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Crey Industries
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Crey Industries is a huge corporation with holdings throughout the world. While not outwardly villainous, it's widely believed that Crey is involved in numerous illegal operations.

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CREY INDUSTRIES

 

Roster

Minions

Unknown, but the full list probably includes armed guards and soldiers, specially-trained operatives, and even captured superheroes or villains.

 

Current HQ: Unknown                        Turf: Crey's Folly, Crey Cove

 

Levels: Unknown

 

Villain Finder

·At this time, nothing is known about how heroes will locate Crey villains.

 

Tactics

·Unknown

Combat Recommendations

·Unknown

 

Rewards

·Unknown, but possibly Inspirations and Enhancements in the Technology (Invention, Cybernetics, Gadget) or Science (Invention, Accident, Genetic Alteration) categories.

 

History

 

Crey Industries grew from Crey Biotech, a successful pharmaceutical company founded by Count Alphonse Crey and his young wife, Clarissa. When the Count fell into a mysterious coma, Countess Crey moved the company from Switzerland to her hometown of Paragon City. "She publicly swore to devote her company's resources to finding a cure for her stricken husband, but proceeded to use her amazing and daring business acumen to expand her company at an astonishing rate. Through a series of buyouts, hostile takeovers, and key personnel acquisitions, the countess turned her small research firm into an economic juggernaut." The result was Crey Industries, one of the most powerful and diverse companies in the world.

 

As with many mega-corporations, Crey Industries has had its share of scandals and trouble. In fact, it "is an established fact that there have been several government investigations into Crey's sometimes controversial drug testing techniques. However, no formal charges have ever been filed. There have also been widespread rumors of blackmail, intimidation, and other unsavory business practices involved in the various takeovers and acquisitions of the early nineties. More recently, reports indicate that Crey Industries might be operating it's own, secret cadre of super powered security troops, allegedly using advanced and entirely illegal cloning processes."

 

In 1998, Paragon City became a focal point for hero politics, and Crey Industries was in the thick of the controversy. The flap began when the organization known as Hero Corps tried to build a franchise in Paragon City. Despite at least one false start and stiff resistance to the idea from the local hero community, including the Statesman, "Crey Industries made an offer to subsidize the new Hero Corps facility. The Countess Crey made several public appearances lauding the corporation’s work over seas and stating that she had high expectations for HC Paragon City. Everything seemed set for another attempt at building the facility when the city zoning board revoked Hero Corps construction permits. A series of legal maneuverings proved costly but ineffective for Hero Corps, as every political door suddenly seemed closed. The Countess Crey told anyone who would listen that the Freedom Phalanx, and Statesman in particular, were using their influence to block Hero Corps’ efforts. Ultimately, Hero Corps had to withdraw from the city after all, but the whole process left a bad taste in the mouths of many Paragon City residents."

 

While the Rikti War proved a major disaster for most of the world, Crey Industries actually benefited greatly from the alien invaders and the technology they introduced. Although many "private research and development firms now operate under government contract to help unlock the potential in captured Rikti tech," Crey Industries is perhaps the most significant of these companies. Crey Industries holds "the patent on the emergency teleportation system that so many heroes use every day in their fight against evil. However, Crey recently lost all of its contracts and was forbidden to work on Rikti research after the Vanguard discovered that the company possessed a number of Rikti weapons and rare suits of advanced combat armor that the rest of the world knew nothing about. The Countess Crey maintained that it was simply a clerical error, but the Vanguard remained unimpressed and seized all the alien artifacts known to be in Crey's possession. Crey has assured the UN that it no longer has any interest in alien research and is pursuing its own projects from now on."

 

Illegal studies on Rikti technology is perhaps the least of Crey's offenses since the end of the alien invasion. "Although no solid proof has yet surfaced, some have claimed that Crey Biotech employees stole the corpses of many dead heroes who fell during the war. Over a hundred super powered heroes are missing and presumed dead as a result of the alien attack. Whether the Rikti or Crey has the bodies remains a mystery. Towards the end of the war, reports surfaced that uniformed and helmeted super soldiers were protecting Crey facilities from attack, and one member of the Freedom Phalanx swears she recognized one of the mystery guards use the signature attacks of one of her fallen comrades. Still, no undeniable evidence of wrongdoing has ever been found.

 

"Five months ago, a team of heroes associated with the Dawn Patrol uncovered a secret laboratory right in the heart of Paragon City. The facility was guarded by power armor clad soldiers and scientific personnel using Crey Industries made equipment. Within the heart of the underground lab sat a pair of hibernation tanks, each with the body of a MIA hero from the Rikti Invasion. The Dawn Patrol recovered the heroes, but both were long dead. When confronted with this evidence the Countess Crey herself made a rare public appearance. She provided ample proof that the lab personnel were rogue ex-Crey Industries employees who had used stolen scientific equipment for their own ends. Although many skeptics remain, no one has yet been able to find any positive proof that the Countess or any of her employees knew about the operation. For the moment Crey Industries remains the most influential and respected corporation in Paragon City, but many of the city's heroes are keeping a watchful eye on the Countess and her future plans." There is also suspicion that Crey has kidnapped homeless for use as experimental test subjects.

 

Crey Industries has also been inadvertently involved in the creation of a number of supervillains. The Freakshow, for example, became super-powered thugs after ingesting experimental drugs stolen from a hijacked Crey truck. Crey has even unwittingly contributed to poisoning part of the city: during the Rikti War, "the alien invaders targeted a Crey facility in the [so-called "Venice" industrial] area in their initial assault. The resulting explosion not only devastated the Crey labs, but also created a strange element that poisoned the area. A greenish miasma now lies as a thick mist everywhere. The once clean waters that made the area famous are now filled with brackish muck. During the war, the area was quickly abandoned; it no longer had any strategic use." Since the war, the area has become known as Crey's Folly. The region is now home to the Freakshow and a host of bizarre creatures described as being "made of rocks or plants." Unwilling to abandon its facilities, "Crey Industries, against all recommendations, has launched several teams into the area to investigate their once great lab. No word yet on their findings."

 

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Crey Industries is clearly prepared to battle any local heroes who meddle in the company's affairs. Although armed mercenaries outfitted in the latest technology and carrying cutting-edge weapons appear to be Crey's primary form of "defense," it is likely that the company also employs supervillains. 

Unless otherwise noted, all quoted material is taken from the official City of Heroes' web site.