This prestige class is available
as Open Game Content.
|
The World Master, what can be said, he simply is a
master of his world. Its rather amusing, because this often leads to
grandiose thoughts of oneself. The world master has mastered the art of
travel, and while this seems rather stupid, it does have extremely useful
applications. Parties with a world master can travel any distance within a
blink of an eye. Imagine the time saved. |
Requirements
Feats: None Skills(Ranks): Concentration(4), Knowledge[Geography](6) |
Hit Die: 1d4
|
Skill Points: 5 + Int modifier
|
Class Skills: Concentration (Con), Intuit Direction (Wis),
Knowledge [Geography] (Int), Knowledge [The Planes] (Int), Use Magic
Device (Cha)
|
|
Level |
Attack |
Fort |
Reflex |
Will |
Special |
|
1 |
+0 |
+1 |
+0 |
+1 |
Sense Route |
|
2 |
+0 |
+2 |
+0 |
+2 |
Sense Passage |
|
3 |
+0 |
+3 |
+0 |
+3 |
Quick Step |
|
4 |
+0 |
+4 |
+0 |
+4 |
Shimmer |
|
5 |
+0 |
+5 |
+0 |
+5 |
Minor Teleport |
|
6 |
+0 |
+6 |
+0 |
+6 |
Major Teleport |
|
7 |
+0 |
+7 |
+0 |
+7 |
Minor Gateway |
|
8 |
+0 |
+8 |
+0 |
+8 |
Major Gateway |
|
9 |
+0 |
+9 |
+0 |
+9 |
Planar Gate |
|
10 |
+0 |
+10 |
+0 |
+10 |
Wherever |
Class Features
Weapon and Armor Proficiency: none Sense Route - The World Master gains the
ability to sense the quickest route to the destination, even if he hasn't
been there before. This is an instinctive knowledge. Sense Passage - This world master gains the
ability to detect, without fail, any hidden passage. Quick Step - At this level, the world master
can move at three times his normal movement rate. This allows him two
extra non-combat actions per round. Shimmer - Line of sight teleportation, the
world master shimmers from one point to another. Minor Teleport - The World Master may teleport
to any place that he has been, as long as it is within three days travel. Major Teleport - With just a knowledge of the
target spot, the world master may teleport to any point within 10 days
travel of his present position. Minor Gateway - Same restrictions as minor
teleport, but it creates a portal for others to use. Major Gateway - Same restrictions as Major
Teleport, but it creates a portal for others to use. Planar Gate - This does not protect the world
master from the planar environment, but he may open a gateway into any
plane. Wherever - Well as it says, the world master
can create a portal or teleport to anywhere he wishes, he has an
instinctive knowledge of the best place to teleport. If shifting to
another plane, he must make sure he'll be protected from its environment. |