REM Project: Rotate_Image
`make image:
ink rgb(0,255,255),0
set cursor 50,75: print "Hello
World!"
` get the image:
GET IMAGE 99, 50, 75, 150, 95,1
`stretch image and spin it:
for angle = 1 to 360 step 3
Draw_Rotated_Image(99,
350,250, angle, 350,550, 50,10, 1, 0)
wait 1
next angle
text 200,10, "To exit press the left mouse button"
wait
mouse
if mouseclick() = 2
get image 1,0,0,640,480,1: save image "Rotate_Image.jpg",1 :wait
5000
endif
end
`&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&n
function &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Function
Draw_Rotated_Image(ImageNumber, Xpos, Ypos, Angle#,ScaleX, ScaleY,HandleX, HandleY, Backsave, Transparency)
Sprite 1, Xpos, Ypos, ImageNumber : paste Sprite 1, Xpos, Ypos
SET SPRITE 1, Backsave, Transparency
OFFSET SPRITE 1, HandleX, HandleY
stretch SPRITE 1, ScaleX, ScaleY
rotate sprite 1, Angle#
endfunction
`&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
`Parameters:
` ImageNumber = The identifier of this image
`
Xpos = The X coord to draw the image at
` Ypos = The Y coord to draw the image at
`
Angle# = The angle of the rotated image
` ScaleX = A scaler that is applied to the width
`
ScaleY = A scaler that is applied to the height
` HandleX = X offset for rotations axis point
`
HandleY = Y offset for rotations axis point
` Backsave flag = Will the image erase itself each time it
moves? (1= yes, 0 = no)
` TransparentFlag = Render the image with or without transparency
(0=solid, 1=transparent)