2/22/99
Jim's DragonQuest Campaign
Annual Character Maintenance
In general, this campaign has one storyline per game year,
usually in the warmer part of the year.
Usually, the storyline occupies only a small portion of the year.
Between stories, the characters are members of a community, which
means they need a means of earning a living and a place to stay.
This allows a grander scale of activities, and it gives characters
time to produce heirs.
This procedure covers the time between stories.
Procedure
- Work with the GM to determine where your character will stay and
how your character will earn a living
for the coming year.
- Determine how many months of delay there are before your character
returns to a normal life.
- The GM restores all lost Fatigue and Endurance points.
The time between adventures is more than enough to heal all wounds.
- Tell the GM if there are any mundane activities you want your character
to deal with in this time between adventures.
Examples include: finding and marrying an "ordinary" spouse
(where there's little or no challenge in getting the appropriate permissions),
identifying whether or where your character will follow religious practices,
staying in touch with particular characters, etc.
- The GM reports your character's annual expenses.
- The GM reports your character's annual income.
- What's left of income after expenses covers the cost of living.
Pick the character's lifestyle for
the coming year.
- The GM reports your automatic skill increases.
- Certain family events might occur:
deaths in the family, marriage, births of children, etc.
- Spend your experience points.
The time requirements from the DragonQuest rules can overlap your
character's normal life in most cases.
Because of the time between adventures, the time requirements probably
don't matter most of the time.