Exalted by Monkey 

This prestige class is available as Open Game Content. 

A stage where all warriors wish to rise at one time, that of the perfect fighter. This class presents the best of the fighting ability. It is not uncommon for the Exalted to be feared merely in name. They are few and far between, and often are seen as abominations to some races. When a warrior ascends to Exalted status it normally shows there is a spirit there that can not be touched with normal weapons. Once this class is chosen, all other classes may gain no levels, and the person becomes an ex-member of said classes.

 

Requirements

Level: Must be level 8 or higher.

Feats: Weapon Focus (Great Sword), Weapon Focus (Long Bow), Weapon Focus (Warhammer), Great Fortitude, Combat Reflexes, Alertness, Blind-Fight, Great Cleave, Toughness, Weapon Finesse (Great Sword), Weapon Finesse (Warhammer)

Skills(Ranks): Balance(4), Concentrate(5), Heal(4), Intimidate(6), Intuit Direction(4), Listen(4), Move Silently(5), Sense Motive(3), Spot(6), 

Hit Die: 1d12

Skill Points: 8 +  Int modifier

Class Skills: Balance (Dex), Concentration (Con),  Heal (Wis), Intimidation (Cha), Intuit Direction (Wis), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis)

 

Level

Attack

Fort

Reflex

Will

Special

1

+1

+1

+1

+1

Anima Weapon (Great Sword), Massive Critical Strike

2

+1

+1

+1

+1

Tiger Claw Strike

3

+2

+1

+1

+1

Movement of the Wind

4

+2

+1

+1

+1

Thunderous Cleave

5

+3

+2

+2

+2

Rain of the Heavens

6

+3

+2

+2

+2

Anima Weapon (Long Bow)

7

+4

+2

+2

+2

Chain of the Sun, Stow The Weapon

8

+4

+2

+2

+2

Strike of the Serpent

9

+5

+3

+3

+3

Glancing Blow to the Soul

10

+5

+3

+3

+3

Flight of the Eagle

11

+6

+3

+3

+3

Shatter The Stone

12

+6

+3

+3

+3

Anima Weapon (Warhammer)

13

+7

+4

+4

+4

Iron Rock Crusher

14

+7

+4

+4

+4

Glorious Strike From the Heavens

15

+8

+4

+4

+4

Charge of the Rhino, Revered Critical Strike

16

+8

+4

+4

+4

Storm of the Blade

17

+9

+5

+5

+5

Paralyzing Stance

18

+9

+5

+5

+5

Anima Weapon (Arrow), Storm of the Arrow

19

+9

+5

+5

+5

Fury of the Heart

20

+9

+5

+5

+5

Flay the Soul, Glorious Critical Strike

21

+10

+6

+6

+6

Banish the Night

22

+10

+6

+6

+6

Strike of the Dragon

23

+10

+7

+7

+7

Spiritual Awakening, Master of the War

24

+10

+7

+7

+7

Step of the Gauntlet

25

+11

+8

+8

+8

Spirit of the Gods

 

Class Features

Weapon Proficiency: Dagger

Armor Proficiency: None Allowed 

Note: On all attacks, or special maneuvers other than Anima Weapons, unless otherwise listed they default to one use per combat scene. All weapons must be of Master Work level. If the weapon is magical it will retain its magical abilities as well as blend them into the Anima Weapon.

 Anima Weapon (Great Sword) - This is a powerful, almost unearthly version of a great sword. First and foremost the most noticeable change is the sword. The blade thins and widens.. It ends up much thinner and about 5 to 6 inches in width. The hilt grows as well, and becomes massively ornate. This change happens when the Exalted wills it. Each sword is different and usually very personal. The blade seems to glow with eerie energy. The sword becomes weightless in this form, and only the Exalted can wield it.

 Massive Critical Strike - When the Exalted attacks, he may elect to roll for critical strike. A successful strength check will critical strike the attack. The Exalted deals +1 times to the normal critical strike. So if it dealt 2 times damage it now deals three.. Any natural critical strike also gains this bonus.

 Tiger Claw Strike - Using a fist, the Exalted generates a stunning glowing fist. When hit it deals +1 damage dice to the attack if successful. This may be used twice in a combat scene.

 Movement of the Wind - Using this ability, the Exalted may dodge one attack during any combat scene, with exacting perfection. There is no doubt that he will not be hit, and this obvious.

Thunderous Cleave - While using the attack, the Exalted uses his Anima Sword and makes a downward cut in the direction of the target. This deals 2d8 damage.

 Rain of the Heavens - This ability allows the Exalted to Jump high into the air and point his Anima Sword downward, and shatter the anima energy toward an entire area. This deals 1d6 damage to all within the area of effect. This may be used twice in combat.

 Anima Weapon (Long Bow) - This uses a long bow, the long bow is forever changed upon the first activation of its Anima Self. When not in use the bow stores itself as just the part where the hand rests, when Anima energy is applied to it, the bow extends and grows into the full long bow status. The weapon is very ornate and the string is that of anima Energy, therefore it never needs to be strung and it will never break. It can use any arrow type that the user wishes. It adds a +2 to all damage dealt from the arrows.

 Chain of the Sun - Using the Anima Bow, the Exalted can use any arrow type he wishes, and fire it at a target. It leaves a trail of anima energy behind it. When it strikes the target, it deals standard damage, plus 6 more arrow hits as the trail drives into the target.

 Stow The Weapon - With this ability, the Exalted can store his weapons in a small crystal on his hip, glove, or chest.

 Strike of the Serpent - With this attack, the Exalted need only make a successful unarmed strike against the opponent. Normal damage is dealt and the person is poisoned by a magical venom. This venom does 1d8 points of damage per round.

 Glancing Blow To The Soul - Using this attack has a very rude awakening for the target. When making the strike all the Exalted need do is strike toward the person. It results, if successful, a point of constitution, strength, and dexterity to be removed from the target for the remainder of the combat scene.

 Flight of the Eagle - With this ability, the Exalted can hover just a few feet off the ground. It allows them to fly at normal movement speed, and they won't tire. This ability can be used as many times per day, as the player has points in Constitution.

 Shatter the Stone - With this attack, the Exalted can shatter a stone with a mere touch. When used on a person it deals 1d8+Level damage to the target.

 Anima Weapon (Warhammer) - A fine weapon that seems to glow with power, the massive warhammer head seems to grow a few inches. Like the Anima Sword only the Exalted can use it and to him, it weighs nothing. It deals +level damage when used without an anima attack.

 Iron Rock Crusher - Using the Anima Hammer, the Exalted hits the ground with it and then it causes the ground to rise and fall on the target. This deals 1d10+level damage.

 Glorious Strike From The Heavens - Using either the Anima Sword or Anima Hammer, the exalted can kill any target who has less HP than he does. If the creature has more HP than the Exalted, he deals 1d12+level damage.

 Charge of the Rhino - Using this ability, the exalted can charge the target dealing unarmed damage + level in damage to the target. This requires the Exalted to charge the target. This can be used four times in combat.

 Revered Critical Strike - When the Exalted attacks, he may elect to roll for critical strike. A successful strength check will critical strike the attack. The Exalted deals +2 times to the normal critical strike. So if it dealt 2 times damage it now deals four.. Any natural critical strike also gains this bonus.

 Storm of the Blade - Using the Anima Sword, the exalted can attack his level in times per round. This can only be done once per combat, regardless of level and ability.

 Paralyzing Stance - Using an unarmed strike, the Exalted can paralyze the target for the remainder of combat.

 Anima Weapon (Arrow) - This turns any arrow into a flaming anima powered arrow. It deals 1d8 damage, and never needs to be replaced. It is summoned when the bow string of the anima bow is pulled back with no arrow.

 Storm of the Arrow - Using the Anima Bow and Anima Arrow, the exalted can fire twice his level in arrows toward any one target or group of targets.

 Fury of the Heart - Using this attack results in causing the target of the strike to go berserk. They will attack the closest creature to them. This strike can be done with any weapon the exalted chooses to do.

 Flay The Soul - This attack mimics the glancing blow to the soul, however, it removes 3 points from each stat.

 Glorious Critical Strike - When the Exalted attacks, he may elect to roll for critical strike. A successful strength check will critical strike the attack. The Exalted deals +3 times to the normal critical strike. So if it dealt 2 times damage it now deals five.. Any natural critical strike also gains this bonus.

 Banish the night - Using this ability, the Exalted can cause all undead creatures within the arc of his Anima sword to fall dead without actually touching them.

 Strike of the Dragon - With a successful unarmed strike, the Exalted ignites the target in flames that cause 1d20 damage per round until extinguished.

 Spiritual Awakening - Using this ability, the Exalted can generate a calming effect upon all within sight of him. This will end combat with no chance to resist.

 Master of War - The Exalted may now use all attacks unless stated otherwise, as many times in combat as equal to his Constitution modifier.

 Step the Gauntlet - The Exalted may now planar shift and survive within the new plane. There is no need for combat.

 Spirit of the Gods - The Exalted may summon forth the image of a God or Goddess to evoke their power. During this time, any spell that falls under the God/Goddess' domain, maybe used as if a power. When this is done, the Exalted may use no anima abilities for 24 hours. This ability may only be used once a lunar cycle.

 Note: This is not meant for your every day campaign. It would be best to design a campaign where everyone would get a great advantage like this. It is also advised the player be mature. Exalted do not fight unless forced, they do not start fights, they are only of good or neutral alignment.