This prestige class is available
as Open Game Content.
|
A Master Slayer is a person who has become adept at
slaying one type of creature, this defaults to undead, but that is not
always the case. The slayer becomes a person that seems to instill a
graphic sense of fear in his prey. They have honed all their skills, their
weapons, their thoughts, their very will toward destroying the creatures
they hunt. This has gone so far as to make them quite the fanatic. It is
not unheard of, for one to go off and end up dying from taking too many of
their foe on. |
Requirements
Feats: None Skills(Ranks): Concentration(8) |
Hit Die: 1d10
|
Skill Points: 1 + Int modifier
|
Class Skills: Balance (Dex), Concentration (Con),
Escape Artistry (Dex), Gather Information (Cha), Heal (Wis), Intimidate
(Cha), Intuit Direction (Wis), Move Silently (Dex), Spot (Wis)
|
|
Level |
Attack |
Fort |
Reflex |
Will |
Special |
|
1 |
+1 |
+1 |
+1 |
+1 |
Favored Enemy |
|
2 |
+2 |
+2 |
+2 |
+2 |
Sense Enemy |
|
3 |
+2 |
+2 |
+2 |
+2 |
Trusted Blow (2/day) |
|
4 |
+3 |
+3 |
+3 |
+3 |
Spiritual Fortitude |
|
5 |
+3 |
+3 |
+3 |
+3 |
Invisibility to Enemy (4/day) |
|
6 |
+4 |
+4 |
+4 |
+4 |
Spiritual Reflexes |
|
7 |
+5 |
+5 |
+5 |
+5 |
Trusted Strike (3/day) |
|
8 |
+6 |
+6 |
+6 |
+6 |
Glorious Strike (1/day) |
|
9 |
+7 |
+7 |
+7 |
+7 |
Redemption (1/day) |
|
10 |
+8 |
+8 |
+8 |
+8 |
Immunity To Enemy |
|
11 |
+9 |
+9 |
+9 |
+9 |
Judgment's Calling (1/day) |
Class Features
Weapon and Armor Proficiency: none Favored Enemy - By the same rules that apply
for the same ability that a Ranger has, however, the Slayer may not pick
up any additional Favored enemies. Sense Enemy - The slayer can sense any of their
favored enemy within line of sight distance. This means they can sense
them through walls, even if they can't sense where exactly. Trusted Blow - Any unarmed strike against the
slayer's favored enemy deals 1 extra die in damage. This may be used 2
times per day + 1 for every level above level 3 in Master Slayer. Spiritual Fortitude - With this ability, the
slayer's fortitude is enhanced by their level when resisting anything with
fortitude from their favored enemy. Invisibility to Enemy - As long as the Slayer
doesn't strike his favored enemy, he may move un-sensed. Once an attack is
dealt, the invisibility is dropped. This may be used 4 times per day + 1
for every level above level 5 in Master Slayer. Spiritual Reflexes - The DC of the slayer is
increased by his level, when being attacked by a favored enemy. Trusted Strike - This ability transfers the
Trusted Blow ability to any weapon used by the slayer. This may be used 3
times per day + 1 for every level above level 7 in Master Slayer. Glorious Strike - This ability may be used with
either a weapon or an unarmed strike. This grants the attacker an
automatic critical on every attack, and it adds the level in Master Slayer
to the Damage dealt to his favored enemy. There is normally a flash of
white light when this goes off. This may be used 1 time per day + 1 for
every level above level 8 in Master Slayer. Redemption - With this ability, the Slayer may
calm his favored enemy to the point that they simply yield to his strike.
This grants him an auto hit at Critical. This may be used one time per
day. Immunity to Enemy - At this level, any magic or
attack given to the slayer by his favored enemy deals 1d4 damage only. Judgment's Call - With this ability, it takes
the Redemption ability to its highest form. The Favored enemy need only be
touched before it simply dies, there is no resurrection from this attack.
There is no saving throw, as the Favored Enemy welcomes the call. This may
only be used once per day. When this power is used, the Slayer gains a
mark somewhere on his body, which is called a Judgment mark, these marks
are the stains on his soul. And for each one, it is said his death will be
that much more painful. |