Chapter 13: Object-Oriented Programming

13.1 Programming languages and styles

13.2 Object and class methods

13.3 The current object

13.4 Complex numbers

13.5 A function on Complex numbers

13.6 Another function on Complex numbers

13.7 A modifier

13.8 The toString method

13.9 The equals method

13.10 Invoking one object method from another

13.11 Oddities and errors

13.12 Inheritance

13.13 Drawable rectangles

13.14 The class hierarchy

13.15 Object-oriented design

13.16 Glossary

13.17 Exercises

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