(Click here for a discussion about vector addition.)
(Click here for examples of resolving 3-D vectors into components.)
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There are two vector operations involving multiplication: 1. Scalar product is given by the equation = AxBx + AyBy + AzBz. 2. Vector product is given by the equations |
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The meaning of the scalar product operation is: take the magnitude of the first vector, and multiply by the component of the second vector along the direction of the first. The result is just a number, in the same units as (A)(B). There are two uses for this operation in physics:
| The meaning of the vector product operation is: take the magnitude of the first vector, and multiply by the component of the second vector perpendicular to the direction of the first and express the result as a new vector C pointing perpendicular to the plane of A and B. To determine which perpendicular direction to point C requires the right-hand rule: put the fingers of your right hand in the direction of A, then rotate your wrist in such a way that you can curl those fingers from the direction of A into the direction of B; your thumb will then point in the direction of C. In the diagram here, the vector C points to the left and away from you, and it is perpendicular to the plane formed by A and B. | ![]() |
The vector C in unit-vector notation is:
It is even more difficult to visualize the vector product (a.k.a. cross-product) in terms of any changes you make to A or B. Click here for a Java-based demonstration of changing vector products. There are two uses for the vector product operation in physics: