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The Islamic Federation: Bringing the Sixteenth Century To A Planet Near You!

This history of the Islamic Federation is based on that found in the GZG rulebooks, with some unofficial interpretation of my own.

The most significant point about the Islamic Federation is the internal infighting. Most functions are divided between several different groups--for example, the army consists of the Guard, the Regulars and the local militias, and there are at least eight agencies involved in intelligence and security. The Sultan plays off one faction against another, while the ministers (viziers or wazirs) and provincial governors (emirs) continually plot against each other and the Sultan, always seeking to expand their own power and independence. They will pull together in the face of a foreign attack; however, they take up their feuds again the instant the danger is past.