ROLE-PLAYING GAMES
For those of you who are not familiar with role-playing games, they are games that involve rule books, paper, writing utensils,
dice, and brain power. All of the players except one generate fantasy personas according to the rules set forth in the rule books,
and portray these personas until they perish or become too insignificant to game play. The remaining player is the referee, who
controls the world in which the fantasy personas exist. The referee presents challenges to the fantasy personas, and the players
choose to pursue those challenges to the best of their imaginations and strategic thinking in order to increase the personas'
power and/or wealth.
The first company to create games of this genre was Tactical Studies & Rules, better known as TSR. TSR was formed in the early
1970's by a handful of college-attending members of the hippie counterculture. Its group of Dungeons & Dragons games and
associated products, inspired by medieval legends and similarly themed tales of fiction such as J.R.R. Tolkien's Lord of the Rings
trilogy and its prequel, The Hobbit, rose to immense popularity (and notoriety) between 1978 and 1983. TSR was absorbed by
RPG publisher Wizards of the Coast sometime in the 1990s. In turn, Wizards of the Coast became a subsidiary of the game products
giant Hasbro sometime afterward.
One of my childhood friends received the second-generation Dungeons & Dragons basic rule box set as a gift in 1979 or 1980, and
shared it with our clique soon afterward. We soon graduated to the original edition of Advanced Dungeons & Dragons (AD&D). I and
a few other clique members later branched out to a modern-day espionage-themed game from TSR, Top Secret, but we eventually
abandoned it due to its relative lack of popularity in the clique and the fact that it took away from AD&D gaming opportunities. The
friend that began this craze fell away from role-playing games by 1985, but some of us from the clique managed to stay relatively
active in AD&D gaming at least through to the end of high school (1986 for most of us). I remained steadily active until I met my
wife, in 1988. From then I remained sporadically active until the demands of fatherhood began to weigh in heavily on my time, in
1999.
I received the original Marvel Super Heroes (MSH) box set as a gift sometime during my high school years (1982-1986). Although
the notion of it greatly intrigued me at the time, and still does to this day -- I was an avid reader and collector of Marvel comics
from 1976 to 1984 -- it remains in the box to this day (for the same reasons that I abandoned Top Secret), heavily inspected but
never played.
But maybe time is on my side. My stepgrandson is almost 6½ years old as of the original composition of this web page (January
2004), and my daughter will be 6 in a few months. Maybe I'll introduce them to AD&D, MSH, or both in 2008...
You can learn more about the existing parties in my RPG campaigns by following these links:
Links
Here are some links to information about the Advanced Dungeons & Dragons RPG and the Greyhawk milieu:
toytools@hotmail.com's Dungeons & Dragons 3rd Edition material
Marco Ferraro's Talisman Unlimited
marchanter's Greyhawk Adventures WebRing (its home page is here)
Kent Matthewson, Keven Murphy & Joe Katzman's Codex of Greyhawk
the Role Playing Game Association's Living Greyhawk Campaign
Wizards of the Coast's Living Greyhawk: Welcome to the Flanaess
Here are some links to information about the Marvel Super Heroes RPG and the Marvel universe:
Jeff "Snood" Christiansen's Marvel Universe Handbook & Appendix
Bill Fries' Marvel Directory
Denny Hill II's Technohol 13 the Atomic Drink - a Marvel Super Heroes RPG (Classic or Saga Version) Reference
TSR's Marvel Heroes Classic Roleplaying Game
Here's a link to a short movie that pokes fun at RPG geeks:
Summoner Geeks (by Volition and the Dead Alewives; distributed by IFILM)
Last updated 2004-04-13