This prestige class is available
as Open Game Content.
|
A very powerful class at first appearance, its true
deception is in that power. This class is primarily designed for Rogues
and Monks, however, any class may transfer to it. It is a dance using
daggers which increases a persons ability to fight in combat. Most Dagger
Dancers are arrogant in their fighting skills, however, they have good
reason to. If the previous class was a spell caster, either arcane or
divine, they may no longer gain any levels in that class, and loose one
casting level for every four levels of this class. For the purposes of
Ex-Member Status, they are now Ex-Members of their Class. |
Requirements
Feats: Point Blank Shot, Far Shot, Rapid Shot, Shot
on the Run, Precise Shot, Weapon Focus (Dagger), Lightning Reflexes,
Combat Reflexes Skills(Ranks): Concentration(8) |
| Hit Die: 1d10 |
| Skill Points: Int modifier |
| Class Skills: Balance
(Dex), Concentration (Con), Intuit Direction (Wis), Spot (Wis) |
|
Level |
Attack |
Fort |
Reflex |
Will |
Damage |
Special |
|
1 |
+5 |
+0 |
+1 |
+0 |
+1 |
Dagger (1) |
|
2 |
+5 |
+0 |
+2 |
+0 |
+1 |
Dagger (2), Blade Armor |
|
3 |
+5 |
+1 |
+3 |
+1 |
+2 |
Dagger (3), Eagle Eye |
|
4 |
+5 |
+2 |
+4 |
+2 |
+2 |
Dagger (4) |
|
5 |
+7 |
+2 |
+5 |
+2 |
+3 |
Dagger (5) |
|
6 |
+7 |
+3 |
+6 |
+3 |
+3 |
Dagger (6), Blade Runner |
|
7 |
+7 |
+3 |
+7 |
+3 |
+4 |
Dagger (7) |
|
8 |
+7 |
+4 |
+8 |
+4 |
+4 |
Dagger (8) |
|
9 |
+9 |
+4 |
+9 |
+4 |
+5 |
Dagger (9), Perfect Shot (1/day) |
|
10 |
+9 |
+5 |
+10 |
+5 |
+5 |
Dagger (10) |
|
11 |
+9 |
+5 |
+11 |
+5 |
+6 |
Dagger (11), Perfect Shot (2/day) |
|
12 |
+9 |
+6 |
+12 |
+6 |
+6 |
Dagger (12) |
|
13 |
+10 |
+6 |
+13 |
+6 |
+7 |
Death Blossom, Perfect Shot (3/day) |
Class Features
Weapon Proficiency: Dagger Armor Proficiency: None Allowed Dagger - The number of daggers that can be used
in the dance. Each dagger is suspended in a ring of four around the
dancer. At any time the DM may call for a concentration roll, if the
dancer fails the roll, he suffers the standard dagger damage. This
represents his in-ability to sense where his daggers are. Once the Dancer
Reaches level 8, he is immune to this failing. As long as the dancer is
just attacking or placing his daggers, all attacks using the daggers or
actions concerning them being put in place are treated as one round. He
moves at such a speed its frightening. Blade Armor - After acquiring a second dagger
in the dance, the dancer may now add each dagger to his AC rating. Each
dagger is a +1 to armor class as long as they are drawn and the dancer
does not leave the stance required to do the dance. This will be overruled
later by another ability. Eagle Eye - At this level the Dancer has gained
the ability to spot a single target out of many. With this skill he is
given a +6 to all spot checks during combat. This also lowers the DC by
1/2 his level, rounded down. But only for that target. Blade Runner - With this ability, the dancer
may now move and the daggers follow him, this still requires
concentration. Perfect Shot - Usable only certain amounts of
times per day, this allows the dancer to always hit a character regardless
of their armor class. Death Blossom - By using all of his daggers and
strength, for one attack the dancer deals all critical damage, however, he
faints afterwards, having only 3 hit points left. While no damage is
present on his body, he is just exhausted. This will heal naturally or
with magical means. Most Dancers never use this skill, but they have it
available, in times of need. Imagine getting hit with 12 daggers all
critical in one round. Note: It should go without saying, but.... 1) If a dagger
dancer picks up any weapon other than a dagger, they gain a +10 to the AC
of the target. This is because of the extensive training. 2) If a dagger
dancer puts on any armor, they will not be able to dance, therefore they
loose all abilities of a dancer until the armor is removed. 3) They gain a
special harness which has the ability to be outfitted with a magical
cloak. It comes with a normal cloak. It has 12 slots to hold any type of
dagger and it should be worn nearly always. If the player elects to not
use it, they take 1 round per four daggers. |