Long
thought only figments of Lore, SwordMagi have recently been appearing in many
societies.
SwordMagi
are often born with innate abilities that can define them as SwordMagi. In
centuries past, these children were forced into taking up classes that did not
suit them. In these days, the
only SwordMagi that existed were very powerful ones, as Boccob himself, who
does not step in under normal situations, appeared to such people, informing
them of the fate that was theirs.
Adventures
Becoming
more common only recently, most SwordMagi do not know any others like them,
and most adventures are set to finding other SwordMagi. Some, however, are headstrong, charismatic, independent and
fit in with most anyone. These,
however rare they are, take to any number of kinds of adventures, mostly
loving the thrill of figuring the solutions to problems.
Characteristics
Because
of the methods used to temporarily enchant weapons that are employed by
SwordMagi, they cannot equip ranged weapons, or reach weapons.
Nor can they use spears. They
can use melee weapons to throw, such as daggers and axes, after they have
gained the feat that allows them to do so. but can only enchant these weapons
for one round, regardless of level.
Alighnment
SwordMagi
to this point, with little knowledge, have only been know to be Neutral,
Neutral Good, or Neutral Evil. This
appears to suggest that Law and Chaos have no bearing on SwordMagi.
Religion
SwordMagi
always worship Boccob as creator mentor and father.
Background
With
the SwordMagi just surfacing as a major class, there are no ElderMagi that can
teach young SwordMagi the ways of a SwordMage.
This leaves the up and coming SwordMagi to hone their skills alone,
unless they happen to find another, at which point both would begin honing
their skills on one another.
Races
All
races seem to have the ability to become SwordMagi, Half-Orcs, Half-Lings, and
Gnomes least of all.
Other Classes
Friendly
with both Fighters and Sorcerers, they are a kind of middle class of the two.
Game Rule Info
SwordMagi
have the following game statistics:
Abilities
Strength,
Dexterity, and Wisdom are the most important for SwordMagi.
Strength effects how well a SwordMage can attack with melee
Weapons, their main weapon choice.
A SwordMage needs a Dexterity score of at least 16 to be able to throw
melee weapons not intended to be thrown.
A high Wisdom score provides extra enchantments/day.
Alignment
Any
Neutral except Lawful Neutral and Chaotic Neutral.
Hit Die
d10
Class Skills
Craft(Int),
Climb(Str), Jump(Str), Scry(Int), Spellcraft(Int), concentration(Con)
Skill
Points at 1st level: (2 + Int modifier)X 4
Skill
Points at each additional level: 2 + Int modifier
Class Feats
Enchant Weapon
Beginning
at first level SwordMagi can cast
spells onto their weapon, thus the weapon takes that element for a number of
turns depending on character level and wisdom.
Throw Melee
Weapon
At
third level the SwordMage gains the ability, provided they have enough Dex, to
throw weapons with great proficiency. These
weapons are now considered ranged weapons, and ranged modifiers apply.
These weapons can be any melee weapons excluding Exotic Weapons,
Large Weapons, lances, spears, tridents, staves, and flails.
|
Level |
Air
enchantments/day Rounds
effective |
Earth
enchantments/day Rounds
effective |
Fire
enchantments/day Rounds
effective |
Water
enchantments/day Rounds
effective |
|
1 |
1 1 |
1 1 |
1 1 |
1 1 |
|
2 |
1 2 |
1 2 |
1 2 |
1 2 |
|
3 |
2 2 |
2 2 |
2 2 |
2 2 |
|
4 |
2 3 |
2 3 |
2 3 |
2 3 |
|
5 |
3 3 |
3 3 |
3 3 |
3 3 |
|
6 |
3 3 |
3 3 |
3 3 |
3 3 |
|
7 |
4 3 |
4 3 |
4 3 |
4 3 |
|
8 |
4 3 |
4 3 |
4 3 |
4 3 |
|
9 |
4 3 |
4 3 |
4 3 |
4 3 |
|
10 |
4 3 |
4 3 |
4 3 |
4 3 |
|
ET CETERA |
|
|
|
|
|
LVL |
Base
Attack |
Fort |
Ref |
Will |
Special |
|
1 |
+2 |
+1 |
0 |
0 |
Enchant weapon |
|
2 |
+3 |
+1 |
0 |
0 |
Throw Melee Weapon |
|
3 |
+4 |
+2 |
0 |
+1 |
|
|
4 |
+5 |
+2 |
0 |
+1 |
|
|
5 |
+6 |
+3 |
+1 |
+2 |
|
|
6 |
+7/+1 |
+3 |
+1 |
+2 |
|
|
7 |
+8/+2 |
+4 |
+2 |
+3 |
|
|
8 |
+9/+3 |
+5 |
+3 |
+4 |
|
|
9 |
+10/+4 |
+5 |
+3 |
+4 |
|
|
10 |
+11/+5/+1 |
+5 |
+4 |
+5 |
|
|
11 |
+12/+6/+2 |
+6 |
+4 |
+5 |
|
|
12 |
+13/+7/+3 |
+6 |
+4 |
+6 |
|
|
13 |
+14/+8/+4 |
+7 |
+5 |
+6 |
|
|
14 |
+15/+9/+5 |
+8 |
+5 |
+7 |
|
|
15 |
+16/+10/+6/+1 |
+9 |
+6 |
+7 |
|
|
16 |
+17/+11/+7/+2 |
+9 |
+6 |
+7 |
|
|
17 |
+18/+12/+8/+3 |
+10 |
+7 |
+8 |
|
|
18 |
+19/+13/+9/+4 |
+10 |
+7 |
+8 |
|
|
19 |
+20/+14/+10/+5 |
+11 |
+7 |
+8 |
|