How To Think Like a Computer Scientist:
Learning With Ruby
Chapter 9: Create Your Own Objects
9.1 Class definitions and object types
9.2 Time
9.3 Constructors
9.4 More constructors
9.5 Creating a new object
9.6 Printing an object
9.7 Operations on objects
9.8 Pure functions
9.9 Modifiers
9.10 Fill-in methods
9.11 Which is best? 9.12 Incremental development vs. planning
9.13 Generalization
9.14 Algorithms
9.15 Glossary
9.16 Exercises
How To Think Like a Computer Scientist:
Learning With Ruby
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