| 3108 | Repulsive Bubble | Combat | ° | All Adjacent | 0 | NO | -10% | YES | 1 - 6 x power | Chemical | 6 | - |
| 3109 | Shrink Foe | Combat | 3>6 | Multi Target | 10 | NO | NO | NO | - | Special | 3 | Will make those affected easier to hit in combat. |
| 3110 | Silence | Combat/ Camp | 1x2 | Fixed Size | 10 | NO | +15% | YES | - | Special | 15 | Those affected will not be able to cast spells due to a magical barrier in the throat. |
| 3111 | Splinters | Encounter | ° | N/A | ° | NO | NO | NO | - | Special | 10 | The caster can cause a limited amount of wood to shatter into thousands of small splinters. |
| 3112 | Voiceover | Encounter | ° | Special | N/A | NO | NO | NO | - | Special | 15 | The caster can throw his voice thus causing a diversion of sorts. |
| Second Level Enchanter Spells | ||||||||||||
| # | SPELL NAME | WHEN | DURATION | TARGET | RANGE | SIGHT | SAVE | RESIST | DAMAGE | CLASS | COST | DESCRIPTION |
| 3201 | Creature Summon 1 | Combat | ° | Multi Target | 12 | NO | NO | NO | Summon creatures | Special | 15 | Will summon creatures from the void to fight for the caster during battle. |
| 3202 | Daze | Combat | 1>4 | Ray | 3 x power | NO | -15% | YES | Confusion | Mental | 7 | Will cause those affected to do one of several things. They may attack their enemies, their friends, or run away. |
| 3203 | Discover Secret | Encounter | 10x30 | Party | N/A | NO | NO | NO | - | Special | 5 | Will increase the party's chance of discovering secret areas. |
| 3204 | Dragon Hide | Camp | 16x32 | Party | ° | NO | NO | NO | Reduces damage by 5 | Special | 20 | Those affected will have their skin transformed to dragon hide. All physical damage reduced by 5 points/attack. Any successful attack will still do at least 1 point of damage. |
| 3205 | Electric Pulse | Combat | ° | Fixed Size | 10 | YES | YES | YES | 2 - 8 x power | Electrical | 25 | - |
| 3206 | Heal Blindness | Combat/ Camp | ° | Multi Target | Touch | NO | NO | NO | - | Special | 20 | Cures blindness. |
| 3207 | Heat Ray | Combat | ° | Ray | 2 x power | YES | YES | YES | 2 - 8 | Fire | 10 | - |
| 3208 | Magic Darts | Combat | ° | Multi Target | 15 | YES | NO | NO | 1 - 4 | Magical | 4 | - |
| 3209 | Noxious Cloud | Combat | 1x1 | Fixed Size | 4 | NO | +35 | YES | Helpless | Chemical | 15 | - |
| 3210 | Plane of Fog | Combat | 1x1 | Rotate | 6 | NO | YES | YES | 6 - 12 | Chemical | 30 | - |
| 3211 | Steel Rain | Combat | ° | Variable Area | 10 | NO | YES | YES | 2 - 8 | Special | 7 | - |
| 3212 | Vorpal Plate | Combat/ Camp | 1x2 | Fixed Size | 0 | NO | NO | NO | - | Special | 8 | Will make those affected harder to hit in combat. |
| Third Level Enchanter Spells | ||||||||||||
| # | SPELL NAME | WHEN | DURATION | TARGET | RANGE | SIGHT | SAVE | RESIST | DAMAGE | CLASS | COST | DESCRIPTION |
| 3301 | Acid Splash | Combat | ° | Ray | 3 x power | NO | YES | YES | 2 - 6 x power | Chemical | 2 | - |
| 3302 | Arcanic Bubble | Combat/ Camp | 1x2 | Self | 0 | NO | NO | NO | - | Special | 20 | Will allow the caster to absorb spell points from magical attacks that effects the caster. The caster will still be subject to the effects of these attacks. |
| 3303 | Cosmic Blast | Combat | ° | All Enemy | ° | NO | YES | YES | 2 - 4 x power | Magical | 30 | - |
| 3304 | Creature Summon 2 | Combat | ° | Multi Target | 12 | NO | NO | NO | Summon creatures | Special | 20 | Will summon more powerful creatures than Creature Summon 1. |
| 3305 | Enchanted Blades | Combat/ Camp | 1x2 | All Friendly | ° | NO | NO | NO | - | Special | 20 | The same as Enchanted Blade but with improved targeting capabilities. |
| 3306 | Hands to Clay | Encounter | ° | Special | 1 | NO | NO | NO | - | Special | 45 | Will allow the caster to shape stone as if it were made from clay. |
| 3307 | Identify Objects | Camp | ° | Special | N/A | NO | NO | NO | - | Special | 25 | Will reveal the true identity of all objects in a group. |
| 3308 | Lightning Bolt | Combat | ° | Ray | 2 x power | NO | YES | YES | 3 - 18 | Electrical | 10 | - |
| 3309 | Phase | Combat | ° | Special | 2 x power | NO | NO | NO | - | Special | 25 | Allows the caster to teleport during battle. The caster will still be able to perform some type of physical action after teleporting such as attacking with a weapon. |
| 3310 | Plane of Force | Combat | 1>4 | Rotate | 10 | YES | NO | YES, No DRVs | 2 - 8 x power | Special | 35 | - |
| 3311 | Power Drain | Combat | ° | Touch | 1 | NO | YES | YES | Drain 5 - 8 x power | Special | 10 | Will drain spell points from the target. |
| 3312 | Power Surge | Combat/ Camp | ° | Touch | 1 | NO | NO | NO | Gain 5 - 8 x power | Special | 10 | - |
| Fourth Level Enchanter Spells | ||||||||||||
| # | SPELL NAME | WHEN | DURATION | TARGET | RANGE | SIGHT | SAVE | RESIST | DAMAGE | CLASS | COST | DESCRIPTION |
| 3401 | Acid Rain | Combat | ° | Variable Size | 8 | NO | YES | YES | 3 - 16 | Chemical | 12 | - |
| 3402 | Cool Breeze | Combat/ Camp | 1x2 | All Friendly | ° | NO | NO | NO | - | Special | 20 | Will cause those affected to take 1/2 damage from all heat based spells. |
| 3403 | Creature Summon 3 | Combat | ° | Multi Target | 12 | NO | NO | NO | Summon creatures | Special | 40 | Will summon more powerful creatures than Creature Summon 2. |
| 3404 | Fantastic Wings | Encounter | ° | Special | ° | NO | NO | NO | - | Special | 20 | Each person in the party will sprout magical wings that will allow them to fly for a short time. |
| 3405 | Flesh | Encounter | ° | Single Target | 1 | NO | NO | NO | Un-Stone | Special | 50 | Will cause petrified characters to return to a fleshy state. |
| 3406 | Major Vorpal Plate | Combat/ Camp | 1x1 | All Friendly | 0 | NO | NO | NO | - | Special | 20 | Similar to Vorpal Plate but with improved targeting capabilities. |
| 3407 | Mind Blank | Combat/ Camp | 2>6 | Multi Target | 6 | NO | -5% x power | YES | No spell casting | Mental | 15 | Will stupefy the target making it impossible for that enemy to cast spells. |
| 3408 | Minor Attack Deflector | Combat/ Camp | 1x1 | Self | 0 | NO | NO | NO | - | Special | 10 | Will cause physical attacks to be reflected back and do damage on the attacker 33% of the time. |
| 3409 | Shock Palm | Combat | ° | Touch | 1 | NO | -5% x power | -5% x power | 10 + (2-4 x power) | Electrical | 15 | - |
| 3410 | Speak Language | Encounter | ° | Special | N/A | NO | NO | NO | - | Special | 25 | Will allow the caster to converse with creatures who they otherwise could not. It also allows the caster to read any written language. |
| 3411 | Statue | Combat | ° | Single Target | 4 | YES | +20% | -5% x power | Stoned | Special | 50 | Will cause the flesh of the target to turn to solid stone. This will kill any creature. The only way to bring back a character from this condition is to have Flesh cast on them. |
| 3412 | Warmth | Combat/ Camp | 1x2 | All Friendly | ° | NO | NO | NO | - | Special | 20 | Will reduce damage taken from cold based attacks by 1/2. |
| Fifth Level Enchanter Spells | ||||||||||||
| # | SPELL NAME | WHEN | DURATION | TARGET | RANGE | SIGHT | SAVE | RESIST | DAMAGE | CLASS | COST | DESCRIPTION |
| 3501 | Acid Bath | Combat | ° | Fixed Size | 15 | YES | YES | YES | 5-10 x power | Chemical | 30 | - |
| 3502 | Creature Summon 4 | Combat | ° | Multi Target | 12 | NO | NO | NO | Summon creatures | Special | 60 | Will summon more powerful creatures than Creature Summon 3. |
| 3503 | Destroy Magic | Combat/ Camp | ° | Multi Target | 10 | NO | NO | NO | - | Special | 15 | Will eliminate any non-permanent magic affecting the target. |
| 3504 | Discover Invisibility | Combat | 5>10 | Multi Target | 5 | NO | NO | NO | - | Special | 15 | Allows those affected to see invisible creatures thus gaining an attack on those that attempt to break combat and move away. |
| 3505 | Fearful Thoughts | Combat | 1x2 | Fixed Size | 7 | YES | YES | YES | - | Mental | 35 | Those that do not DRVs Mental will run away during combat for a short time. |
| 3506 | Finger of Pain | Combat | ° | Single Target | 8 | YES | YES | YES | 20 + (5 x power) | Special | 35 | - |
| 3507 | Minor Spell Deflector | Combat/ Camp | 1x1 | Self | 0 | YES | NO | NO | - | Special | 20 | Will cause all spell based attacks to be reflected back at the caster 33% of the time. |
| 3508 | Missile Screen | Combat | 4>6 | Multi Target | 8 | YES | NO | NO | Pro' normal missiles | Special | 15 | Will render those affected immune to all types of missiles. i.e. Arrows, Rocks, Darts, Throwing Stars, etc. |
| 3509 | Plague | Combat | 2>5 | Variable Size | 8 | NO | YES | NO | 10 - 20 | Special | 20 | - |
| 3510 | Power Gather | Combat/ Camp | 1x4 | Touch | 1 | NO | NO | NO | Special | Special | 12 | Those affected will gain spell points at an increased rate. |
| 3511 | Power Wither | Combat | 2x5 | Touch | 1 | NO | YES | YES | Special | Special | 12 | Those affected will lose spell points over time. |
| 3512 | Shell Shock | Combat | 1 x power | All Adjacent | 0 | NO | YES | YES | 20 to 40 | Electrical | 50 | - |
| Sixth Level Enchanter Spells | ||||||||||||
| # | SPELL NAME | WHEN | DURATION | TARGET | RANGE | SIGHT | SAVE | RESIST | DAMAGE | CLASS | COST | DESCRIPTION |
| 3601 | Ball Lightning | Combat | ° | Fixed Size | 10 | NO | YES | YES | 30-40 x power | Electrical | 45 | - |
| 3602 | Caustic Vapor | Combat | ° | Variable Size | 1 x power | NO | YES | YES | 20 - 25 | Chemical | 25 | - |
| 3603 | Charm Foe | Combat | ° | Multi Target | 8 | NO | Vs Caster | NO | - | Charm | 30 | Creatures that do not resist will become friendly to the caster and fight for them during combat. The party will gain no victory points for any creatures that are charmed at the end of a battle. |
| 3604 | Creature Summon 5 | Combat | ° | Multi Target | 12 | NO | YES | YES | Summon creatures | Special | 90 | Will summon more powerful creatures than Creature Summon 4. |
| 3605 | Destroy Trap | Encounter | ° | Single Target | 1 | NO | NO | NO | - | Special | 40 | This is a dual function spell. It both destroys traps and opens locks. The higher the power level the better the chance of success. Each portion of the spell is determined separately. |
| 3606 | Finger of Death | Combat | ° | Single Target | 8 | YES | -10% x power | -10% x power | Death | Special | 125 | - |
| 3607 | Fire Storm | Combat | 1x1 | Fixed Size | 10 | YES | YES | YES | 3 - 18 | Fire | 40 | - |
| 3608 | Major Attack Deflector | Combat/ Camp | 3>6 | Multi Target | 6 | NO | YES | YES | - | Special | 25 | Similar to Minor Attack Deflector but with improved targeting capabilities. |
| 3609 | Poison Cloud | Combat | ° | Fixed Size | 6 | NO | See written | YES | Death (or 1-2x power) | Special | 100 | - |
| 3610 | Puppet Master | Camp | ° | Multi Target | 1 | NO | NO | NO | - | Special | 65 | Will restore a dead character to 1/10th of their maximum hit points. These characters are not truly alive but in a state of animation. They will not gain any victory points nor can they cast spells or use missile weapons. |
| 3611 | Sentry | Camp | 24x24 | Party | ° | NO | NO | NO | No surprise | Special | 30 | When sentry is in effect the party will not be suprised by random battles. All special battles/encounters will still be encountered. |
| 3612 | Transmute Other | Combat | ° | Multi Target | 4 | NO | YES | -3% x power | - | Special | 35 | This spell will cause an enemy that does not resist to be transformed into some other type of creature. Beware, the new creature could be considerably weaker or stronger than the original. There is no way to tell. |
| Seventh Level Enchanter Spells | ||||||||||||
| # | SPELL NAME | WHEN | DURATION | TARGET | RANGE | SIGHT | SAVE | RESIST | DAMAGE | CLASS | COST | DESCRIPTION |
| 3701 | Creature Summon 6 | Combat | ° | Multi Target | 12 | NO | YES | YES | Summon creatures | Special | 125 | Will summon more powerful creatures than Creature Summon 5. |
| 3702 | Fog of Doom | Combat | 1x2 | Variable Size | 8 | NO | YES | YES | 7 - 35 | Chemical | 50 | - |
| 3703 | Major Spell Deflector | Combat/ Camp | 2>4 | Multi Target | 6 | NO | YES | YES | - | Special | 30 | Similar to Minor Spell Deflector but with improved targeting capabilities. |
| 3704 | Mind Rash | Combat | ° | All Enemy | ° | NO | -2% /Level | YES | 4-7 + (4-7x power) | Mental | 90 | - |
| 3705 | Multi Morph Other | Combat | ° | Fixed Size | 8 | YES | YES | YES | - | Special | 75 | Similar to Transmute Other but with improved targeting capabilities. |
| 3706 | Multi Regenerate Stamina | Combat/ Camp | 5>15 | Multi Target | 7 | YES | NO | NO | - | Special | 50 | Those affected will regenerate stamina at an accelerate rate. This spell will even affect those of elven blood. |
| 3707 | Paralyzing Wall | Combat | 1x1 | Rotate | 10 | YES | YES | YES | Cause paralysis | Mental | 25 | Will create a wall of stunning magic that will paralyze any who enter and does not resist. |
| 3708 | Revive Dead | Camp | ° | Multi Target | 1 | NO | NO | NO | - | Special | 100 | This spell will revive a dead character. |
| 3709 | Shape Earth | Encounter | ° | Special | ° | NO | NO | NO | - | Special | 50 | Will allow the caster to move or shift massive amounts of dirt, stone or any other inorganic material. |
| 3710 | Static Discharge | Combat | ° | All Adjacent | 0 | NO | YES | YES | 40-50 x power | Electrical | 75 | - |
| 3711 | Teleport Party | Encounter | ° | Special | Special | NO | NO | NO | - | Special | 45 | Will allow the party to teleport to a specific location. This spell is only used in special encounters. |
| 3712 | Vapor Trail | Combat | ° | Ray | 2 x power | NO | YES | YES | 40 - 65 | Chemical | 45 | - |
| What do all those funny words and symbols mean in the charts? Here is a description of each of the fields in the following spell charts: | ||
| When: | Camp | This spell can be cast in camp. |
| Combat | This spell can be cast in combat. | |
| Encounter | This spell can be cast during an encounter only. | |
| Duration: | ° | This spell is instantaneous or has some other effect that is not dependent on time. |
| x | This spell has a duration that will increase by power level. i.e. 2x4 means the spell will last for 2 to 4 rounds per power level that it was cast at. | |
| > | This spell has a set duration and will not increase with additional power levels. i.e. 2>4 means the spell will last from 2 to 4 rounds only. | |
| Target: | The manner of area that the spell will affect. | |
| Self: | This spell affects the caster only. | |
| Single Target: | This spell affects a single target only. | |
| Multi Target: | This spell will affect one target per power level that it is cast. | |
| Variable Area: | This spell will affect an area that will grow in size as the power level increases. | |
| Ray: | This spell will affect all those in a path from the caster to the target. | |
| Fixed Size: | This spell will affect a fixed size area that will not vary with power level. | |
| Party: | This spell will affect the party as a whole. | |
| All Enemy: | This spell will affect all those NOT friendly to the caster. | |
| All Friendly: | This spell will affect all those friendly to the caster. | |
| All Adjacent: | This spell will affect all characters and monsters adjacent to the caster. | |
| Special: | This spell has a special area of affect. | |
| Touch: | The caster must be adjacent to his intended target. | |
| Rotate: | This spell has a shape that can be rotated to align to the casters wish. Hit the Return key to rotate. | |
| Range: | This shows the range that the spell has in combat. | |
| x-power: | This spell will increase in range for every power level it is cast at. | |
| Specific Value: | This spell may be cast at targets that are up to this value away. | |
| ° | This spell has no range limit. | |
| N/A: | Range has no meaning for this spell. | |
| Sorceror Spells | Priest Spells |