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Welcome to The Recountal! 

Our gaming group started on 11/6/04 playing 3rd Edition D&D.  Since than, we have played many different RPG rules systems and we are still going strong.  We usually play once a week to once every other week (depending on people's schedules).  Summers tend to slow down a bit.  

Our gaming group is based in the geographic region of southeastern Washington and adjacent Idaho known as the Palouse. Specifically, games are played in Pullman, WA. Thanks for stopping by!

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4/20/2009

Opening Remarks for 4/25/09

[underlined words are linked to other websites]

Okay, the “breaking down the door” conundrum during our last game got me thinkin'. So, I wanted to research it a bit more and this is what I came up with. According to the rules, breaking down a door is a standard action (page 64 of the DMG). Now there are two ways to break down a door. Either you bust it open (using a Strength check) or you hack it open (with a weapon). Opening it with a weapon doesn't always guarantee that its going to open within the first round (think Jack Nicholson in The Shining here). A door has an AC/Reflex of 5 and a 10 Fort (DMG p 65). So, potentially, you could also use other powers to blast it open. A wooden door has 20 hps while a stone door has 40 and a steel door has 60. Provided that the door was wooden (nobody asked) Red would probably have no problem opening it in the first round.

Now, this is how we should approach this situation next time. I'll have everybody roll initiative first before the door is going to be broke down. We'll do this even if ya'll know or don't know if there are other people in the next room (if there are people in the next room, I'll secretly determine their initiative) . Than, going through the initiative order, I'll have whoever is going to break the door down go – using a standard action. If the door comes down in one round, that person can still move into the room. If there is anybody left in the initiative order, they can act in the remainder of the Surprise Round (page 267).

However, this is where it can get tricky. If the opponents have a guard on the other side of the room who's duty is to monitor the door, they are allowed a Perception check to see if they hear you guys on the other side. Here, it might actually be beneficial for you guys to make Stealth checks. Also, I recommend that one of you make a Perception (listen) check before breaking the door down – to actually determine if somebody else is in the other room. I'd hate for you guys to burst into the room with guns blazing and slaughter a group of granny's crocheting. In fact, a better way to approach the situation might be to have somebody make a Perception check, check the door to see if its actually locked (stuck), and if not, just open the door (this only requires a minor action). That way, you'll still gain the element of surprise without all the racket and you can make sure nobody's elderly auntie gets hacked to death. Come to think of it, nobody asked the githyanki anything before ya'll attacked. The party just assumed they were bad guys... that's too bad... there might have been some insightful discussion...

On the book front, the Arcane Power comes out tomorrow! This book should be exciting for Justin and Mike's characters. Remember, if you guys find a paragon path that you like better, I'll let you change your character. The Monster Manual 2 comes out in May. With 3rd Party Publishers, Mongoose should be putting out its Quintessential Rogue sometime next month, and Goodman Games' Hero’s Handbook: Eladrin should also be out next month.

7:05 pm pdt

4/7/2009

Back From Vacation!
We had a blast on our San Francsco vacation.  And to satisfy my geekiness, I snapped a picture of this:
 
VampireKillingKit.JPG
 
Its a Vampire Killing Kit housed at Ripley's Believe it or Not.  I want one :)
 
After playing a sweet game of Mutants & Masterminds before our vacation (thanks Sean!), our next regular game is scheduled for Saturday, April 11th.  We left off with our party waking from the mob dream (again) and facing a couple of gibbering mouthers.  For more details, check out the podcast (3:43 is where the dream starts, 3:59 is where the final battle starts).
 
Right before vacation, I had a brilliant idea (I know, I have them occasionally).  Since we started using condition tokens during our games, I thought "What about tokens for other things?"  So I came up with these:
 
Skulls.JPG
Coins.JPG
 
The little skulls can be handed out for each Death Saving Throw.  And the coins can be handed out for Action Points.  They cn also be used for other things during the game.  Failed a skill challenge?  Have a skull.  Success!  Have a coin.  So I ordered a bunch from the Oriental Trading Company.
 
Finally, not much to report in the way of new releases.  PHB 2 just came out.  Oh, and it looks like WotC yanked all (all as in everything - 1st, 2nd, 3rd & 4th ed) pdfs off the internet.  Something about lawsuits and piracy.  In dead tree news, it looks like the Arcane Power will be released on April 21st.  Our resident mage should be happy.
4:51 pm pdt


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GAME MASTER(S) & PLAYERS
Matt
Dakota
Bob
Liam
Sean
Mike 

SNACK MASTER
Alisha

FORMER & GUEST PLAYERS
Dan
Justin
Eric
Terra
Antony
Todd
Kenny
Dawn
Alisha

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Hi, I'm Matt and I'm the Recountal's webmaster.  If you have any questions, feel free to contact me:

meaneyedcat21@gmail.com

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