First Level Priest Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
2101 Brimstones Combat ° Variable Size 10 YES YES YES 1 - 4 Special 3-
2102 Discover Magic Combat/ Camp 3>7 Variable Size 15 NO NO NO - Special 1 Will reveal during combat or during treasure collection if items are magical in nature.
2103 Fearful Thoughts Combat 1x1 Multi Target 8 YES Yes YES - Special 10 Those that do not DRVs Mental will run away during combat.
2104 Free Fall Camp ° Special N/A NO NO NO - Special 10 Allows the party to descend down pits and cliffs without taking damage.
2105 Heal Small Wounds Combat/ Camp ° Touch 1 NO NO NO Heal 1-8 x power Special 10 Heals damage.
2106 Magic Aura Combat/ Camp 1x2 All Friendly ° NO NO NO +1 Attack & Defense Special 4 Those affected will be harder to hit in battle and will hit their own targets more often.
2107 Protection from Cold Combat/ Camp 4>12 Multi Target 6 YES NO NO - Special 4 Reduces damage taken by cold based spells by 1/2.
2108 Protection from Heat Combat/ Camp 4>12 Multi Target 6 YES NO NO - Special 4 Reduces damage taken by heat based spells by 1/2.
2109 Psionic Spear Combat ° Ray 3 x power NO Vs Caster YES 1 - 3 Mental 4-
2110 Shine Camp 30x30 Special N/A NO NO NO - Special 1 Creates a magical flame that will illuminate dark areas.
2111 Soul Bind Combat 2>4 Multi Target 8 NO Vs Caster YES - Mental 10 Those that do not DRVs Caster will be held in place and be helpless.
2112 Vorpal Plate Combat/ Camp 1x2 Fixed Size 3 YES NO NO - Special 8 Will make those affected harder to hit in battle.
Second Level Priest Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
2201 Charm Foe Combat Permanent Multi Target 8 NO YES NO - Charm 15 Those that do not DRVs Mental will change alliance to that of the caster.
2202 Discover Secret Encounter 10x30 Party N/A NO NO NO - Special 5 Will increase the party's chance of finding secret or hidden areas.
2203 Dumbstruck Combat 3>6 Single Target 3 x power NO Vs Caster YES - Mental 8 Those struck dumb will not be able to cast spells.
2204 Heal Blindness Combat/ Camp ° Multi Target Touch NO NO NO - Special 20 Cures blindness.
2205 Heal Disease Camp ° Multi Target Touch NO NO NO - Special 20 Cures disease.
2206 Heal Poison Combat/ Camp ° Multi Target Touch NO NO NO - Special 20 Cures poison.
2207 Heal Medium Wounds Combat/ Camp ° Single Target Touch NO NO NO Heal 2-16 x power Special 20 Heals damage.
2208 Invisible Skin Combat/ Camp 4>10 Multi Target 5 NO NO NO - Special 5 Invisible characters or monsters can move away from enemies without being attacked from behind.
2209 Itching Skin Combat 1x3 Fixed Size 8 NO YES YES - Mental 10 Those affected will have a reduced chance to hit their opponent during combat.
2210 Shield from Projectiles Combat/ Camp 1x1 Self 0 NO NO NO - Special 8 Those affected will be immune to normal missiles such as arrows, darts, etc.
2211 Silence Combat/ Camp 1x2 Fixed Size 10 NO +15% to Save YES - Magic 5 Will cause all those in an area who do not resist to have a magical blockage lodged in their throat.
2212 Super Brawn Combat/ Camp 3>8 Multi Target 1 NO NO NO - Special 15 Those affected will have an increased chance to hit during combat and the damage done will be increased.
Third Level Priest Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
2301 Confuse Combat/ Camp 1x1 Fixed Size 9 YES YES YES - Special 15 Those affected will do one of several things each round they are affected. They may run away, attack friends or foe or they may just stand around in total dismay for that round.
2302 Destroy Magic Combat/ Camp ° Multi Target 10 YES NO NO - Special 20 This spell will remove all non-permanent spell effects on those it is cast on.
2303 Electrical Protection Combat/ Camp 4>12 Multi Target 6 YES NO NO - Special 4 Reduces all damage done by electrical based attacks by 1/2.
2304 Festering Wounds Combat 1-3x power All Enemy ° NO YES YES 5pts/Round Chemical 12 -
2305 Limited Phase Combat ° Special 2x - power NO NO NO - Special 10 Allows the caster to teleport during combat. The caster's round will end after phasing.
2306 Mind Duel Combat ° Single Target 12 NO YES YES 4-10 x power Mental 8 -
2307 Minor Attack Deflector Combat/ Camp 1x1 Self 0 NO NO NO - Special 10 Causes all physical attacks to be reflected and do damage to the attacker 33% of the time.
2308 Psi Shield Combat/ Camp 4>12 Multi Target 6 YES NO NO - Special 4 Reduces all damage done by mental based attacks by 1/2.
2309 Remove Item Combat/ Camp Permanent Multi Target 1 NO NO NO - Special 6 Removes all cursed items from the body of the target.
2310 Sandman Combat 1x2 Fixed Size 6 NO +20% YES - Mental 10 Causes those that do not DRVs Mental to fall asleep and be helpless.
2311 Slug Combat 1x2 Fixed Size 10 NO +10% YES Slow when in area Special 20 This spell will add a magical substance to the bloodstream. All those affected will move slower and have fewer actions per round than normal.
2312 Vorpal Shield Camp 12x24 Party ° NO NO NO Reduces damage by 5 Special 20 Reduces damage taken by those affected by 5 points per attack. Any attack will still do at least 1 point of damage.
Fourth Level Priest Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
2401 Adrenalin Combat/ Camp 1x2 Fixed Size 4 YES NO NO - Special 20 This spell will add a magical substance to the bloodstream. All those affected will move faster and have more actions per round than normal.
2402 Blind Combat Permanent Touch 1 NO NO NO Hinders attack Special 15 Will cause those that do not resist to go blind. This will greatly hinder them during combat.
2403 Fearful Thoughts Combat 1x2 Fixed Size 7 YES YES YES Will attempt to run Mental 15 Those that do not resist will run away during combat.
2404 Heal Major Wounds Combat/ Camp ° Touch 1 NO NO NO Heal 3-24 x power Special 30 Heals damage.
2405 Major Soul Bind Combat 2>4 Variable Size 8 NO Vs Caster YES - Mental 35 Same as Soul Bind but with better targeting.
2406 Minor Spell Deflector Combat/ Camp 1x1 Self 0 NO NO NO - Special 30 Will cause spell effects to be reflected and affect the caster 33% of the time.
2407 Plane of Thorns Combat 1x1 Rotate 10 YES YES NO 5 - 10 Special 20 -
2408 Poison Combat 2x2 Touch 1 NO YES NO 2 pts/Round x power Chemical 25 Will poison those that do not DRVs Chemical.
2409 Protection from Foe Combat/ Camp 1x2 Fixed Size 5 YES NO NO - Special 15 Will make those affected more difficult to hit in combat by the enemy.
2410 Puppet Master Camp ° Multi Target 1 NO NO NO - Special 65 Will cause dead characters to become animated, (Like a Zombie). They will not gain any victory points while animated and cannot use spells or missile weapons.
2411 Sphere of Protection Combat/ Camp 1x1 Self 0 NO NO NO Pro' 4th level spells Special 50 Will cause the caster to be immune to spells up to the fourth level.
2412 Tangle Weed Combat 1x2 Fixed Size 8 YES NO NO Slow when in area Special 30 Will cause magical tendrils to entangle anyone moving in an area thus reducing their movement.
Fifth Level Priest Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
2501 Cloud of Cleavers Combat 1x2 Fixed Size 6 YES YES NO 10-15 Special 20-
2502 Disease Combat ° Fixed Size 5 YES YES YES 2 pts/ Round Chemical 30 Will cause those affected to be diseased and take damage until a Heal Disease spell is cast on them.
2503 Enchanted Blades Combat/ Camp 1>3 Multi Target 3 YES NO NO +1 to Hit/Damage Special 15 This will cause those affected to do more damage in combat. It is not necessary to have a weapon to gain this benefit. Even those that use their bare hands will do more damage.
2504 Hands to Clay Encounter ° Special 1 NO NO NO - Special 45 Will allow the target to push stone around as if it were only clay.
2505 Heal Wounds Combat/ Camp ° Touch 1 NO NO NO 8-36 x power Special 14 Heals lots of damage.
2506 Major Attack Deflector Combat/ Camp 3>6 Multi Target 6 YES NO NO Reflect physical attacks Special 45 Same as minor attack deflector but with improved targeting ability.
2507 Major Charm Foe Combat ° Variable Size 8 NO Vs Caster NO - Charm 45 Will cause the target to change sides during a battle and fight for the casters side.
2508 Mind Mines Combat 2>3 Variable Size 20 NO YES YES 2 - 10 Mental 15-
2509 Multi Invisible Skin Combat/ Camp 1x1 All Friendly ° NO NO NO - Special 50 Multi Invisible Skin: Will cause those over a large area to grow a second skin. This skin will turn them invisible.
2510 Paralyzing Wall Combat 1x1 Rotate 10 YES YES YES Paralysis Mental 25 Will create a wall of stunning magic that will paralyze those that do not DRVs Mental.
2511 Phase Combat ° Special 2x - power NO NO NO - Special 25 Same as limited phase, only the caster will be able to perform some physical action afterward. No spells can be cast after phasing.
2512 Plague Combat 2>5 Variable Size 8 NO YES NO 10 - 20 Special 25 -
Sixth Level Priest Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
2601 Banish Combat Permanent Fixed Size 0 NO Vs Caster -5% x power Death Special 125 -
2602 Flesh Camp Permanent Single Target 1 NO NO NO Un-Stone Special 50 Will turn any character that was turned to stone back into flesh and blood.
2603 Major Spell Deflector Combat/ Camp 2>4 MultiTarget 6 NO NO NO Reflect spell effects Special 30 Same as minor spell deflector, but with improved targeting abilities.
2604 Minor Summons Combat ° Multi Target 10 NO NO NO Summon creatures Special 40 Will summon creatures from the great void to battle for the caster during combat.
2605 Psi Wave Combat ° All Enemy ° NO Vs Caster YES 5 x power Mental 30-
2606 Revive Dead Camp ° Multi Target 1 NO NO NO - Special 100 Will resurrect a dead character.
2607 Ring of Fire Combat 1x1 Fixed Size 3 NO YES YES 10 - 25 Fire 30-
2608 Statue Combat ° Single Target 1 NO +20% -5% x power Death Special 50 Will cause the flesh of the target to turn to solid stone. This will kill any creature. The only way to bring back a character from this condition is to have Flesh cast upon them.
2609 Teleport Party Encounter ° Party Special NO NO NO - Special 45 Will allow the party to teleport to a specific area. This spell can only be used in special encounters.
2610 Time Trap Combat 1>4 Special 8 NO -5% x power -5% x power Special Special 45 Causes your enemies to become helpless.
2611 Watergate Encounter ° Special Special NO NO NO - Special 70 Will form an air bubble around the party. By force of will they can navigate the bubble as if it could swim in the water.
2612 Weakness Combat ° Ray 2 x power YES YES YES Drains 30-50 SPÕs Special 40 Drains a large amount of spell points from the target.
Seventh Level Priest Spells
# SPELL NAME WHEN DURATION TARGET RANGE SIGHT SAVE RESIST DAMAGE CLASS COST DESCRIPTION
2701 Death Combat Permanent Single Target 5 YES -10% x power -10% x power Death Special 75 -
2702 Improved Arcanic Bubble Combat/ Camp 2>6 Multi Target 4 YES NO NO Absorb spell points Special 30 The same as arcanic bubble but with improved targeting.
2703 Improved Power Drain Combat ° All Enemy ° YES YES YES Special Special 40 The same as power drain but with improved targeting
2704 Major Summons Combat ° Multi Target 10 NO NO NO Summon creatures Special 50 Same as minor summons but will summon stronger creatures.
2705 Meteor Shower Combat ° Variable Size 10 NO NO NO 40-60 Fire 40-
2706 Mind Melt Combat ° Ray 3 x power NO Vs Caster YES Permanent confusion Mental 40-
2707 Multi Mutiny Combat ° All Enemy ° NO Vs Caster NO - Charm 45 Will cause creatures over a wide area who do not resist to be friendly to the caster.
2708 Power Drain Combat ° Touch 1 NO -10% x power -10% x power 30-40 x power Spell Pts Special 35 Will drain the target of a massive amount of spell points.
2709 Regenerate Stamina Combat/ Camp 2x6 Touch 1 NO -10% x power -10% x power Special Special 35 Will cause those affected to regenerate stamina during combat. This spell will also work on those with elven blood.
2710 Sentry Camp 24x24 Party ° NO NO NO No surprise Special 35 When sentry is in effect the party will not be suprised by random battles. However, special battles/encoutners will still activate.
2711 Spirit Drain Combat 1x2 Touch 1 NO YES YES Special Special 40 Will cause the target to lose a large amount of spell points every combat round.
2712 Stun Combat 1>4 Single Target 9 NO -5% x power -5% x power Helpless Special 40 Will cause the target to become helpless.

What do all those funny words and symbols mean in the charts? Here is a description of each of the fields in the following spell charts:
When:Camp This spell can be cast in camp.
  Combat This spell can be cast in combat.
  Encounter This spell can be cast during an encounter only.
Duration: ° This spell is instantaneous or has some other effect that is not dependent on time.
  x This spell has a duration that will increase by power level. i.e. 2x4 means the spell will last for 2 to 4 rounds per power level that it was cast at.
  > This spell has a set duration and will not increase with additional power levels. i.e. 2>4 means the spell will last from 2 to 4 rounds only.
Target: The manner of area that the spell will affect.
  Self: This spell affects the caster only.
  Single Target: This spell affects a single target only.
  Multi Target: This spell will affect one target per power level that it is cast.
  Variable Area: This spell will affect an area that will grow in size as the power level increases.
  Ray: This spell will affect all those in a path from the caster to the target.
  Fixed Size: This spell will affect a fixed size area that will not vary with power level.
  Party: This spell will affect the party as a whole.
  All Enemy: This spell will affect all those NOT friendly to the caster.
  All Friendly: This spell will affect all those friendly to the caster.
  All Adjacent: This spell will affect all characters and monsters adjacent to the caster.
  Special: This spell has a special area of affect.
  Touch: The caster must be adjacent to his intended target.
  Rotate: This spell has a shape that can be rotated to align to the casters wish. Hit the Return key to rotate.
Range: This shows the range that the spell has in combat.
  x-power: This spell will increase in range for every power level it is cast at.
  Specific Value: This spell may be cast at targets that are up to this value away.
  ° This spell has no range limit.
  N/A: Range has no meaning for this spell.

Sorceror Spells Enchanter Spells