Roster
Minions
The full list of thugs and cyber freaks serving Dreck and his Freakshow lieutenants
has not been divulged.
Current HQ: Carnival Town (Crey’s Folly)
Turf: Crey’s Folly (and
presumably other areas of Paragon City)
Levels: Unknown
Villain Finder
·It is unknown how heroes will become engaged with the Freakshow, although
contacts within Crey Industries might provide clues.
Tactics
·Unknown
Combat Recommendations
·None at this time
Rewards
·Presumably Cybernetics and other Technology Enhancements
History
“Guns and drugs have long gone hand in hand with crime, and
no gang of criminals exemplifies this fact more than the Freakshow. Started as a typical street gang over a decade ago, the
Freakshow has evolved (or devolved, if you prefer) into one of the most feared and hated criminal organizations in Paragon
City. The Freakshow is no ordinary street gang; although it operates much like
any other pack of hoodlums, it has one advantage other gangs would (and have tried to) kill for: super powers.
“Normally a group like the Freakshow would never have access to the kind
of power enhancing chemicals that have today become a staple of their daily diet nor the hardware and weaponry with which
they festoon their bodies. Unfortunately for the rest of the city, fortune decided to smile upon the Freakshow one fateful
night. The gang hijacked an armored truck transporting experimental drugs for Crey Industries. Never ones to shy away from
trying new and potentially lethal drugs, some of the members decided to try out the truck's contents on themselves.
“The drug in question was an experimental physical booster program developed
for the military. The compound warped and expanded their bodies over the period of just a few hours, giving them superhuman
physical attributes, incredible pain tolerance and a powerful narcotic buzz. It also allowed them to expand their own abilities
beyond the physical boost the serum provides. Cybernetic enhancements are a relatively new and untested innovation, and few
people's bodies can handle the experimental limb and organ replacements. The regenerative properties the super serum provides
allow Freakshow members' bodies to handle the implants with relative ease. Once the Freakshow realized this they wasted no
time in ‘cybering up.’
“It was at this point that a true leader stepped forward from the Freakshow's
ranks. One of its founders, who calls himself simply Dreck, had long been the brains behind the operation and decided it was
time his rank of President became official. He had to beat down two dozen other challengers to seize the position, but once
he'd established supremacy Dreck finally gave the Freakshow the vision it needed to press forward.
“Dreck and the Freakshow began to preach a philosophy of rage unleashed.
They tapped into feelings of impotence; particularly among young twenty-something men who had ‘good jobs’ that
offered no hope or joy. Young men who wanted to lash out at the world because they couldn't find it within themselves to find
meaning. They were looking for someone, anyone to provide that meaning and, unfortunately, a number of them turned to a man
named Dreck. While they seem to have no central base of operations, their activities recently are more organized than previously.
In some dangerous parts of the city, they have a dread influence over whole neighborhoods. They also seem to have access to
new and more deadly cyberware enhancements, making them a more deadly threat than ever.”
As part of the Freakshow’s recent move to become more organized, the
group appears to have finally set up a headquarters of sort in the wasted ruins of Crey’s Folly. They call their turf
“Carnival Town,” but “any sane person would simply call it an asylum for maniacs. Chaos, murder and worse are normal events there.”
As part of the gang's attempts to gain
more power in Paragon City, the Freakshow is at war with the mobster-driven group known as the Family. The two gangs may be battling over turf in Crey's Folly or Independence Port.