This prestige class is available
as Open Game Content.
|
A stage where all warriors wish to rise at one time,
that of the perfect fighter. This class presents the best of the fighting
ability. It is not uncommon for the Exalted to be feared merely in name.
They are few and far between, and often are seen as abominations to some
races. When a warrior ascends to Exalted status it normally shows there is
a spirit there that can not be touched with normal weapons. Once this
class is chosen, all other classes may gain no levels, and the person
becomes an ex-member of said classes. |
Requirements
Level: Must be level 8 or higher. Feats: Weapon Focus (Great Sword), Weapon Focus (Long
Bow), Weapon Focus (Warhammer), Great Fortitude, Combat Reflexes,
Alertness, Blind-Fight, Great Cleave, Toughness, Weapon Finesse (Great
Sword), Weapon Finesse (Warhammer) Skills(Ranks): Balance(4), Concentrate(5), Heal(4),
Intimidate(6), Intuit Direction(4), Listen(4), Move Silently(5), Sense
Motive(3), Spot(6), |
Hit Die: 1d12
|
Skill Points: 8 + Int modifier
|
Class Skills: Balance (Dex), Concentration (Con),
Heal (Wis), Intimidation (Cha), Intuit Direction (Wis), Listen (Wis), Move
Silently (Dex), Sense Motive (Wis), Spot (Wis)
|
|
Level |
Attack |
Fort |
Reflex |
Will |
Special |
|
1 |
+1 |
+1 |
+1 |
+1 |
Anima Weapon (Great Sword), Massive Critical Strike |
|
2 |
+1 |
+1 |
+1 |
+1 |
Tiger Claw Strike |
|
3 |
+2 |
+1 |
+1 |
+1 |
Movement of the Wind |
|
4 |
+2 |
+1 |
+1 |
+1 |
Thunderous Cleave |
|
5 |
+3 |
+2 |
+2 |
+2 |
Rain of the Heavens |
|
6 |
+3 |
+2 |
+2 |
+2 |
Anima Weapon (Long Bow) |
|
7 |
+4 |
+2 |
+2 |
+2 |
Chain of the Sun, Stow The Weapon |
|
8 |
+4 |
+2 |
+2 |
+2 |
Strike of the Serpent |
|
9 |
+5 |
+3 |
+3 |
+3 |
Glancing Blow to the Soul |
|
10 |
+5 |
+3 |
+3 |
+3 |
Flight of the Eagle |
|
11 |
+6 |
+3 |
+3 |
+3 |
Shatter The Stone |
|
12 |
+6 |
+3 |
+3 |
+3 |
Anima Weapon (Warhammer) |
|
13 |
+7 |
+4 |
+4 |
+4 |
Iron Rock Crusher |
|
14 |
+7 |
+4 |
+4 |
+4 |
Glorious Strike From the Heavens |
|
15 |
+8 |
+4 |
+4 |
+4 |
Charge of the Rhino, Revered Critical Strike |
|
16 |
+8 |
+4 |
+4 |
+4 |
Storm of the Blade |
|
17 |
+9 |
+5 |
+5 |
+5 |
Paralyzing Stance |
|
18 |
+9 |
+5 |
+5 |
+5 |
Anima Weapon (Arrow), Storm of the Arrow |
|
19 |
+9 |
+5 |
+5 |
+5 |
Fury of the Heart |
|
20 |
+9 |
+5 |
+5 |
+5 |
Flay the Soul, Glorious Critical Strike |
|
21 |
+10 |
+6 |
+6 |
+6 |
Banish the Night |
|
22 |
+10 |
+6 |
+6 |
+6 |
Strike of the Dragon |
|
23 |
+10 |
+7 |
+7 |
+7 |
Spiritual Awakening, Master of the War |
|
24 |
+10 |
+7 |
+7 |
+7 |
Step of the Gauntlet |
|
25 |
+11 |
+8 |
+8 |
+8 |
Spirit of the Gods |
Class Features
Weapon Proficiency: Dagger Armor Proficiency: None Allowed Note: On all attacks, or special maneuvers other than
Anima Weapons, unless otherwise listed they default to one use per combat
scene. All weapons must be of Master Work level. If the weapon is magical
it will retain its magical abilities as well as blend them into the Anima
Weapon. Anima Weapon (Great Sword) - This is a
powerful, almost unearthly version of a great sword. First and foremost
the most noticeable change is the sword. The blade thins and widens.. It
ends up much thinner and about 5 to 6 inches in width. The hilt grows as
well, and becomes massively ornate. This change happens when the Exalted
wills it. Each sword is different and usually very personal. The blade
seems to glow with eerie energy. The sword becomes weightless in this
form, and only the Exalted can wield it. Massive Critical Strike - When the Exalted
attacks, he may elect to roll for critical strike. A successful strength
check will critical strike the attack. The Exalted deals +1 times to the
normal critical strike. So if it dealt 2 times damage it now deals three..
Any natural critical strike also gains this bonus. Tiger Claw Strike - Using a fist, the Exalted
generates a stunning glowing fist. When hit it deals +1 damage dice to the
attack if successful. This may be used twice in a combat scene. Movement of the Wind - Using this ability, the
Exalted may dodge one attack during any combat scene, with exacting
perfection. There is no doubt that he will not be hit, and this obvious. Thunderous Cleave - While using the attack, the
Exalted uses his Anima Sword and makes a downward cut in the direction of
the target. This deals 2d8 damage. Rain of the Heavens - This ability allows the
Exalted to Jump high into the air and point his Anima Sword downward, and
shatter the anima energy toward an entire area. This deals 1d6 damage to
all within the area of effect. This may be used twice in combat. Anima Weapon (Long Bow) - This uses a long bow,
the long bow is forever changed upon the first activation of its Anima
Self. When not in use the bow stores itself as just the part where the
hand rests, when Anima energy is applied to it, the bow extends and grows
into the full long bow status. The weapon is very ornate and the string is
that of anima Energy, therefore it never needs to be strung and it will
never break. It can use any arrow type that the user wishes. It adds a +2
to all damage dealt from the arrows. Chain of the Sun - Using the Anima Bow, the
Exalted can use any arrow type he wishes, and fire it at a target. It
leaves a trail of anima energy behind it. When it strikes the target, it
deals standard damage, plus 6 more arrow hits as the trail drives into the
target. Stow The Weapon - With this ability, the
Exalted can store his weapons in a small crystal on his hip, glove, or
chest. Strike of the Serpent - With this attack, the
Exalted need only make a successful unarmed strike against the opponent.
Normal damage is dealt and the person is poisoned by a magical venom. This
venom does 1d8 points of damage per round. Glancing Blow To The Soul - Using this attack
has a very rude awakening for the target. When making the strike all the
Exalted need do is strike toward the person. It results, if successful, a
point of constitution, strength, and dexterity to be removed from the
target for the remainder of the combat scene. Flight of the Eagle - With this ability, the
Exalted can hover just a few feet off the ground. It allows them to fly at
normal movement speed, and they won't tire. This ability can be used as
many times per day, as the player has points in Constitution. Shatter the Stone - With this attack, the
Exalted can shatter a stone with a mere touch. When used on a person it
deals 1d8+Level damage to the target. Anima Weapon (Warhammer) - A fine weapon that
seems to glow with power, the massive warhammer head seems to grow a few
inches. Like the Anima Sword only the Exalted can use it and to him, it
weighs nothing. It deals +level damage when used without an anima attack. Iron Rock Crusher - Using the Anima Hammer, the
Exalted hits the ground with it and then it causes the ground to rise and
fall on the target. This deals 1d10+level damage. Glorious Strike From The Heavens - Using either
the Anima Sword or Anima Hammer, the exalted can kill any target who has
less HP than he does. If the creature has more HP than the Exalted, he
deals 1d12+level damage. Charge of the Rhino - Using this ability, the
exalted can charge the target dealing unarmed damage + level in damage to
the target. This requires the Exalted to charge the target. This can be
used four times in combat. Revered Critical Strike - When the Exalted
attacks, he may elect to roll for critical strike. A successful strength
check will critical strike the attack. The Exalted deals +2 times to the
normal critical strike. So if it dealt 2 times damage it now deals four..
Any natural critical strike also gains this bonus. Storm of the Blade - Using the Anima Sword, the
exalted can attack his level in times per round. This can only be done
once per combat, regardless of level and ability. Paralyzing Stance - Using an unarmed strike,
the Exalted can paralyze the target for the remainder of combat. Anima Weapon (Arrow) - This turns any arrow
into a flaming anima powered arrow. It deals 1d8 damage, and never needs
to be replaced. It is summoned when the bow string of the anima bow is
pulled back with no arrow. Storm of the Arrow - Using the Anima Bow and
Anima Arrow, the exalted can fire twice his level in arrows toward any one
target or group of targets. Fury of the Heart - Using this attack results
in causing the target of the strike to go berserk. They will attack the
closest creature to them. This strike can be done with any weapon the
exalted chooses to do. Flay The Soul - This attack mimics the glancing
blow to the soul, however, it removes 3 points from each stat. Glorious Critical Strike - When the Exalted
attacks, he may elect to roll for critical strike. A successful strength
check will critical strike the attack. The Exalted deals +3 times to the
normal critical strike. So if it dealt 2 times damage it now deals five..
Any natural critical strike also gains this bonus. Banish the night - Using this ability, the
Exalted can cause all undead creatures within the arc of his Anima sword
to fall dead without actually touching them. Strike of the Dragon - With a successful
unarmed strike, the Exalted ignites the target in flames that cause 1d20
damage per round until extinguished. Spiritual Awakening - Using this ability, the
Exalted can generate a calming effect upon all within sight of him. This
will end combat with no chance to resist. Master of War - The Exalted may now use all
attacks unless stated otherwise, as many times in combat as equal to his
Constitution modifier. Step the Gauntlet - The Exalted may now planar
shift and survive within the new plane. There is no need for combat. Spirit of the Gods - The Exalted may summon
forth the image of a God or Goddess to evoke their power. During this
time, any spell that falls under the God/Goddess' domain, maybe used as if
a power. When this is done, the Exalted may use no anima abilities for 24
hours. This ability may only be used once a lunar cycle. Note: This is not meant for your every day
campaign. It would be best to design a campaign where everyone would get a
great advantage like this. It is also advised the player be mature.
Exalted do not fight unless forced, they do not start fights, they are
only of good or neutral alignment. |