Sunday, January 30, 2011
Using SynthMaker CM Tutorial
1:24 pm cst
Added a new Tutorial based on my notes and experiences while using synthMaker to create vst plugins. It is more
informational than an actual tutorial to using the CM version of SynthMaker.
Sunday, January 23, 2011
New GUI Tutorial
6:25 pm cst
I have added a new tutorial in the VST, Tools, and Tutorials section of my website. This tutorial describes the
steps to create a simple background to use in SynthMaker.
Saturday, January 22, 2011
Update and new synth Harmonizer added to vsts
1:44 pm cst
I have added my lastest SynthMaker vsti plugin creation, Harmonizer, a simple two oscillator synth with a Moog
filter/stereo harmonizer capable of making very distorted and spacey Moog-style sounds. Go to my VSTs, Tools, and Tutorials
page of my website.
Creating my own software vsti plugin synths has increased my knowledge of creating sounds/music, how other software synths
can be programmed to create your own unique sounds for music production, and how digital signal processing works.
I have recently become interested in Convolution Reverb and generating my own audio impulse response files to use in
convolution reverb effects plugins. The one thing I have noticed in my music production/creation, whether using loops
or programming my own midi, is that the music can sound sort of flat. A variety of effects and be added, but it seems
to me the one that makes it sound more real-life is reverb. Convolution reverb is method of recording the "impulse
response" of an environment, space, room, or location, and then applying that sound quality to the music. Thus you can
mimic everything from a large cathedral recording to canyon echo sounds. Thus, when mixed, the music will sound
as though it was actually recorded at that location. I have just started learning and experimenting with generating
my own impulse response files. My first simple experiment was to create an impulse. I did this in Audacity by
creating a 15 ms noise burst. I then configured my set up of a small empty peanut can as the "location". My thoughts
were that the springy echo you hear when tapping the bottom, might make an interesting impulse response. I situated
the peanut can in front of my PC speakers, then placed my microphone inside the can. While recording the effect, I played
the noise burst impulse sound through Windows Media Player. I then used Voxengo's Deconvoluter software program to deconvolute
the mixed impulse from reverb/echo impulse response of the peanut can. A simple impulse response wave file was
created. However, due to the quality of the PC speakers and microphone, the resulting file made very little change
to a test music file mixed with the convolution reverb plugin SIR in my DAW. I will continue experiments and optimization
of my set up. Ultimately, I would like to have a laptop with a good monitor speaker and microphone to make the system
portable to take to various locations to capture the impulse response. I will add info to this blog in the future
as to my efforts and results.
Sunday, January 16, 2011
12:32 pm cst
The thing I like about my adventures in music creation is that it allows using many creative avenues. For example,
there is the actual music creation, be it from scratch or midi programming, using audio loops, using vsti etc.
There is also the use of software programs such as your DAW (I use Sony's Music Studio 7), audio editors (Audacity), vst and
vsti creation software (SynthMaker). Then there is the graphics aspect (creation of this website graphics, creation
of my vsti plugin instructional pdf documents, designing album covers, and creation of the actual vst plugin graphics using
Paint.NET and others such as Knobman). If you like to code or program, you can do this when making vst plugins or scripts
in your DAW (I've yet to actually do these). In summary, creating music allows me to use many of the skills (not necessarily
am I an expert by any stretch of the imagination) and things that interest me, not only the music aspect.