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"Psychic Psyche Out"
Scooby-Doo and all related characters are ©
and TM Hanna-Barbera, Inc.
PSYCHIC AFFAIR SPRINGBOARD
This is another story that COULD run a full issue, depending on the
number of characters that could be involved. On the other hand, if we
keep it simple, without the numerous red herrings I generally like to
include, it could also be done in 12 or 14 pages.
The gang visits a Psychic Fair where believers of the supernatural and
curiosity seekers get together to discuss otherworldly matters. Shaggy
and Scooby are disappointed and creeped out. They were expecting a traditional
county fair with rides and food--lots of food--but this is a spooky event
being held on a fog-enshrouded island at an old castle.
Velma has her palm read and she is warned about impending danger. The
fortune teller sees Velma being menaced by a terrible evil. The gang has
mixed feelings about this--they have solved enough mysteries to not believe
in ghosts and monsters, having debunked many a "supernatural" mystery,
but they also know that wherever they go, trouble follows. They have a
certain amount of celebrity here as sleuths. Also present are SBI (Supernatural
Bureau of Investigation) agents Skully and Muldare--individuals who routinely
debunk charlatans.
During the fair, a monster appears and frightens away many of the attendees.
Some of the psychics, the gang, and the agents stay behind to investigate.
The psychics want to hold a séance to see if the spirits who inhabit
the castle will help them uncover the monster and its reasons for being
there. A ghostly voice tells them that someone present is trying to fool
them. Skully and Muldare disbelieve the whole thing. There's no such thing
as monsters and ghosts!
The Monster shows up again, wreaking havoc. The gang splits up to try
to follow the monster. Velma disappears in a secret passage way, and just
as the monster is about capture her, a mysterious force helps her escape.
She rejoins the gang, who set out to find the monster once and for all.
They are given help in tracking down the monster by the unseen force.
Ultimately, the monster is unmasked as being a trick of Skully and Muldare,
who are revealed to be impostors who have made it their mission to convince
the world there are no such things as monsters.
Skully and Muldare are taken away, but the question remains--who was
the mysterious force who helped our heroes? Is it possible there really
are ghosts?
Editor Dana Kurtin made several suggestions and requests,
including deleting the Skully and Muldare characters. She submitted the
revised springboard to Cartoon Network. They approved it and Dana commissioned
the story for 10 pages. The next step was to write a page breakdown (PBD)
so Dana could review the pacing of the story.
PSYCHIC AFFAIR PBD
PAGE ONE--The gang accompanies Shaggy's Aunt Cecelia to an old
Southern Mansion in Louisiana, not far from New Orleans, purportedly the
site of Voodoo rituals--but once the home of Frederick Palmerston who
lost his property to Gen. Benjamin Butler during the Federalist occupation
of the city during the Civil War. They have driven all day to the house
in the Mystery Machine, so it is nearly sundown when they arrive. They
are there to attend a psychic fair so that Aunt Cecelia can learn what
happened to the "treasure" she lost when she worked in the house as a
cook. The kids try to convince her that the fair is probably a scam, but
she's distraught over the loss of her treasure and will do anything to
find it.
PAGE TWO--Splash to establish the psychic fair. Two additional
panels to indicate the kids are recognized by the organizers of the fair.
One of them is Neland Smythe, and he assures the gang that everything
at the fair is on the up and up.
PAGE THREE--As Velma, Daphne, and Fred explore the fair itself,
Aunt Cecelia--accompanied by Shaggy and Scooby--visit a fortune teller.
Shaggy and Scooby are far more interested in food than what the fortune
teller has to say. The psychic--overheard by the fair organizers--tells
Cecelia that the truth is locked somewhere in her own mind and that time
will reveal the location of the treasure. As they leave, Scooby and Shaggy
making a bee line for the food concession, the psychic offers a warning:
the two of them are in grave danger!
PAGE FOUR--Shaggy and Scooby ingest vast quantities of food from
the concessionaire as Cecelia wracks her brain, trying to recall anything
that will lead her to the treasure. Daphne, Fred, and Velma return just
as Cecelia recalls the old smokehouse behind the mansion.
PAGE FIVE--It is now night, and the kids with Cecelia cross the
grounds to the smokehouse. There is a full moon and lots of Spanish Moss
hanging from the trees--the kind of stuff that puts Shaggy and Scooby
on edge, especially when they recall the fortune teller's warning.
PAGE SIX--They get to the smokehouse and open it up. Cecelia looks
under the floorboard to discover and old wooden box, small enough to be
a jewelry box! She has found her treasure! However, just as they are all
about to leave, they are confronted by the ghost of Frederick Palmerston
who has been awakened by all the psychic goings-on. He claims ownership
of the treasure and wants to chase the "goldurn Yankees" off his property.
PAGES SEVEN and EIGHT--The chase scene. The gang runs away from
the ghost, playing a game of "keep away" from the ghost, tossing the box
from person to person. However, the last of the gang to have possession
of the box are Shaggy and Scooby, who become sick to their stomachs and
lose possession of the box to the ghost after a brief scuffle.
PAGE NINE--As Daphne, Fred, and Cecelia look after Shaggy and
Scooby, Fred finds the clue that will lead them back to the ghost: a button
from the jacket that Neland Smythe was wearing. The gang find Neland trying
to open the box and expose him as the "ghost."
PAGE TEN--Neland wanted the treasure for himself and to discredit
the MM gang in order to make more money off the gullible fools who have
been attending his psychic fairs. Fred opens the box to discover Cecelia's
treasure: old recipes she'd collected. Shaggy and Scooby would be impressed
for this, except they are still sick to their stomachs. The fortune teller
from earlier reminds them that she warned them--anyone who eats the concessionaire's
food gets sick--it doesn't take a psychic to know that!
PSYCHIC PSYCHE OUT SCRIPT
Establishing shot. The street in front of the church in Bath prior
to reaching the town square. (See photos
#1, 2, & 3 for
reference. Each show the same basic area, albeit from different
angles.) DAPHNE, FRED, VELMA, SHAGGY, SCOOBY, and CECELIA are crossing
the street. Cecelia is a woman in her seventies, a kindly old Aunt
sort who grew up in Bath. She is rather short and rotund, with gray
hair pulled up in a bun at the back of her head. Her face is round and
pleasant, with deep jowls that overwhelm her small, dimpled chin.
She is wearing a floral print dress and has a slight hunch to her shoulders.
DAPHNE: It was really generous to bring us to England with
you, Cecelia.
CECELIA: Nonsense, Daphne. I've known Shaggy since he was
a boy.
SHAGGY: Speaking of me, like, when do we eat?
SCOOBY: Reah!
DAPHNE, FRED, VELMA, SHAGGY, SCOOBY, and CECELIA walk along the side of
a huge old church heading toward the town square.
SHAGGY: I'm starving!
CECELIA: Not so fast, my lad!
CECELIA: Your mother told me you'd protect me from cheats
and charlatans.
Establishing shot of the town square (see photo
#3) with at least SHAGGY, SCOOBY, and CECELIA in the foreground as
we look over their shoulders. If you can work DAPHNE, FRED, and
VELMA into the shot, that's great. If not, that's okay too. It is
bustling with people attending a Psychic Fair. There are all kinds
of booths featuring fortune tellers, mystics, storytellers, demonstrations,
etc. However, the key thing to remember is that these are all fakes,
set up to bilk the unsuspecting of their money--so everything has the
feel of kitsch, flash, and sparkle to it. This is the largest panel
on the page. Leave room for title and credits.
CECELIA: As if I couldn't tell the difference between real
psychics and fakes!
SCOOBY: Ruh-oh!
TITLE: PSYCHIC PSYCHE OUT
CREDITS: Joe Edkin, writer. etc.
PAGE TWO
FRED and CECELIA walk past a PHRENOLOGIST who is "reading the bumps"
on a MAN's head under a tent.
PHRENOLOGIST (keep this lettering small as it is a throw away gag): ...You
have a lot on your mind...
FRED: Phrenology? That's the practice of reading the bumps
on your head to determine your character. You don't believe in
all of this, do you, Cecelia?
CECELIA: I know there is magic at work here in Bath,
Fred.
FRED, VELMA, DAPHNE, SHAGGY, and SCOOBY react in surprise to CECELIA's
statement.
VELMA: Magic?
CECELIA: Yes, Velma. When I worked here as a young woman,
Bath had its very own ghost.
SHAGGY and SCOOBY are frightened by the notion of ghosts, hugging each
other and glancing fretfully in all directions. CECELIA is unfazed
by the notion. WANDA, the show's organizer, approaches. Wanda
is everything you'd expect from a fraudulent fortune teller--dressed in
a turban, flowing robes, and wearing a large sparkling necklace of the
costume variety. (The necklace is an important clue, so make sure
we get some good looks at it along the way.) Let's not give her
an" evil" face as we don't want to telegraph that she is our
villain. She's an expert con artist, so she should come across as "honest."
Wanda must be close enough to overhear what is being said.
SHAGGY: GHOSTS?
SCOOBY: Rhosts?
CECELIA: No, dears, not ghosts. Ghost. Don't
worry--there was only one.
SHAGGY: Like that's supposed to make us feel better?
WANDA approaches CECELIA and THE GANG.
CECELIA: Maybe it can help me find my lost treasure. I lost
it here years ago.
WANDA: Your friend is right. Bath is full of magic.
WANDA: My name is Wanda the Wise.
WANDA: If your friend's treasure is here, the spirits shall
help us find it!
FRED tries to shield CECELIA from WANDA.
FRED: Be careful, Cecelia. People like her are con
artists.
WANDA: I know all about you young Americans and how you debunk
the supernatural, but I assure you my psychic fair is on the
level!
WANDA (joined): To prove it, I'll give your friend here a free
psychic reading.
PAGE THREE
NOTE TO ARTIST--I see panels one through three as the top third of
the page.
WANDA begins to usher CECELIA towards Wanda's tent. DAPHNE and the
GANG follow, SHAGGY and SCOOBY more interested in the food concession
by the tent than in what's being said.
DAPHNE: Don't trust her, Cecelia.
CECELIA: It's worth a try, dears.
WANDA: If she wants to find her treasure, I can help her--if
she believes in me.
FRED puts his hand on SHAGGY's shoulder to get his and SCOOBY's attention.
SHAGGY and SCOOBY are disappointed--they are focused on getting food at
this point.
FRED: Shaggy, Scooby--you two go with Cecelia.
SHAGGY: But we were going to get something to eat!
SCOOBY: Reah!
FRED leans in close to SHAGGY to whisper in his ear, glancing over his
shoulder at CECELIA who is obviously falling for WANDA's line.
FRED (Whispering): You don't want a fake taking advantage
of your friend, do you?
SHAGGY (W): Like--no!
FRED (W): Then you go with her while Daphne, Velma, and I check
out the rest of the fair.
NOTE TO ARTIST--I see panel four as the middle third of the page.
Page wide long shot. FRED, VELMA, and DAPHNE stand outside Wanda's
tent as SHAGGY and SCOOBY follow CECELIA and WANDA inside. Fill
out the panel with all manner of FRAUDULENT PSYCHICS, some using ghostometers,
some speaking in tongues, anything showy and obviously fake. The
FAIRGOERS are all caught up in it however.
FRED: I don't like the look of things here.
VELMA: I'll bet this whole psychic fair is a scam! We've
got to prove it to Cecelia, so she doesn't lose her treasure.
NOTE TO ARTIST--I see panels five and six as the bottom third of the
page.
FRED, DAPHNE, and VELMA stop in front of a booth where an EXOTIC WOMAN
looks into a glowing crystal ball that is on top of her table, a HOPEFUL
MAN looking on. The table of covered with a cloth with a stars and
moons design. Velma points underneath the table, showing Daphne
and Fred that there is a high-powered lamp feeding light into the Exotic
Woman's crystal ball.
EXOTIC WOMAN: Your future is very bright...
VELMA (W): Not as bright as her sun lamp!
FRED, DAPHNE, and VELMA stop in front of a tent were a seance is taking
place. There is a GROUP OF PEOPLE gathered around the table holding
hands. They are all looking up at a floating candle in awe. The
group is being led by a SWAMI. Daphne points out the wire holding
the candle to Fred and Velma.
SWAMI: Gerard's spirit is with us! He is holding the
candle!
DAPHNE (W): And he's using a piano wire to do it!
FRED: I've seen enough! We've got to convince Cecelia
not to believe anything that woman tells her!
PAGE FOUR
Cut to Wanda's tent. WANDA has laid out tarot cards on the table
in front of CECELIA. SHAGGY and SCOOBY are by the tent flaps looking
wistfully out at the food stand nearby.
WANDA: The cards never lie. The key to finding your
treasure is in your own mind.
WANDA: To find it, visit the places that were important to you when
you lived in Bath.
WANDA leans closer to CECELIA, offering her comfort and hope. Her words
frighten SHAGGY and SCOOBY
WANDA: The ghost of Bath will guide you!
SCOOBY: Rhost of Rath?!
SHAGGY: You don't want to find your treasure that much do
you, Cecelia?
FRED, VELMA, and DAPHNE walk into the tent to escort CECELIA away from
WANDA.
FRED: Don't worry about it, guys. There's nothing supernatural
here.
VELMA: The whole fair is a fraud.
WANDA: You'll regret saying that! The ghost of Bath
will teach you a lesson!
DAPHNE takes CECELIA by the hand as the GANG walks away from the town
square, leaving the psychic fair behind them.
DAPHNE: We're sorry if you're disappointed, Cecelia.
CECELIA: Not at all. That fortune teller gave me very good
advice. I have to visit the places I went when I lived here.
The GANG comes to a stop in front of the Susie Lynn House (see photo
#6 for reference). The window display is filled with all manner
of baked goods. SHAGGY and SCOOBY are salivating at the sight of
the food. There is a DISTINGUISHED GENTLEMAN walking out of the
restaurant who notices Shaggy and Scooby. The gentleman will show
up again at the end of the story.
CECELIA: I worked here as a young woman.
SHAGGY: Like, isn't it time to take a lunch break?
GENTLEMAN: If you go in there, you will face great danger!
PAGE FIVE
The GANG is seated at a table inside the restaurant. It is inside
a house circa 1680, so the rooms are small and narrow. There are
WAITRESSES dressed in garb of the era, dull gray dresses with white aprons,
cloth bonnets on their heads. This is an important element, so make
sure to work in at least one waitress.
CECELIA: This restaurant is named after Susie Lynn who was
a baker here in 1680. Her recipes were so famous that she is remembered
to this day.
SHAGGY: It doesn't look dangerous to me.
SHAGGY and SCOOBY are delighted by the vast amount of food that has been
laid on the table before them by the WAITRESS. VELMA realizes where
this is headed.
VELMA: Don't speak too soon!
WAITRESS: Steak and kidney pie, cottage pie, scones with clotted
cream, ploughman's lunch, Cornish pastie, watercress sandwiches, and jellied
eels.
All the plates on the table are clean now, with it being obvious that
SHAGGY and SCOOBY have consumed the majority of the food. They are
leaning back patting their stomachs, looking satisfied. Beyond the
GANG is a SHADOWED FIGURE (Wanda) listening in on the conversation.
SCOOBY: Reeeee-licious!
SHAGGY: I couldn't eat another bite!
DAPHNE: Have you remembered anything, Cecelia?
CECELIA: Susie Lynn's original kitchen is still in the basement.
That's where the ghost lives...
Cut to the exterior of Susie Lynn's to establish that several hours passed
during the meal. It is now night time, with a bright moon in the
sky.
CECELIA (from inside): ...maybe the ghost can help me remember
where I left my treasure.
VELMA, FRED, and DAPHNE get up to follow CECELIA to the basement. SHAGGY
and SCOOBY remain at the table, frightened at the prospect of having to
face the ghost.
SHAGGY: Shouldn't someone stay up here and keep guard?
VELMA holds up the bag of Scooby snacks to tempt SHAGGY and SCOOBY. Beyond
her, the SHADOWY FIGURE is moving toward the door to the basement.
VELMA: We've got Scooby snacks for dessert!
SHAGGY: There's always room for Scooby snacks!
PAGE SIX
The GANG walk down the basement stairs, SHAGGY and SCOOBY munching on
Scooby snacks.
SHAGGY: I can't believe that there's a kitchen down here!
CECELIA: It's gift shop now...
The GANG is now in the basement of the building. The basement is
cramped in terms of the open space available for visitors. The open
area has been set up as a gift shop. However, beyond the gift shop
to the left and right are openings like windows (no glass) that allow
visitors to view the original Susie Lynn kitchen. These have earthen
walls (remember--no concrete foundations in the 1600s when the house was
built). We'll be focusing only one side--the side that had the oven
and the work area--so you don't have to worry about the opposite side.
In the kitchen area itself, there is a large stone oven, a long work table,
supplies, a large bellows that fed the fire for the oven, and a flagstone
floor. The bellows is important to the plot, so make sure it can
be seen.
CECELIA: ...but this is where Susie Lynn baked her world famous
breads.
CECELIA points at one of the flagstones as SHAGGY, FRED, and SCOOBY look
on.
CECELIA: Now I remember--this is where I hid my treasure!
Under that flagstone.
CECELIA (joined): Would you boys get it for me?
SHAGGY and FRED are now in the kitchen area, kneeling on the floor where
they've lifted the flagstone. SHAGGY is holding a small old dusty
wooden box--maybe the size of a shoe box, but no larger. Shaggy
should look surprised and impressed. SCOOBY is behind him, but his
focus is beyond the box and the boys. He looks nervous.
SHAGGY: Well, I'll be! It is here!
SCOOBY: ruh-roh!
Over SCOOBY's shoulder in the direction of the old oven (and the bellows).
We can now see what he's looking at--a cloud of "smoke."
Within the cloud of smoke, we can see the outline of the "ghost"
of SUSIE LYNN. The ghost's eyes appear to be glowing. A word about
the cloud of smoke--it's not really smoke (as will be revealed at the
climax). It's a cloud of flour that was created by Wanda (our villainess)
using flour and the bellows by the oven.
SUSIE: I am Susie Lynn--the ghost of Bath and that treasure
is mine!
SCOOBY: Rikes!
PAGE SEVEN
SUSIE LYNN steps from the cloud of "smoke." She is dressed
like the waitresses from the restaurant, but she is completely white (she
has covered herself with flour to give herself a ghostly appearance).
Around Susie's neck is a white necklace the same size and shape as Wanda's.
(It's a clue!) SHAGGY and SCOOBY react in fright as FRED grabs the
box from Shaggy.
SUSIE: Return the treasure to me and I shall spare your lives!
FRED: Let's get out of here, guys!
Frightened, the GANG, led by SHAGGY and SCOOBY, begin to run up the stairs.
DAPHNE tries to convince CECELIA to move along, but Cecelia is not at
all scared by the "ghost.". FRED still has the box.
DAPHNE: Hurry, Cecelia!
CECELIA: I'm not worried about her!
FRED: She wants your treasure!
The GANG pour out of the restaurant onto the street and have paused long
enough to try to figure out which way to go. SHAGGY and SCOOBY should
look winded--they've eaten way too much. SUSIE LYNN is standing
in the doorway of the restaurant, trying to look as frightening as possible.
Remember, it is night now, so the streets are pretty much deserted.
SHAGGY and SCOOBY: *puff* *puff*
VELMA: Which way now?
SUSIE: You'll never escape from me! Return the treasure!
SHAGGY and SCOOBY reaction shot--they're both scared, naturally.
SHAGGY: Like, it doesn't matter! JUST RUN!
SCOOBY: Reah--run!
The GANG begin to scatter in all directions, DAPHNE taking CECELIA protectively
with her. Again, Cecelia should look more confused or annoyed than
scared. FRED still has the box. SUSIE is giving chase to Fred.
DAPHNE: Stay near me, Cecelia!
CECELIA: Oh, this is so silly!
SUSIE: That treasure belongs to me!
PAGE EIGHT
SUSIE reaches out to grab FRED as he throws the box like a football to
VELMA. Make the action on this page look like a game of American
football.
SUSIE (Burst): GIVE IT BACK!
FRED: Velma! Catch!
VELMA catches the box while on the run, heading towards the town square.
SUSIE watches this with anger.
VELMA: Got it!
VELMA hands the box off to DAPHNE (who is still with CECELIA, who hikes
her long proper skirt up to run, revealing bloomers and "granny"
boots) just as SUSIE makes a grab for her and misses.
DAPHNE: We won't lose your treasure again, Cecelia!
In the foreground, SHAGGY and SCOOBY have stopped to catch their breath.
DAPHNE and CECELIA are running towards them with SUSIE after them.
SHAGGY: *huff* I can't run another step! I ate too much!
SCOOBY: Re roo!
DAPHNE punts the box in the direction of SHAGGY and SCOOBY as she and
CECELIA split up, avoiding SUSIE.
DAPHNE: Shaggy! Scooby! It's up to you!
SHAGGY: It's all up to the kid from Coolsville.
PAGE NINE
SHAGGY and SCOOBY fumble with the box, trying to catch it as SUSIE approaches.
SHAGGY (B): YIKES!
SHAGGY and SCOOBY run directly into SUSIE, causing her necklace to snap
and fall from her neck.
SFX: KA-WHUMP!
SUSIE runs away with the box, the necklace dropping to the ground. SHAGGY
and SCOOBY are having trouble getting up.
SUSIE: ha ha ha ha ha ha ha
DAPHNE, FRED, and CECELIA stop to make sure that SHAGGY and SCOOBY are
all right. Shaggy and Scooby are rubbing their bruises. They are
both smudges with white flour from the collision. VELMA is kneeling,
looking at the necklace.
DAPHNE: Are you okay, guys?
SCOOBY: Rust ruised.
SHAGGY: Yeah. Susie is like pretty solid for a ghost.
SHAGGY: Plus she has really gnarly dandruff!
VELMA holds up the necklace for the GANG to see. There are white
footprints leading away from the scene (caused by the flour Wanda used
to disguise herself).
VELMA: Susie Lynn was no ghost!
VELMA: And this necklace will lead us right to the impostor!
PAGE TEN
Cut to inside Wanda's tent. WANDA, most of her white flour wiped
off her face and costume, is at her table trying to open the box as VELMA
and the GANG stand at the tent flaps looking in.
VELMA: There's your "ghost," guys! Wanda the
Wise!
WANDA: How did you know?
FRED hands the box back to CECELIA, much to WANDA's annoyance. She demands
to know how Velma figured everything out, and VELMA happily obliges her
with the explanation as she holds up the flour-covered necklace. She has
wiped some of the flour away so we can see that it is the same necklace
Wanda had been wearing earlier.
VELMA: Simple. I found the necklace I saw you wearing earlier.
It's covered with baking flour, the same kind I smelled at the
kitchen when you appeared in a cloud of "smoke."
CECELIA: Besides--the ghost of Bath is not Susie Lynn, but her old
cat Sniffles!
WANDA crosses her arms, angry at having been found out, as FRED and VELMA
lead her from the table.
WANDA: *harrumph!* The fair is nearly broke--I figured if
I could fool you kids, the publicity would help business and the
money from the treasure would pay off my debts!
CECELIA opens the box for the GANG to see. It is full of papers,
but nothing that looks monetarily valuable.
CECELIA: But my treasure is only valuable to me. They're
my mother's old recipes!
The GANG walk out of the tent. SHAGGY, SCOOBY, and CECELIA lead
the way. Behind them, FRED, VELMA, and DAPHNE escort the defeated
WANDA.
SHAGGY: That's treasure enough for me! Let's eat!
CECELIA: I thought you were full!
SHAGGY: That was ten minutes ago. I'm fine now!
And here is what page ten turned out to be. The gang
has just learned about that the ghost of Bath was Sniffles the cat...
PAGE TEN
CECELIA holds up Wanda's flour-dusted Susie costume as the GANG and WANDA
look on.
WANDA and VELMA (D): WHAT?
CECELIA: Well, I tried to tell you, dears, but you wouldn't
listen.
SCOOBY: Rhost rat? Roh, rother!
The DISTINGUISHED GENTLEMAN enters Wanda's tent as FRED addresses him.
GENTLEMAN: Pardon--I'm Inspector Morris of the Bath police.
I've been following this fair for months trying to uncover their scams.
GENTLEMAN: Is there a problem here?
FRED: Wanda the Wise is running a crooked Psychic Fair and
tried to steal Cecelia Fogbottom's treasure.
GENTLEMAN: Did she? And why is that?
WANDA confesses to GENTLEMAN, FRED, and CECELIA.
WANDA: This fair is nearly broke--I figured if I if I could fool
you kids, the publicity would help business and the money from
the treasure would pay off my debts!
FRED: Maybe you'd get more business if you told people fortune telling
is for fun, not for fate.
CECELIA: But my treasure is only valuable to me.
CECELIA: They're my mother's old recipes!
SHAGGY and SCOOBY are relieved the adventure is over, ready for another
snack, much to CECELIA's wonderment.
SHAGGY: That's treasure enough for me! Let's eat!
CECELIA: I thought you just ate, dear!
SHAGGY: That was ten minutes ago!
The GANG walk out of the tent. SHAGGY, SCOOBY, and CECELIA lead
the way. Behind them, FRED, VELMA, DAPHNE, and the GENTLEMAN escort
the defeated WANDA.
SHAGGY: But, like, one question, Inspector Morris--How did you know
we'd face great danger if we went into the restaurant? Are you
psychic?
GENTLEMAN: Heavens, no! Anyone who goes into Susie
Lynn's is in danger of overeating. The food's too good.
SCOOBY: Rhy'll ray! Rooby rooby roooo!
CAPTION: The end.
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