Chapter 9: Create Your Own Objects

9.1 Class definitions and object types

9.2 Time

9.3 Constructors

9.4 More constructors

9.5 Creating a new object

9.6 Printing an object

9.7 Operations on objects

9.8 Pure functions

9.9 Modifiers

9.10 Fill-in methods

9.11 Which is best? 9.12 Incremental development vs. planning

9.13 Generalization

9.14 Algorithms

9.15 Glossary

9.16 Exercises

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