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Biographies 

Listed here are the bios from our campaigns.  Below each character bio is a link to that person's character sheet. These files are in pdf format and require Adobe to view. Additionally, this section may contain a break down of xp and information about the adventuring group. 

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Matt's 4th Edition Forgotten Realms Campaign

Current Party Level: 6th
XP from last adventure [Per Character]: 2422
Current XP Total [Per Character]: 9963

Adventuring Group Background

[For a more detailed backround on the Wyvern Company, please refer to the Player's Info page. Also refer to the 4th Edition FR map on the Resources page to locate the party's current whereabouts]

Welcome to the ancient and mysterious realm of High Imaskar. You are a member of Wyvern Company Thirteen, a security force dedicated to righting wrongs. The Lodge of Retributive Masters has recruited members of your Company from everywhere on the continent. In turn, you make up a small and secret elite military force and you are equipped to accomplish any mission. Companies are tasked with assassinations, raids, reconnaissance, and hostage rescue missions. Additionally, you will be infiltrating secretive cults as well as exploring ancient tombs and mysterious dungeons all in the name of your country.

You take assignments from your mysterious commander, Retributive Master Shroudbearer.  Traveling the length and breadth of Eastern Faerun, you enjoy unprecedented support from the military of High Imaskari aboard the flying Redwing Guard. However, you must ultimately work alone, far from help, and in some of the most inhospitable and deadliest places in all of Abeir-Toril!

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Character: Thrane "Trifurcate" Paundy, Dwarf Ranger
 
Player: Liam
 
Tri hails from the Vilhon Wilds.

Tri's Character Sheet

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 Character: Bashere Tharn, Human Barbarian
 
Player: Bob

Bashere's Character Sheet

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Character: Zerric, Human Rogue

Player: Sean

Aldwin was an orphan raised in the manor-keep of Baron Thorne, a minor noble of House Orbaskyr in Cormyr. His adoptive parents were Eldric and Aleena, two of the Baron's minor servants. The Baron's lands were in eastern Cormyr, north of Wheloon and west of the Thunder Peaks.

Aldwin was loved and grew up happy, but he had a penchant for trouble and mischief-making that grew as he aged. Whenever caught, he would make restitution and promise to do better to his constantly exasperated parents. As a young man, he caught the eye of Baron Thorne's daughter, Farica, and they fell in love. When the Baron found out, he was outraged his daughter would sully herself with a lowly peasant, and ordered his men to bring Aldwin before him.

A fight broke out in the Baron's council chamber, and Aldwin ended up slaying two of the Baron's guards. When Thorne himself attacked Aldwin, Farica tried to interject herself between them, and the Baron ran her through, unable to stop the killing blow meant for Aldwin. Aldwin was then struck unconscious from behind by another guard.

Mad with rage and grief, Baron Thorne framed Aldwin for the murders of his guards and his daughter, then had him thrown into the prison-city of Wheloon (the king had ordered the city sealed off with brick and magic when it was discovered much of the population were Shar worshipers. The fact that some of the citizens were innocent couldn't factor into the decision.)

Aldwin fell in with a group of decent people just looking to survive in the hellish prison, and soon found himself working at odds with the Sharrans (that is, stealing from them every chance he got) to feed and equip his new friends. Eventually, he and a few others were able to quietly fight their way free through a long-forgotten (but monster infested) sewer tunnel.

Finally free, but now a wanted murderer in his homeland, he took the new name Zerric, and his adventures have taken him ever eastward. While traveling through High Imaskar, he happened upon a group of slavers who had cornered a small family. Dispatching them as a lone Vengeance Taker came upon the scene, he was recruited into the force.

While "Zerric" maintains his happy-go-lucky, rogue with a heart of gold personality, he does desire to someday return to Cormyr and clear his name (and settle accounts with Baron Thorne!).

Zerric's Character Sheet

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Character: ¿Tim?, Deva Invoker
 
Player: Mike

¿Tim? was an incredibly advanced soul during his most recent past life, close to achieving the epic transcendence that his spirit had sought through a thousand lifetimes.  However, something interrupted his spiritual journey and led him to rebirth as an adventurer.  By joining Wyvern Company, he hopes to find some answers.

Tim's Character Sheet

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Character: Bephf Wel-nghTuhn, Half-Orc Bard
 
Player: Dakota

Bephf's Character Sheet

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