Channels 1 : duo #217


(Ed Chang)

Player A plays continuously, Player B only plays "interruptions" (short, loud bursts of noise) in order to force A to change in the following sequence:

1 lower (pitches)

2 faster (rhythm)

3 higher

4 slower

After 4 interruptions, the cycle repeats (5th interruption signals lower pitch register).

Finally B joins in (free) and after a short duo, A drops out, and becomes the interrupter.

Repeat.

The idea is that the interrupter forces the continuous player to continue to change until a desirable texture is hit, for the interrupter to play with, similar to channel surfing.

The interrupting sections should be relatively fast, and the duo sections slightly longer.

Var. - Interrupter can choose individual texture direction with # of hits in interruption (3 accents signals higher register). Can repeat same signal as well (3...3... = higher...higher)


Channels 2 : trio/qrtt #367


One player plays throughout, but whenever another player plays (a 1 sec, loud, dense sound) the mainplayer must change texure/style immediately.

The interrupting players play signals in <RR> order (for trio, alternate signallers) and can signal at anytime when their turn.

After a while, the main player signals someone else to be the main player. Continue until all players have had a turn as the main player. End with section of everybody quickly changing short textures one after another.

Var. - For each section (person's turn as main player) the interruptions are spread out (up to 20 secs) and become closer and closer together (up to 1 sec), and then switch main players.

Var. - The main player changes style/texture to match/imitate the signaller's sound burst (which is just long enough to express an idea/texture).