First Level Enchanter Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
3101 Chemical Protection Combat/ Camp 4>12 Multi Target 6 YES NO NO - Special 4 Those affected will have all damage of a chemical based attack against them reduced by 1/2.
3102 Discover Magic Combat/ Camp 3>7 Variable Size 15 NO NO NO - Special 1 Will show if any objects worn by enemies or objects during the collection of treasure are magical in nature.
3103Electrical Protection Combat/ Camp 4>12 Multi Target 6 YES NO NO - Special 4Those affected will have all damage of a electrical based attack against them reduced by 1/2.
3104Enchanted Blade Combat/ Camp 1x1 Single Target 5 YES NO NO - Special 2Will cause those affected to do more damage in combat. Those affected do not need to have a weapon in order to receive this benefit.
3105Lightning Strike Combat ° Single Target 20 NO YES YES 1 - 6
x power
Electrical 5-
3106Limited Phase Combat ° Special 2 x power NO NO NO - Special 10Will allow the caster to teleport during combat. The caster's turn will be over after phasing.
3107Ogre Hide Camp 8x16 Party ° NO NO NO Reduces damage by 5 Special 15Those affected will have their skin transformed to ogre hide. All physical damage reduced by 5 points/attack. Any successful attack will still do at least 1 point of damage.
3108Repulsive Bubble Combat ° All Adjacent 0 NO -10% YES 1 - 6 x power Chemical 6-
3109Shrink Foe Combat 3>6 Multi Target 10 NO NO NO - Special 3Will make those affected easier to hit in combat.
3110Silence Combat/ Camp 1x2 Fixed Size 10 NO +15% YES - Special 15Those affected will not be able to cast spells due to a magical barrier in the throat.
3111Splinters Encounter ° N/A ° NO NO NO - Special 10The caster can cause a limited amount of wood to shatter into thousands of small splinters.
3112Voiceover Encounter ° Special N/A NO NO NO - Special 15The caster can throw his voice thus causing a diversion of sorts.
Second Level Enchanter Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
3201Creature Summon 1 Combat ° Multi Target 12 NO NO NO Summon creatures Special 15Will summon creatures from the void to fight for the caster during battle.
3202Daze Combat 1>4 Ray 3 x power NO -15% YES Confusion Mental 7Will cause those affected to do one of several things. They may attack their enemies, their friends, or run away.
3203Discover Secret Encounter 10x30 Party N/A NO NO NO - Special 5Will increase the party's chance of discovering secret areas.
3204Dragon Hide Camp 16x32 Party ° NO NO NO Reduces damage by 5 Special 20Those affected will have their skin transformed to dragon hide. All physical damage reduced by 5 points/attack. Any successful attack will still do at least 1 point of damage.
3205Electric Pulse Combat ° Fixed Size 10 YES YES YES 2 - 8 x power Electrical 25 -
3206Heal Blindness Combat/ Camp ° Multi Target Touch NO NO NO - Special 20Cures blindness.
3207Heat Ray Combat ° Ray 2 x power YES YES YES 2 - 8 Fire 10 -
3208Magic Darts Combat ° Multi Target 15 YES NO NO 1 - 4 Magical 4 -
3209Noxious Cloud Combat 1x1 Fixed Size 4 NO +35 YES Helpless Chemical 15 -
3210Plane of Fog Combat 1x1 Rotate 6 NO YES YES 6 - 12 Chemical 30 -
3211Steel Rain Combat ° Variable Area 10 NO YES YES 2 - 8 Special 7 -
3212Vorpal Plate Combat/ Camp 1x2 Fixed Size 0 NO NO NO - Special 8Will make those affected harder to hit in combat.
Third Level Enchanter Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
3301Acid Splash Combat ° Ray 3 x power NO YES YES 2 - 6 x power Chemical 2-
3302Arcanic Bubble Combat/ Camp 1x2 Self 0 NO NO NO - Special 20Will allow the caster to absorb spell points from magical attacks that effects the caster. The caster will still be subject to the effects of these attacks.
3303Cosmic Blast Combat ° All Enemy ° NO YES YES 2 - 4 x power Magical 30 -
3304Creature Summon 2 Combat ° Multi Target 12 NO NO NO Summon creatures Special 20Will summon more powerful creatures than Creature Summon 1.
3305Enchanted Blades Combat/ Camp 1x2 All Friendly ° NO NO NO - Special 20The same as Enchanted Blade but with improved targeting capabilities.
3306Hands to Clay Encounter ° Special 1 NO NO NO - Special 45Will allow the caster to shape stone as if it were made from clay.
3307Identify Objects Camp ° Special N/A NO NO NO - Special 25Will reveal the true identity of all objects in a group.
3308Lightning Bolt Combat ° Ray 2 x power NO YES YES 3 - 18 Electrical 10 -
3309Phase Combat ° Special 2 x power NO NO NO - Special 25Allows the caster to teleport during battle. The caster will still be able to perform some type of physical action after teleporting such as attacking with a weapon.
3310Plane of Force Combat 1>4 Rotate 10 YES NO YES, No DRVs 2 - 8 x power Special 35 -
3311Power Drain Combat ° Touch 1 NO YES YES Drain 5 - 8 x power Special 10Will drain spell points from the target.
3312Power Surge Combat/ Camp ° Touch 1 NO NO NO Gain 5 - 8 x power Special 10-
Fourth Level Enchanter Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
3401Acid Rain Combat ° Variable Size 8 NO YES YES 3 - 16 Chemical 12-
3402Cool Breeze Combat/ Camp 1x2 All Friendly ° NO NO NO - Special 20Will cause those affected to take 1/2 damage from all heat based spells.
3403Creature Summon 3 Combat ° Multi Target 12 NO NO NO Summon creatures Special 40Will summon more powerful creatures than Creature Summon 2.
3404Fantastic Wings Encounter ° Special ° NO NO NO - Special 20Each person in the party will sprout magical wings that will allow them to fly for a short time.
3405Flesh Encounter ° Single Target 1 NO NO NO Un-Stone Special 50Will cause petrified characters to return to a fleshy state.
3406Major Vorpal Plate Combat/ Camp 1x1 All Friendly 0 NO NO NO - Special 20Similar to Vorpal Plate but with improved targeting capabilities.
3407Mind Blank Combat/ Camp 2>6 Multi Target 6 NO -5% x power YES No spell casting Mental 15Will stupefy the target making it impossible for that enemy to cast spells.
3408Minor Attack Deflector Combat/ Camp 1x1 Self 0 NO NO NO - Special 10Will cause physical attacks to be reflected back and do damage on the attacker 33% of the time.
3409Shock Palm Combat ° Touch 1 NO -5% x power -5% x power 10 + (2-4 x power) Electrical 15-
3410Speak Language Encounter ° Special N/A NO NO NO - Special 25Will allow the caster to converse with creatures who they otherwise could not. It also allows the caster to read any written language.
3411 Statue Combat ° Single Target 4 YES +20% -5% x power Stoned Special 50Will cause the flesh of the target to turn to solid stone. This will kill any creature. The only way to bring back a character from this condition is to have Flesh cast on them.
3412Warmth Combat/ Camp 1x2 All Friendly ° NO NO NO - Special 20Will reduce damage taken from cold based attacks by 1/2.
Fifth Level Enchanter Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
3501Acid Bath Combat ° Fixed Size 15 YES YES YES 5-10 x power Chemical 30-
3502Creature Summon 4 Combat ° Multi Target 12 NO NO NO Summon creatures Special 60Will summon more powerful creatures than Creature Summon 3.
3503Destroy Magic Combat/ Camp ° Multi Target 10 NO NO NO - Special 15Will eliminate any non-permanent magic affecting the target.
3504Discover Invisibility Combat 5>10 Multi Target 5 NO NO NO - Special 15Allows those affected to see invisible creatures thus gaining an attack on those that attempt to break combat and move away.
3505Fearful Thoughts Combat 1x2 Fixed Size 7 YES YES YES - Mental 35Those that do not DRVs Mental will run away during combat for a short time.
3506Finger of Pain Combat ° Single Target 8 YES YES YES 20 +
(5 x power)
Special 35-
3507Minor Spell Deflector Combat/ Camp 1x1 Self 0 YES NO NO - Special 20Will cause all spell based attacks to be reflected back at the caster 33% of the time.
3508Missile Screen Combat 4>6 Multi Target 8 YES NO NO Pro' normal missiles Special 15Will render those affected immune to all types of missiles. i.e. Arrows, Rocks, Darts, Throwing Stars, etc.
3509Plague Combat 2>5 Variable Size 8 NO YES NO 10 - 20 Special 20-
3510Power Gather Combat/ Camp 1x4 Touch 1 NO NO NO Special Special 12Those affected will gain spell points at an increased rate.
3511Power Wither Combat 2x5 Touch 1 NO YES YES Special Special 12Those affected will lose spell points over time.
3512 Shell Shock Combat 1 x power All Adjacent 0 NO YES YES 20 to 40 Electrical 50-
Sixth Level Enchanter Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
3601Ball Lightning Combat ° Fixed Size 10 NO YES YES 30-40 x power Electrical 45-
3602Caustic Vapor Combat ° Variable Size 1 x power NO YES YES 20 - 25 Chemical 25 -
3603Charm Foe Combat ° Multi Target 8 NO Vs Caster NO - Charm 30Creatures that do not resist will become friendly to the caster and fight for them during combat. The party will gain no victory points for any creatures that are charmed at the end of a battle.
3604Creature Summon 5 Combat ° Multi Target 12 NO YES YES Summon creatures Special 90Will summon more powerful creatures than Creature Summon 4.
3605Destroy Trap Encounter ° Single Target 1 NO NO NO - Special 40This is a dual function spell. It both destroys traps and opens locks. The higher the power level the better the chance of success. Each portion of the spell is determined separately.
3606Finger of Death Combat ° Single Target 8 YES -10% x power -10% x power Death Special 125-
3607Fire Storm Combat 1x1 Fixed Size 10 YES YES YES 3 - 18 Fire 40-
3608Major Attack Deflector Combat/ Camp 3>6 Multi Target 6 NO YES YES - Special 25Similar to Minor Attack Deflector but with improved targeting capabilities.
3609Poison Cloud Combat ° Fixed Size 6 NO See written YES Death (or 1-2x power) Special 100-
3610Puppet Master Camp ° Multi Target 1 NO NO NO - Special 65Will restore a dead character to 1/10th of their maximum hit points. These characters are not truly alive but in a state of animation. They will not gain any victory points nor can they cast spells or use missile weapons.
3611Sentry Camp 24x24 Party ° NO NO NO No surprise Special 30When sentry is in effect the party will not be suprised by random battles. All special battles/encounters will still be encountered.
3612Transmute Other Combat ° Multi Target 4 NO YES -3% x power - Special 35This spell will cause an enemy that does not resist to be transformed into some other type of creature. Beware, the new creature could be considerably weaker or stronger than the original. There is no way to tell.
Seventh Level Enchanter Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
3701Creature Summon 6 Combat ° Multi Target 12 NO YES YES Summon creatures Special 125Will summon more powerful creatures than Creature Summon 5.
3702Fog of Doom Combat 1x2 Variable Size 8 NO YES YES 7 - 35 Chemical 50-
3703Major Spell Deflector Combat/ Camp 2>4 Multi Target 6 NO YES YES - Special 30Similar to Minor Spell Deflector but with improved targeting capabilities.
3704Mind Rash Combat ° All Enemy ° NO -2% /Level YES 4-7 +
(4-7x power)
Mental 90-
3705Multi Morph Other Combat ° Fixed Size 8 YES YES YES - Special 75Similar to Transmute Other but with improved targeting capabilities.
3706Multi Regenerate Stamina Combat/ Camp 5>15 Multi Target 7 YES NO NO - Special 50Those affected will regenerate stamina at an accelerate rate. This spell will even affect those of elven blood.
3707Paralyzing Wall Combat 1x1 Rotate 10 YES YES YES Cause paralysis Mental 25Will create a wall of stunning magic that will paralyze any who enter and does not resist.
3708Revive Dead Camp ° Multi Target 1 NO NO NO - Special 100This spell will revive a dead character.
3709Shape Earth Encounter ° Special ° NO NO NO - Special 50Will allow the caster to move or shift massive amounts of dirt, stone or any other inorganic material.
3710Static Discharge Combat ° All Adjacent 0 NO YES YES 40-50 x power Electrical 75-
3711Teleport Party Encounter ° Special Special NO NO NO - Special 45Will allow the party to teleport to a specific location. This spell is only used in special encounters.
3712Vapor Trail Combat ° Ray 2 x power NO YES YES 40 - 65 Chemical 45-

What do all those funny words and symbols mean in the charts? Here is a description of each of the fields in the following spell charts:
When:Camp This spell can be cast in camp.
  Combat This spell can be cast in combat.
  Encounter This spell can be cast during an encounter only.
Duration: ° This spell is instantaneous or has some other effect that is not dependent on time.
  x This spell has a duration that will increase by power level. i.e. 2x4 means the spell will last for 2 to 4 rounds per power level that it was cast at.
  > This spell has a set duration and will not increase with additional power levels. i.e. 2>4 means the spell will last from 2 to 4 rounds only.
Target: The manner of area that the spell will affect.
  Self: This spell affects the caster only.
  Single Target: This spell affects a single target only.
  Multi Target: This spell will affect one target per power level that it is cast.
  Variable Area: This spell will affect an area that will grow in size as the power level increases.
  Ray: This spell will affect all those in a path from the caster to the target.
  Fixed Size: This spell will affect a fixed size area that will not vary with power level.
  Party: This spell will affect the party as a whole.
  All Enemy: This spell will affect all those NOT friendly to the caster.
  All Friendly: This spell will affect all those friendly to the caster.
  All Adjacent: This spell will affect all characters and monsters adjacent to the caster.
  Special: This spell has a special area of affect.
  Touch: The caster must be adjacent to his intended target.
  Rotate: This spell has a shape that can be rotated to align to the casters wish. Hit the Return key to rotate.
Range: This shows the range that the spell has in combat.
  x-power: This spell will increase in range for every power level it is cast at.
  Specific Value: This spell may be cast at targets that are up to this value away.
  ° This spell has no range limit.
  N/A: Range has no meaning for this spell.

Sorceror Spells Priest Spells