| First Level Priest Spells
|
|---|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
| 2101
| Brimstones
| Combat
| °
| Variable Size
| 10
| YES
| YES
| YES
| 1 - 4
| Special
| 3 | -
|
| 2102
| Discover Magic
| Combat/ Camp
| 3>7
| Variable Size
| 15
| NO
| NO
| NO
| -
| Special
| 1
| Will reveal during combat or during treasure collection if items are magical in nature.
|
| 2103
| Fearful Thoughts
| Combat
| 1x1
| Multi Target
| 8
| YES
| Yes
| YES
| -
| Special
| 10
| Those that do not DRVs Mental will run away during combat.
|
| 2104
| Free Fall
| Camp
| °
| Special
| N/A
| NO
| NO
| NO
| -
| Special
| 10
| Allows the party to descend down pits and cliffs without taking damage.
|
| 2105
| Heal Small Wounds
| Combat/ Camp
| °
| Touch
| 1
| NO
| NO
| NO
| Heal 1-8 x power
| Special
| 10
| Heals damage.
|
| 2106
| Magic Aura
| Combat/ Camp
| 1x2
| All Friendly
| °
| NO
| NO
| NO
| +1 Attack & Defense
| Special
| 4
| Those affected will be harder to hit in battle and will hit their own targets more often.
|
| 2107
| Protection from Cold
| Combat/ Camp
| 4>12
| Multi Target
| 6
| YES
| NO
| NO
| -
| Special
| 4
| Reduces damage taken by cold based spells by 1/2.
|
| 2108
| Protection from Heat
| Combat/ Camp
| 4>12
| Multi Target
| 6
| YES
| NO
| NO
| -
| Special
| 4
| Reduces damage taken by heat based spells by 1/2.
|
| 2109
| Psionic Spear
| Combat
| °
| Ray
| 3 x power
| NO
| Vs Caster
| YES
| 1 - 3
| Mental
| 4 | -
|
| 2110
| Shine
| Camp
| 30x30
| Special
| N/A
| NO
| NO
| NO
| -
| Special
| 1
| Creates a magical flame that will illuminate dark areas.
|
| 2111
| Soul Bind
| Combat
| 2>4
| Multi Target
| 8
| NO
| Vs Caster
| YES
| -
| Mental
| 10
| Those that do not DRVs Caster will be held in place and be helpless.
|
| 2112
| Vorpal Plate
| Combat/ Camp
| 1x2
| Fixed Size
| 3
| YES
| NO
| NO
| -
| Special
| 8
| Will make those affected harder to hit in battle.
|
| Second Level Priest Spells
|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
| 2201
| Charm Foe
| Combat
| Permanent
| Multi Target
| 8
| NO
| YES
| NO
| -
| Charm
| 15
| Those that do not DRVs Mental will change alliance to that of the caster.
|
| 2202
| Discover Secret
| Encounter
| 10x30
| Party
| N/A
| NO
| NO
| NO
| -
| Special
| 5
| Will increase the party's chance of finding secret or hidden areas.
|
| 2203
| Dumbstruck
| Combat
| 3>6
| Single Target
| 3 x power
| NO
| Vs Caster
| YES
| -
| Mental
| 8
| Those struck dumb will not be able to cast spells.
|
| 2204
| Heal Blindness
| Combat/ Camp
| °
| Multi Target
| Touch
| NO
| NO
| NO
| -
| Special
| 20
| Cures blindness.
|
| 2205
| Heal Disease
| Camp
| °
| Multi Target
| Touch
| NO
| NO
| NO
| -
| Special
| 20
| Cures disease.
|
| 2206
| Heal Poison
| Combat/ Camp
| °
| Multi Target
| Touch
| NO
| NO
| NO
| -
| Special
| 20
| Cures poison.
|
| 2207
| Heal Medium Wounds
| Combat/ Camp
| °
| Single Target
| Touch
| NO
| NO
| NO
| Heal 2-16 x power
| Special
| 20
| Heals damage.
|
| 2208
| Invisible Skin
| Combat/ Camp
| 4>10
| Multi Target
| 5
| NO
| NO
| NO
| -
| Special
| 5
| Invisible characters or monsters can move away from enemies without being attacked from behind.
|
| 2209
| Itching Skin
| Combat
| 1x3
| Fixed Size
| 8
| NO
| YES
| YES
| -
| Mental
| 10
| Those affected will have a reduced chance to hit their opponent during combat.
|
| 2210
| Shield from Projectiles
| Combat/ Camp
| 1x1
| Self
| 0
| NO
| NO
| NO
| -
| Special
| 8
| Those affected will be immune to normal missiles such as arrows, darts, etc.
|
| 2211
| Silence
| Combat/ Camp
| 1x2
| Fixed Size
| 10
| NO
| +15% to Save
| YES
| -
| Magic
| 5
| Will cause all those in an area who do not resist to have a magical blockage lodged in their throat.
|
| 2212
| Super Brawn
| Combat/ Camp
| 3>8
| Multi Target
| 1
| NO
| NO
| NO
| -
| Special
| 15
| Those affected will have an increased chance to hit during combat and the damage done will be increased.
|
| Third Level Priest Spells
|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
| 2301
| Confuse
| Combat/ Camp
| 1x1
| Fixed Size
| 9
| YES
| YES
| YES
| -
| Special
| 15
| Those affected will do one of several things each round they are affected. They may run away, attack friends or foe or they may just stand around in total dismay for that round.
|
| 2302
| Destroy Magic
| Combat/ Camp
| °
| Multi Target
| 10
| YES
| NO
| NO
| -
| Special
| 20
| This spell will remove all non-permanent spell effects on those it is cast on.
|
| 2303
| Electrical Protection
| Combat/ Camp
| 4>12
| Multi Target
| 6
| YES
| NO
| NO
| -
| Special
| 4
| Reduces all damage done by electrical based attacks by 1/2.
|
| 2304
| Festering Wounds
| Combat
| 1-3x power
| All Enemy
| °
| NO
| YES
| YES
| 5pts/Round
| Chemical
| 12
| -
|
| 2305
| Limited Phase
| Combat
| °
| Special
| 2x - power
| NO
| NO
| NO
| -
| Special
| 10
| Allows the caster to teleport during combat. The caster's round will end after phasing.
|
| 2306
| Mind Duel
| Combat
| °
| Single Target
| 12
| NO
| YES
| YES
| 4-10 x power
| Mental
| 8
| -
|
| 2307
| Minor Attack Deflector
| Combat/ Camp
| 1x1
| Self
| 0
| NO
| NO
| NO
| -
| Special
| 10
| Causes all physical attacks to be reflected and do damage to the attacker 33% of the time.
|
| 2308
| Psi Shield
| Combat/ Camp
| 4>12
| Multi Target
| 6
| YES
| NO
| NO
| -
| Special
| 4
| Reduces all damage done by mental based attacks by 1/2.
|
| 2309
| Remove Item
| Combat/ Camp
| Permanent
| Multi Target
| 1
| NO
| NO
| NO
| -
| Special
| 6
| Removes all cursed items from the body of the target.
|
| 2310
| Sandman
| Combat
| 1x2
| Fixed Size
| 6
| NO
| +20%
| YES
| -
| Mental
| 10
| Causes those that do not DRVs Mental to fall asleep and be helpless.
|
| 2311
| Slug
| Combat
| 1x2
| Fixed Size
| 10
| NO
| +10%
| YES
| Slow when in area
| Special
| 20
| This spell will add a magical substance to the bloodstream. All those affected will move slower and have fewer actions per round than normal.
|
| 2312
| Vorpal Shield
| Camp
| 12x24
| Party
| °
| NO
| NO
| NO
| Reduces damage by 5
| Special
| 20
| Reduces damage taken by those affected by 5 points per attack. Any attack will still do at least 1 point of damage.
|
| Fourth Level Priest Spells
|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
| 2401
| Adrenalin
| Combat/ Camp
| 1x2
| Fixed Size
| 4
| YES
| NO
| NO
| -
| Special
| 20
| This spell will add a magical substance to the bloodstream. All those affected will move faster and have more actions per round than normal.
|
| 2402
| Blind
| Combat
| Permanent
| Touch
| 1
| NO
| NO
| NO
| Hinders attack
| Special
| 15
| Will cause those that do not resist to go blind. This will greatly hinder them during combat.
|
| 2403
| Fearful Thoughts
| Combat
| 1x2
| Fixed Size
| 7
| YES
| YES
| YES
| Will attempt to run
| Mental
| 15
| Those that do not resist will run away during combat.
|
| 2404
| Heal Major Wounds
| Combat/ Camp
| °
| Touch
| 1
| NO
| NO
| NO
| Heal 3-24 x power
| Special
| 30
| Heals damage.
|
| 2405
| Major Soul Bind
| Combat
| 2>4
| Variable Size
| 8
| NO
| Vs Caster
| YES
| -
| Mental
| 35
| Same as Soul Bind but with better targeting.
|
| 2406
| Minor Spell Deflector
| Combat/ Camp
| 1x1
| Self
| 0
| NO
| NO
| NO
| -
| Special
| 30
| Will cause spell effects to be reflected and affect the caster 33% of the time.
|
| 2407
| Plane of Thorns
| Combat
| 1x1
| Rotate
| 10
| YES
| YES
| NO
| 5 - 10
| Special
| 20
| -
|
| 2408
| Poison
| Combat
| 2x2
| Touch
| 1
| NO
| YES
| NO
| 2 pts/Round x power
| Chemical
| 25
| Will poison those that do not DRVs Chemical.
|
| 2409
| Protection from Foe
| Combat/ Camp
| 1x2
| Fixed Size
| 5
| YES
| NO
| NO
| -
| Special
| 15
| Will make those affected more difficult to hit in combat by the enemy.
|
| 2410
| Puppet Master
| Camp
| °
| Multi Target
| 1
| NO
| NO
| NO
| -
| Special
| 65
| Will cause dead characters to become animated, (Like a Zombie). They will not gain any victory points while animated and cannot use spells or missile weapons.
|
| 2411
| Sphere of Protection
| Combat/ Camp
| 1x1
| Self
| 0
| NO
| NO
| NO
| Pro' 4th level spells
| Special
| 50
| Will cause the caster to be immune to spells up to the fourth level.
|
| 2412
| Tangle Weed
| Combat
| 1x2
| Fixed Size
| 8
| YES
| NO
| NO
| Slow when in area
| Special
| 30
| Will cause magical tendrils to entangle anyone moving in an area thus reducing their movement.
|
| Fifth Level Priest Spells
|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
| 2501
| Cloud of Cleavers
| Combat
| 1x2
| Fixed Size
| 6
| YES
| YES
| NO
| 10-15
| Special
| 20 | -
|
| 2502
| Disease
| Combat
| °
| Fixed Size
| 5
| YES
| YES
| YES
| 2 pts/ Round
| Chemical
| 30
| Will cause those affected to be diseased and take damage until a Heal Disease spell is cast on them.
|
| 2503
| Enchanted Blades
| Combat/ Camp
| 1>3
| Multi Target
| 3
| YES
| NO
| NO
| +1 to Hit/Damage
| Special
| 15
| This will cause those affected to do more damage in combat. It is not necessary to have a weapon to gain this benefit. Even those that use their bare hands will do more damage.
|
| 2504
| Hands to Clay
| Encounter
| °
| Special
| 1
| NO
| NO
| NO
| -
| Special
| 45
| Will allow the target to push stone around as if it were only clay.
|
| 2505
| Heal Wounds
| Combat/ Camp
| °
| Touch
| 1
| NO
| NO
| NO
| 8-36 x power
| Special
| 14
| Heals lots of damage.
|
| 2506
| Major Attack Deflector
| Combat/ Camp
| 3>6
| Multi Target
| 6
| YES
| NO
| NO
| Reflect physical attacks
| Special
| 45
| Same as minor attack deflector but with improved targeting ability.
|
| 2507
| Major Charm Foe
| Combat
| °
| Variable Size
| 8
| NO
| Vs Caster
| NO
| -
| Charm
| 45
| Will cause the target to change sides during a battle and fight for the casters side.
|
| 2508
| Mind Mines
| Combat
| 2>3
| Variable Size
| 20
| NO
| YES
| YES
| 2 - 10
| Mental
| 15 | -
|
| 2509
| Multi Invisible Skin
| Combat/ Camp
| 1x1
| All Friendly
| °
| NO
| NO
| NO
| -
| Special
| 50
| Multi Invisible Skin: Will cause those over a large area to grow a second skin. This skin will turn them invisible.
|
| 2510
| Paralyzing Wall
| Combat
| 1x1
| Rotate
| 10
| YES
| YES
| YES
| Paralysis
| Mental
| 25
| Will create a wall of stunning magic that will paralyze those that do not DRVs Mental.
|
| 2511
| Phase
| Combat
| °
| Special
| 2x - power
| NO
| NO
| NO
| -
| Special
| 25
| Same as limited phase, only the caster will be able to perform some physical action afterward. No spells can be cast after phasing.
|
| 2512
| Plague
| Combat
| 2>5
| Variable Size
| 8
| NO
| YES
| NO
| 10 - 20
| Special
| 25
| -
|
| Sixth Level Priest Spells
|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
| 2601
| Banish
| Combat
| Permanent
| Fixed Size
| 0
| NO
| Vs Caster
| -5% x power
| Death
| Special
| 125
| -
|
| 2602
| Flesh
| Camp
| Permanent
| Single Target
| 1
| NO
| NO
| NO
| Un-Stone
| Special
| 50
| Will turn any character that was turned to stone back into flesh and blood.
|
| 2603
| Major Spell Deflector
| Combat/ Camp
| 2>4
| MultiTarget
| 6
| NO
| NO
| NO
| Reflect spell effects
| Special
| 30
| Same as minor spell deflector, but with improved targeting abilities.
|
| 2604
| Minor Summons
| Combat
| °
| Multi Target
| 10
| NO
| NO
| NO
| Summon creatures
| Special
| 40
| Will summon creatures from the great void to battle for the caster during combat.
|
| 2605
| Psi Wave
| Combat
| °
| All Enemy
| °
| NO
| Vs Caster
| YES
| 5 x power
| Mental
| 30 | -
|
| 2606
| Revive Dead
| Camp
| °
| Multi Target
| 1
| NO
| NO
| NO
| -
| Special
| 100
| Will resurrect a dead character.
|
| 2607
| Ring of Fire
| Combat
| 1x1
| Fixed Size
| 3
| NO
| YES
| YES
| 10 - 25
| Fire
| 30 | -
|
| 2608
| Statue
| Combat
| °
| Single Target
| 1
| NO
| +20%
| -5% x power
| Death
| Special
| 50
| Will cause the flesh of the target to turn to solid stone. This will kill any creature. The only way to bring back a character from this condition is to have Flesh cast upon them.
|
| 2609
| Teleport Party
| Encounter
| °
| Party
| Special
| NO
| NO
| NO
| -
| Special
| 45
| Will allow the party to teleport to a specific area. This spell can only be used in special encounters.
|
| 2610
| Time Trap
| Combat
| 1>4
| Special
| 8
| NO
| -5% x power
| -5% x power
| Special
| Special
| 45
| Causes your enemies to become helpless.
|
| 2611
| Watergate
| Encounter
| °
| Special
| Special
| NO
| NO
| NO
| -
| Special
| 70
| Will form an air bubble around the party. By force of will they can navigate the bubble as if it could swim in the water.
|
| 2612
| Weakness
| Combat
| °
| Ray
| 2 x power
| YES
| YES
| YES
| Drains 30-50 SPÕs
| Special
| 40
| Drains a large amount of spell points from the target.
|
| Seventh Level Priest Spells
|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
| 2701
| Death
| Combat
| Permanent
| Single Target
| 5
| YES
| -10% x power
| -10% x power
| Death
| Special
| 75
| -
|
| 2702
| Improved Arcanic Bubble
| Combat/ Camp
| 2>6
| Multi Target
| 4
| YES
| NO
| NO
| Absorb spell points
| Special
| 30
| The same as arcanic bubble but with improved targeting.
|
| 2703
| Improved Power Drain
| Combat
| °
| All Enemy
| °
| YES
| YES
| YES
| Special
| Special
| 40
| The same as power drain but with improved targeting
|
| 2704
| Major Summons
| Combat
| °
| Multi Target
| 10
| NO
| NO
| NO
| Summon creatures
| Special
| 50
| Same as minor summons but will summon stronger creatures.
|
| 2705
| Meteor Shower
| Combat
| °
| Variable Size
| 10
| NO
| NO
| NO
| 40-60
| Fire
| 40 | -
|
| 2706
| Mind Melt
| Combat
| °
| Ray
| 3 x power
| NO
| Vs Caster
| YES
| Permanent confusion
| Mental
| 40 | -
|
| 2707
| Multi Mutiny
| Combat
| °
| All Enemy
| °
| NO
| Vs Caster
| NO
| -
| Charm
| 45
| Will cause creatures over a wide area who do not resist to be friendly to the caster.
|
| 2708
| Power Drain
| Combat
| °
| Touch
| 1
| NO
| -10% x power
| -10% x power
| 30-40 x power Spell Pts
| Special
| 35
| Will drain the target of a massive amount of spell points.
|
| 2709
| Regenerate Stamina
| Combat/ Camp
| 2x6
| Touch
| 1
| NO
| -10% x power
| -10% x power
| Special
| Special
| 35
| Will cause those affected to regenerate stamina during combat. This spell will also work on those with elven blood.
|
| 2710
| Sentry
| Camp
| 24x24
| Party
| °
| NO
| NO
| NO
| No surprise
| Special
| 35
| When sentry is in effect the party will not be suprised by random battles. However, special battles/encoutners will still activate.
|
| 2711
| Spirit Drain
| Combat
| 1x2
| Touch
| 1
| NO
| YES
| YES
| Special
| Special
| 40
| Will cause the target to lose a large amount of spell points every combat round.
|
| 2712
| Stun
| Combat
| 1>4
| Single Target
| 9
| NO
| -5% x power
| -5% x power
| Helpless
| Special
| 40
| Will cause the target to become helpless.
|
| What do all those funny words and symbols mean in the charts? Here is a description of each of the fields in the following spell charts:
|
| When: | Camp
| This spell can be cast in camp.
|
|
| Combat
| This spell can be cast in combat.
|
|
| Encounter
| This spell can be cast during an encounter only.
|
| Duration:
| °
| This spell is instantaneous or has some other effect that is not dependent on time.
|
|
| x
| This spell has a duration that will increase by power level. i.e. 2x4 means the spell will last for 2 to 4 rounds per power level that it was cast at.
|
|
| >
| This spell has a set duration and will not increase with additional power levels. i.e. 2>4 means the spell will last from 2 to 4 rounds only.
|
|
|
| Target:
| The manner of area that the spell will affect.
|
|
| Self:
| This spell affects the caster only.
|
|
| Single Target:
| This spell affects a single target only.
|
|
| Multi Target:
| This spell will affect one target per power level that it is cast.
|
|
| Variable Area:
| This spell will affect an area that will grow in size as the power level increases.
|
|
| Ray:
| This spell will affect all those in a path from the caster to the target.
|
|
| Fixed Size:
| This spell will affect a fixed size area that will not vary with power level.
|
|
| Party:
| This spell will affect the party as a whole.
|
|
| All Enemy:
| This spell will affect all those NOT friendly to the caster.
|
|
| All Friendly:
| This spell will affect all those friendly to the caster.
|
|
| All Adjacent:
| This spell will affect all characters and monsters adjacent to the caster.
|
|
| Special:
| This spell has a special area of affect.
|
|
| Touch:
| The caster must be adjacent to his intended target.
|
|
| Rotate:
| This spell has a shape that can be rotated to align to the casters wish. Hit the Return key to rotate.
|
|
|
| Range:
| This shows the range that the spell has in combat.
|
|
| x-power:
| This spell will increase in range for every power level it is cast at.
|
|
| Specific Value:
| This spell may be cast at targets that are up to this value away.
|
|
| °
| This spell has no range limit.
|
|
| N/A:
| Range has no meaning for this spell.
|