| 1101
| Discover Magic
| Combat/ Camp
| 3 > 7
| Variable Size
| 15
| NO
| NO
| NO
| -
| Special
| 1
| This spell will reveal all items that have magical properties.
It can be cast during combat or while collecting treasure. It
will not give specific information about magical items.
|
| 1102
| Enchanted Blade
| Combat/ Camp
| 1 x 1
| Single Target
| 5
| YES
| NO
| NO
| -
| Special
| 2
| Will cause the target to cause more damage during combat. The
target does not need to possess a weapon. It will cause even those
that are using their bare hands to cause more damage.
|
| 1103
| Energy Storm
| Combat
| °
| Fixed Size
| 7
| YES
| YES
| YES
| 1 to 3 x power
| Magical
| 10
| - |
| 1104 | Flame Hands
| Combat | °
| Touch
| 1
| NO |
YES |
YES |
1 to 3 x power |
Fire |
2 | -
|
| 1105 |
Free Fall |
Camp |
2x4 |
Special |
N/A |
NO |
NO |
NO |
- |
Special |
10 | Will allow the party or individuals to descend a long distance
without taking damage.
|
| 1106 |
Identify Objects |
Camp |
Permanent |
Special |
N/A |
NO |
NO |
NO |
- |
Special |
25 | This spell will reveal specific information on a group of items.
|
|
1107 |
Leap |
Encounter | °
|
Special |
N/A |
NO |
NO |
NO |
- |
Special |
15 | Allows the party to leap over tall objects.
|
|
1108 |
Magic Darts |
Combat | °
|
Multi Target |
15 |
YES |
NO |
NO |
1 to 5 |
Magical |
4 | -
|
|
1109 |
Open Lock |
Encounter | °
|
Special |
N/A |
NO |
NO |
NO |
- |
Special |
45 | Will open a lock. This spell will not always work. It depends
on the complexity of the lock.
|
|
1110 |
Shine |
Camp |
30x30 |
Special |
N/A |
NO |
NO |
NO |
- |
Special |
2 | Will cause a magical flame to illuminate dark areas.
|
|
1111 |
Sparkling Armor |
Combat/ Camp |
1x1 |
Self |
0 |
NO |
NO |
NO |
- |
Special |
2 | Protection against physical attacks.
|
|
1112 |
Superfly |
Encounter | °
|
Special |
N/A |
NO |
NO |
NO |
- |
Special |
12 | Allows the party to perform fantastic acrobatic acts.
|
|
Second Level Sorcerer Spells
|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
|---|
|
1201 |
Dig Hole |
Encounter | °
|
Special |
° |
NO |
NO |
NO |
- |
Special |
20 | Will allow the party to dig a hole by magical means.
|
|
1202 |
Discover Secret |
Encounter |
10x30 |
Party |
N/A |
NO |
NO |
NO |
- |
Special |
5 | Increases the chance the party will detect a secret area.
|
|
1203 |
Flame Spikes |
Combat | °
|
All Enemy | ° |
NO |
+10% |
YES |
1 to 4 x power |
Fire |
25 | -
|
|
1204 |
Frozen Palm |
Combat | °
|
Touch |
1 |
NO |
YES |
YES |
2 to 4 x power |
Cold |
3 | -
|
|
1205 |
Hover |
Encounter |
5x10 |
Party |
N/A |
NO |
NO |
NO |
- |
Special |
15 | Allows the party to hover over or float over a pit or chasm.
|
|
1206 |
Invisible Skin |
Combat/ Camp |
4>10 |
Multi Target |
6 |
NO |
NO |
NO |
- |
Special |
5 | Makes the wearing of the magical skin invisible. Invisible creatures
can move away from enemies during combat without the penalty of
being attacked.
|
|
1207 |
Itching Skin |
Combat |
1x3 |
All Enemy | ° |
NO |
YES |
YES |
- |
Special |
8 | Decreases the ability of the target to hit during combat.
|
|
1208 |
Limited Phase |
Combat | °
|
Special |
2x power |
NO |
NO |
NO |
- |
Special |
10 | Allows the caster to teleport during combat. The PC's move is
over after the phase.
|
|
1209 |
Magic Grip |
Combat | °
|
Touch |
1 |
NO |
NO |
YES |
2 to 6 x power |
Magical |
4 | -
|
|
1210 |
Protection from Foe |
Combat/ Camp |
2>5 |
Multi Target |
5 |
NO |
NO |
NO |
- |
Special |
2 | Makes the target more difficult to hit for the enemy.
|
|
1211 |
Scorched Earth |
Combat | °
|
Ray |
2 x power |
YES |
YES |
YES |
2 - 10 |
Fire |
10 | -
|
|
1212 |
Shiver |
Combat | °
|
All Enemy | ° |
NO |
NO |
YES |
1 - 2 x power |
Cold |
20 | -
|
|
|
Third Level Sorcerer Spells
|
|---|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
|---|
|
1301 |
Arcanic Bubble |
Combat/ Camp |
1x2 |
Self |
0 |
NO |
NO |
NO |
- |
Special |
20 | Allows the target to absorb spell points from spells that affect
the target.
|
|
1302 |
Adrenalin |
Combat/ Camp |
1x2 |
Fixed Size |
4 |
YES |
NO |
NO |
- |
Special |
35 | This spell will add a magical substance to the bloodstream. All
those affected will move faster and have more actions per round
than normal.
|
|
1303 |
Deep Freeze |
Combat | °
|
Ray |
10 |
NO |
YES |
YES |
1 - 10 x power |
Cold |
15 | -
|
|
1304 |
Destroy Magic |
Combat/ Camp | °
|
Multi Target |
10 |
NO |
NO |
NO |
- |
Special |
15 | Removes all non-permanent magical effects on the target.
|
|
1305 |
Fantastic Wings |
Encounter | °
|
Special | ° |
NO |
NO |
NO |
- |
Special |
20 | Each person in the party will sprout magical wings that will allow
them to fly for a short time.
|
|
1306 |
Fireball |
Combat | °
|
Variable Size |
15 |
YES |
YES |
YES |
1 - 16 |
Fire |
9 | -
|
|
1307 |
Magic Screen I |
Combat/ Camp |
2>8 |
Multi Target |
5 |
NO |
NO |
NO |
- |
Special |
10 | Renders the targets completely immune to 1st level spells.
|
|
1308 |
Plague |
Combat |
2>5 |
Variable Size |
8 |
NO |
YES |
NO |
10 - 20 |
Special |
25 | -
|
|
1309 |
Plane of Force |
Combat |
1>4 |
Rotate |
10 |
YES |
NO |
YES |
2 - 8 x power |
Special |
25 | -
|
|
1310 |
Radiate |
Combat | °
|
All Adjacent |
0 |
NO |
-10% |
YES |
2 - 15 x power |
Magical |
25 | -
|
|
1311 |
Slug |
Combat |
1x2 |
Fixed Size |
10 |
NO |
+10% |
YES |
Slow when in area |
Special |
20 | This spell will add a magical substance to the bloodstream. All
those affected will move slower and have fewer actions per round
than normal.
|
|
1312 |
Waterworld |
Encounter |
10x20 |
Party | ° |
NO |
NO |
NO |
- |
Special |
25 | Will create a temporary bubble around the party. By force of will
they can cause the bubble to move through water as if it could
swim.
|
|
Fourth Level Sorcerer Spells
|
|---|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
|---|
|
1401 |
Cosmic Blast |
Combat | °
|
All Enemy | ° |
NO |
YES |
YES |
2 - 4 x power |
Magical |
30 | -
|
|
1402 |
Flame Tongue |
Combat | °
|
Ray |
2 x power |
YES |
YES |
YES |
8 - 16 |
Fire |
18 | -
|
|
1403 |
Improved Arcanic Bubble |
Combat/ Camp |
2>6 |
Multi Target |
4 |
YES |
NO |
NO |
- |
Special |
30 | Same as Arcanic Bubble with improved targeting options.
|
|
1404 |
Magic Screen II |
Combat/ Camp |
2>8 |
Multi Target |
5 |
YES |
NO |
NO |
- |
Special |
15 | Renders the targets completely immune to 2nd level spells.
|
|
1405 |
Magic Shield |
Combat/ Camp |
1x2 |
All Adjacent |
0 |
NO |
NO |
NO |
- |
Special |
10 | Renders the targets completely immune to 2nd level spells.
|
|
1406 |
Minor Attack Deflector |
Combat/ Camp |
1x1 |
Self |
0 |
NO |
NO |
NO |
- |
Special |
10 | Causes all physical attacks to be reflected and be inflicted on
the attacker 33% of the time.
|
|
1407 |
Plane of Ice |
Combat |
1>4 |
Rotate |
10 |
YES |
YES |
YES |
2 - 10 x power |
Cold |
30 | -
|
|
1408 |
Power Drain |
Combat | °
|
Touch |
1 |
NO |
YES |
YES |
Drain 5-8 x power |
Special |
10 | Causes the target to lose spell points.
|
|
1409 |
Power Surge |
Combat/ Camp | °
|
Touch |
1 |
NO |
NO |
NO |
Gain 5-8 x power |
Special |
10 | Causes the target to gain spell points.
|
|
1410 |
Remove Item |
Combat/ Camp |
Permanent |
Multi Target |
1 |
NO |
NO |
NO |
- |
Special |
6 | Removes all cursed items from the body of the target.
|
|
1411 |
Silence |
Combat/ Camp |
1x2 |
Fixed Size |
10 |
NO |
+15% |
YES |
- |
Special |
15 | Affected targets will be unable to cast spells during combat due
to a magical blockage placed on the vocul cords of the affected.
|
|
1412 |
Sleepwalk |
Encounter |
30x30 |
Special | ° |
NO |
NO |
NO |
Reduces Party Fatigue |
Special | 20
| Will reduce the fatigue level of the entire party.
|
|
Fifth Level Sorcerer Spells
|
|---|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
|---|
|
1501 |
Charm Foe |
Combat | °
|
Multi Target |
8 |
NO |
Vs. Caster |
NO |
- |
Charm |
15 | Affected targets will change their allegiance to that of the caster,
thus fighting for the caster instead of against.
|
|
1502 |
Creature Summon 1 |
Combat | °
|
Multi Target |
12 |
NO |
NO |
NO |
Summon creatures |
Special |
20 | Will cause creatures to appear from the void and fight for the
caster during battle.
|
|
1503 |
Flame Missile |
Combat | °
|
Single Target |
3 x power |
NO |
YES |
YES |
10-15 +(5x power) |
Fire |
20 | -
|
|
1504 |
Flash |
Combat | °
|
Ray |
10 |
YES |
YES |
YES |
2-15 x power |
Magic |
30 | -
|
|
1505 |
Frostbite |
Combat | °
|
Touch |
1 |
NO |
NO |
YES |
10-20 x power |
Cold |
20 | -
|
|
1506 |
Heal Small Wounds |
Combat/ Camp | °
|
Touch |
1 |
NO |
NO |
NO |
Heal 1-8 x power |
Special |
10 | Heals damage.
|
|
1507 |
Magic Screen III |
Combat/ Camp |
1x2 |
Multi Target |
5 |
YES |
NO |
NO |
- |
Special |
45 | Renders the targets completely immune to 3rd level spells.
|
|
1508 |
Minor Spell Deflector |
Combat/ Camp |
1x1 |
Self |
0 |
NO |
NO |
NO |
- |
Special |
30 | Spells cast on those affected by this spell will reflect and affect
the caster instead 33% of the time.
|
|
1509 |
Phase |
Combat | °
|
Special |
2x - power |
NO |
NO |
NO |
- |
Special |
25 | Allows the caster to teleport during combat while still allowing
him to perform some action. The action must be physical. No spell
casting can be performed after phasing.
|
|
1510 |
Power Gather |
Combat/ Camp |
1x5 |
Single Target |
5 |
YES |
NO |
NO |
Provides power |
Special |
40 | Will cause the target to accumulate spell points at an accelerated
rate.
|
|
1511 |
Power Wither |
Combat |
1x5 |
Single Target |
5 |
YES |
YES |
YES |
Drains power |
Special |
25 | Will cause the affected targets to lose spell points each round
during combat.
|
|
1512 |
Wizard Eye |
Camp |
1x3 |
Party |
N/A |
NO |
NO |
NO |
Enhanced view |
Special |
40 | Allows the caster to see in his mind special things.
|
|
Sixth Level Sorcerer Spells
|
|---|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
|---|
|
1601 |
Annihilate |
Combat | °
|
Ray |
4 |
YES |
YES |
YES |
30-40 x power |
Magic |
40 | -
|
|
1602 |
Creature Summon 2 |
Combat | °
|
Multi Target |
12 |
NO |
NO |
NO |
Summon creatures |
Special |
40 | Will summon more powerful creatures than Creature Summon 1.
|
|
1603 |
Fearful Thoughts |
Combat |
1x2 |
Fixed Size |
7 |
YES |
YES |
YES |
- |
Mental |
35 | Causes those that fail DRVs Mental to run away during battle for
a short time.
|
|
1604 |
Heal Medium Wounds |
Combat/ Camp | °
|
Touch |
1 |
NO |
NO |
NO |
Heal 2-16 x power |
Special |
20 | Heals damage
|
|
1605 |
Magic Screen IV |
Combat/ Camp | °
|
Multi Target |
5 |
YES |
NO |
NO |
- |
Special |
70 | Renders the targets completely immune to 4th level spells.
|
|
1606 |
Major Attack Deflector |
Combat/ Camp |
3>6 |
Multi Target |
6 |
YES |
NO |
NO |
- |
Special |
45 | Improved target options for Minor Attack Deflector.
|
|
1607 |
Major Charm Foe |
Combat | °
|
Variable Size |
8 |
NO |
Vs Caster |
NO |
- |
Charm |
45 | Same as Charm Foe but with better targeting.
|
|
1608 |
Plane of Fire |
Combat |
1x2 |
Rotate |
10 |
YES |
YES |
YES |
3 - 18 |
Fire |
40 | -
|
|
1609 |
Shape Earth |
Encounter | °
|
Special | ° |
NO |
NO |
NO |
- |
Special |
50 | Moves lots of dirt.
|
|
1610 |
Solar Flare |
Combat |
1x1 |
Fixed Size |
12 |
YES |
-20% |
YES |
15 - 25 |
Fire |
50 | -
|
|
1611 |
Stinging Lights |
Combat |
2>2 |
Multi Target |
20 |
YES |
-20% |
YES |
3 - 18 |
Magical |
15 | -
|
|
1612 |
Thought Lace |
Combat/ Camp |
1x1 |
Party | ° |
NO |
NO |
NO | Added resist to charm |
Special |
35 | Makes party more resistant to Charm spells.
|
|
Seventh Level Sorcerer Spells
|
|---|
| #
| SPELL NAME
| WHEN
| DURATION
| TARGET
| RANGE
| SIGHT
| SAVE
| RESIST
| DAMAGE
| CLASS
| COST
| DESCRIPTION
|
|---|
|
1701 |
Arctic Wind |
Combat
| °
|
Ray |
15 |
NO |
YES |
YES |
20-40 x power |
Cold |
60 | -
|
|
1702 |
Creature Summon 3 |
Combat | °
|
Multi Target |
12 |
NO |
NO |
NO |
Summon creatures |
Special |
60 | Will summon more powerful creatures than Creature Summon 2.
|
|
1703 |
Fire Flies |
Combat | °
|
Multi Target |
15 |
NO |
-20% |
YES |
35 - 45 |
Fire |
30 | -
|
|
1704 |
Hail Storm |
Combat |
1x2 |
Variable Area |
10 |
YES |
-20% |
YES |
15 - 20 |
Cold |
30 | -
|
|
1705 |
Heal Major Wounds |
Combat/ Camp | °
|
Touch |
1 |
NO |
NO |
NO |
Heal 3-24 x power |
Special |
30 | Heals damage.
|
|
1706 |
Magic Screen V |
Combat/ Camp |
2>8 |
Multi Target |
5 |
YES |
NO |
NO |
- |
Special |
100 | Renders the targets completely immune to 5th level spells.
|
|
1707 |
Major Spell Deflector |
Combat/ Camp |
2>4 |
Multi Target |
6 |
YES |
NO |
NO |
- |
Special |
75 | Improved targeting options for Minor Spell Deflector.
|
|
1708 |
Multi Invisible Skin |
Combat/ Camp |
1x1 |
All Friendly | ° |
NO |
NO |
NO |
- |
Special |
50 | Allows the caster to encase everyone in a large are within magical
skins that make them invisible.
|
|
1709 |
Multi Mutiny |
Combat | °
|
Variable Size |
15 |
NO |
Vs Caster |
NO |
3 - 24 |
Charm |
50 | Those affected will change alligance and fight for the caster.
|
|
1710 |
Multi Sandman |
Combat |
1x1 |
All Enemy | ° |
NO |
YES |
YES |
- |
Mental |
90 | Causes everyone in a large area to DRVs Mental or fall asleep.
|
| 1711
| Pulse
| Combat
| 1x1
| All Adjacent
| 0
| NO
| YES
| YES
| 20 - 40
| Magic
| 30
| -
|
|
1712 |
Solar Winds |
Combat |
2x4 |
Fixed Size |
10 |
YES |
YES |
YES |
10 - 25 |
Fire |
50 | -
|