Runic Warrior by Monkey

 This prestige class is available as Open Game Content

Something of a mystery, the Runic Warrior isn't something one sees much of. The main reason is the body is eventually covered in massive tattoos of runic patterns. While they do grant the bearer extra ordinary powers, that doesn't mean they have their own draw backs. 

 

Requirements

Feats: Iron Will

Skills(Ranks): Concentration(8), Knowledge[Arcana](8)

Hit Die: 1d12

Skill Points: 2 + Int modifier

Class Skills: Concentration (Con), Heal (Wis), Intuit Direction (Wis), Knowledge [Arcana] (Int), Use Magic Device (Cha)

 

Level

Attack

Fort

Reflex

Will

Special

1

+0

+1

+1

+1

Glyphs (Name, Perfect Sight, Warmth)

2

+1

+2

+2

+2

Glyphs (Strong Strike, Sense Danger, Cool)

3

+1

+3

+3

+3

Glyphs (Natural Armor, Mend Minor Wound)

4

+1

+4

+4

+4

Glyphs (Mend Major Wound, Imbue Weapon)

5

+2

+5

+5

+5

Glyphs (Distance Stride, Perfect Cover)

6

+2

+6

+6

+6

Glyphs (Shape of a Beast, Immunity to Sleep)

7

+3

+7

+7

+7

Glyphs (Planar Shift, Immunity to Hunger)

8

+4

+8

+8

+8

Glyphs (Know Enemy, Death Giving Blow)

9

+5

+9

+9

+9

Glyphs (Resurrection)

10

+6

+10

+10

+10

Glyphs (Negate Magic)

 

Class Features

Weapon and Armor Proficiency: none

 Glyphs - These are the markings that give the runic one power. They may be used as many times as he has modifiers in Constitution.

 Name - Just a starting rune.

Perfect Sight - No matter what, the runic one can always see.

Warmth - It is always the perfect amount of warmth for the runic one

Strong Strike - +3 to all unarmed strikes.

Sense Danger - The ability to sense that danger is coming, but not from where.

Cool - It is always the perfect amount of cooling for the runic one

Natural Armor - Add the runic one's Runic Warrior Level to his AC.

Mend Minor Wound - Can heal up to 10 HP of damage.

Mend Major Wound - Can heal up to 20 HP of damage.

Imbue Weapon - Add Runic Warrior level to damage and Attack of weapon.

Distance Stride - The ability to travel at three times his normal movement rate.

Perfect Cover - The ability to always go unnoticed when wanted.

Shape of the Beast - May take on one pre-determined shape. He must have seen it before, and once chosen it may not be changed.

Immunity to Sleep - The runic one need not rest at all. Nor can any sort of effect that results in sleep work on him.

Planar Shift - The runic one can shift between the planes at will, as well as survive in the new plane.

Immunity to Hunger - The runic one no longer needs food or water.

Know Enemy - With this runic set, the runic one can easily defeat any enemy that he encounters. This provides him with all information about weaknesses, attacks, skills, and so forth.

Death Giving Blow - When a target has less than 1/2 their normal hit points, using this strike will kill them, if they have more than, it will remove 1/2 their normal hit points from them.

Resurrection - The runic one will resurrect after dying, this takes 24 hours to complete.

Negate Magic - With this final runic set, the Runic One is immune to all spells and spell like abilities not of his own runes. This means he must rely solely on himself for healing.