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Texas youth wrestling has 3 experience levels:
 
Rookie-1st year wrestler
 
Novice-2nd year wrestler
 
Open-3 or more years
 
There are separate State Tournaments for each level of experience.
  • However, Rookie wrestlers can compete in Novice State.
  • Rookie ,Novice and Open wrestlers can compete in the Open State Tournament as long as they have wrestled in 3 qualifiers and at the Regional tournament.

Object: The object of a wrestling match is to gain a fall by pinning an opponents shoulder's to the mat for 2 continuous seconds, or to gain a decision by out-wrestling an opponent.

Length:  Youth normally wrestle three (3) 1 minute periods.
  • 1st Period: Starts from the standing or "Neutral" position.
  • 2nd Period: Choice of position is determined by a coin toss. The winner may choose top or bottom in "referee's" position or may opt to start in the neutral position.
  • 3rd Period: Choice of position is given to the wrestler who lost the coin toss before the second period. The same options apply.
SCORING

MOVE
POINTS
DESCRIPTION
Takedown
2
From a neutral position (both standing with neither wrestler having control) a wrestler gains control over his opponent down on the mat while th supporting parts of either wrestler are in bound.
Escape
1
When a defensive (bottom) wrestler gains a neutral position and his opponent has lost control while a least one wreslter is in-bound.
Reversal
2
When the defensive wrestler comes from the bottom position and gains control of his opponent, either on the mat or in a rear standing position, while the supports part of either wrestler are in-bounds.
Near Fall
2 or 3
When near gall criteria is met for 2 seconds. Near fall criteria is:
  • When any part of both shoulders or scapula of the defensive wrestler are held for at least 2 seconds within four inches of the mat.
  • When one shoulder or scapula is touching the mat with the other shoulder or scapula held at an angle of 45 degrees or less.

If near fall criteria is met for two continuous seconds, 2 points are awarded when the defensive wrestler is out of the predicament. If near fall criteria is met for five continuous seconds, a 3 point near fall is awarded when the defensive wrestler is out of the near fall situation.

Penalty
1
A wrestler is awarded point(s) for techincal violations or infractions of the rules committed by his opponent. These points are awarded according to the penalty chart.

       

CLICK HERE FOR: PENALTY CHART AND HAND SIGNALS

 

TECHNICAL VIOLATIONS

  • Technical  violations include avoiding wrestling by leaving the mat, grabbing clothing or headgear, incorrect starting position or locked hands.
  • Technical violations for false start or incorrect starting position are 1 point penalty for each infraction following two cautions, this does not count toward disqualification.