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   StarGrunt

my eddress

   Well, now we knew why the Euries were so eager to find that crashed courier--they must have tracked it down from orbit and known it was non-human. "Wolf Six to Wolf Two. Good show, Wingfield, take it easy and break contact, take the alien and withdraw to rally point Sheila." I clicked my mike. "Wolf Six to Wolf Daddy. I have a xeno contact situation here, Flash Two, I say again, Xeno Flash Two. Request immediate dustoff for squad Wolf Two at rally point Sheila." My helmet display updated and it looked like we were in good shape. Our mortars were keeping the Euries pinned down, we were the first people in history to have our hands on a xeno--which I figured was going to be beauty for my career--and now it was time to withdraw. Then my flank squads reported.
   "Wolf One to Wolf Six, two Eurie combat walkers, look like Type 82's, crossing the river about six hundred meters west. Make that three walkers."
   "Wolf Four to Wolf Six, orbital assault craft inbound from the east, don't know what it is but it's big, company lander size or more, but it's like nothing I've ever...looks like it's going to land...uh, boss, it looks like it's heading for Wolf Two."
   Now it was definitely time to withdraw.

If you're not familiar with the game, read Allan Goodall's About StarGrunt.