SwordMage by Jason

Long thought only figments of Lore, SwordMagi have recently been appearing in many societies.   

 SwordMagi are often born with innate abilities that can define them as SwordMagi. In centuries past, these children were forced into taking up classes that did not suit them.  In these days, the only SwordMagi that existed were very powerful ones, as Boccob himself, who does not step in under normal situations, appeared to such people, informing them of the fate that was theirs.

 Adventures

Becoming more common only recently, most SwordMagi do not know any others like them, and most adventures are set to finding other SwordMagi.  Some, however, are headstrong, charismatic, independent and fit in with most anyone.  These, however rare they are, take to any number of kinds of adventures, mostly loving the thrill of figuring the solutions to problems.

 Characteristics

Because of the methods used to temporarily enchant weapons that are employed by SwordMagi, they cannot equip ranged weapons, or reach weapons.  Nor can they use spears.  They can use melee weapons to throw, such as daggers and axes, after they have gained the feat that allows them to do so. but can only enchant these weapons for one round, regardless of level.

 Alighnment

SwordMagi to this point, with little knowledge, have only been know to be Neutral, Neutral Good, or Neutral Evil.  This appears to suggest that Law and Chaos have no bearing on SwordMagi.

 Religion

SwordMagi always worship Boccob as creator mentor and father.

 Background

With the SwordMagi just surfacing as a major class, there are no ElderMagi that can teach young SwordMagi the ways of a SwordMage.  This leaves the up and coming SwordMagi to hone their skills alone, unless they happen to find another, at which point both would begin honing their skills on one another.

 Races

All races seem to have the ability to become SwordMagi, Half-Orcs, Half-Lings, and Gnomes least of all.

 Other Classes

Friendly with both Fighters and Sorcerers, they are a kind of middle class of the two.

 Game Rule Info

SwordMagi have the following game statistics:

 Abilities

Strength, Dexterity, and Wisdom are the most important for SwordMagi.  Strength effects how well a SwordMage can attack with melee  Weapons, their main weapon choice.  A SwordMage needs a Dexterity score of at least 16 to be able to throw melee weapons not intended to be thrown.  A high Wisdom score provides extra enchantments/day.

 Alignment

Any Neutral except Lawful Neutral and Chaotic Neutral.

 Hit Die

d10

 Class Skills

Craft(Int), Climb(Str), Jump(Str), Scry(Int), Spellcraft(Int), concentration(Con)

 Skill Points at 1st level: (2 + Int modifier)X 4

 Skill Points at each additional level: 2 + Int modifier

 Class Feats

Enchant Weapon

Beginning at first level SwordMagi  can cast spells onto their weapon, thus the weapon takes that element for a number of turns depending on character level and wisdom.

 Throw Melee Weapon

At third level the SwordMage gains the ability, provided they have enough Dex, to throw weapons with great proficiency.  These weapons are now considered ranged weapons, and ranged modifiers apply.  These  weapons can be any melee weapons excluding Exotic Weapons, Large Weapons, lances, spears, tridents, staves, and flails. 

 


Level

Air enchantments/day

 Rounds effective

Earth enchantments/day

Rounds effective

Fire enchantments/day

Rounds effective

Water enchantments/day

Rounds effective

1

1

1

1

1

1

1

1

1

2

1

2

1

2

1

2

1

2

3

2

2

2

2

2

2

2

2

4

2

3

2

3

2

3

2

3

5

3

3

3

3

3

3

 

3

3

6

3

3

3

3

3

3

3

3

7

4

3

4

3

 

4

3

4

3

8

4

3

4

3

4

3

4

3

9

4

3

4

3

4

3

4

3

10

4

3

4

3

4

3

4

3

ET CETERA

 

 

 

 

 

 

LVL

Base  Attack

Fort

Ref

Will

Special

1

+2

+1

0

0

Enchant weapon

2

+3

+1

0

0

Throw Melee Weapon

3

+4

+2

0

+1

 

4

+5

+2

0

+1

 

5

+6

+3

+1

+2

 

6

+7/+1

+3

+1

+2

 

7

+8/+2

+4

+2

+3

 

8

+9/+3

+5

+3

+4

 

9

+10/+4

+5

+3

+4

 

10

+11/+5/+1

+5

+4

+5

 

11

+12/+6/+2

+6

+4

+5

 

12

+13/+7/+3

+6

+4

+6

 

13

+14/+8/+4

+7

+5

+6

 

14

+15/+9/+5

+8

+5

+7

 

15

+16/+10/+6/+1

+9

+6

+7

 

16

+17/+11/+7/+2

+9

+6

+7

 

17

+18/+12/+8/+3

+10

+7

+8

 

18

+19/+13/+9/+4

+10

+7

+8

 

19

+20/+14/+10/+5

+11

+7

+8