The Spirit Warrior
Spirit Warriors are martial adepts who are strongly in tune with the
spirit worlds and astral space. They use their abilities to defend their
communities from both physical and astral threats, while maintaining good
relations with friendly spirits as helpers and allies. Spirit Warriors are
generally found only among the more primative peoples of Barsaive, much
like Shamans (see the Earthdawn Magic Sourcbeook).
Many spirit warrior abilities were tested during the Scourge, when their
talents became important in protecting the kaers they lived in from invasion
by the Horrors.
Important Attributes: Dexterity, Strength, and Willpower
Racial Restrictions: None
Karma Ritual: To perform a Karma ritual, the spirit warrior draws
a triangle within a circle on a ground and meditates there, singing songs
to the spirits to gain their favor. The ritual ends when a spirit gives
some sign of favor to the warrior, which may be anything from a whisper
on the wind to a gout of flame from the earth to a mighty clap of thunder.
Artisan Skills: Body Painting, Tattooing, Storytelling/Oral History
First Circle
- Acrobatic Strike
- Air Dance
- Astral Sight
- Avoid Blow
- Fireblood
- Karma Ritual
- Melee Weapons
Second Circle Talents
- Durability (7/6)
- Steel Thought
Third Circle Talents
- Silent Walk
- Unarmed Combat
Fourth Circle
- Plant Talk: At the cost of 1 point of Strain, the Spirit Warrior can
speak with plant spirits in the same manner as the first circle Elementalist
spell of the same name.
- Elemental Tongues
- Thread Weaving (Spirit Weaving)
Fifth Circle
- Physical Defense: Increase the Spirit Warrior's Physical Defense by
1.
- Elemental Hold
- Gliding Stride
Sixth Circle
- Call Ancestor: By performing a special Karma Ritual and sacrificing
a Recovery Test, the Spirit Warrior can call upon the spirit of one of
his ancestors or ancestral heroes. If the Karma Ritual Test overcomes the
spirit's Spell Defense, the spirit will appear and answer one question
to the best of its ability or it will grant the adept a single use of one
of the talents that it had in life at a rank equal to the Spirit Warrior's
Karma Ritual. This ability must be used within a day and a night of the
ritual or it is lost.
- Spirit Hold
- Spirit Talk
Seventh Circle
- Spell Defense: Increase the Spirit Warrior's Spell Defense by 1.
- Enduring Art
- Life Check
Eighth Circle
- Karma: The Spirit Warrior may spend karma on any action using Willpower
only.
- Safe Path
- Spirit Strike
Ninth Circle
- Initiative: Increase the Spirit Warrior's Initiative dice by 1 Step.
- Social Defense: Increase the Spirit Warrior's Social Defense by 1.
- Lion Heart
- Metal Ward
- Water Dance
Tenth Circle
- Karma: The Spirit Warrior may spend karma on any action using Dexterity
only.
- Physical Defense: Increase the Spirit Warrior's Physical Defense by
1.
- Animate Object
- Orbiting Spy
Eleventh Circle
- Karma: Increase the Spirit Warrior's maximum Karma by 25.
- Cobra Strike
- Plant Shelter
Twelfth Circle
- Recovery: The Spirit Warrior gains an additional Recovery Test.
- Spell Defense: Increase the Spirit Warrior's Spell Defense by 1.
- Summon
- Summoning Circle
Thirteenth Circle
- Karma: The Spirit Warrior may spend Karma on Damage Tests against spirits
of all kinds.
- Spirit Walk: At the cost of 3 Strain, the Spirit Warrior can physically
enter the Astral Plane. It costs an additional 3 Strain to leave the astral.
This ability is similar to the Rank 15 Lightbearer talent except that the
Spirit Warrior cannot bring anyone with them.
- Bargain with Summoned Creature
- Spirit Mount
Fourteenth Circle
- Physical Defense: Increase the Physical Defense of the Spirit Warrior
by 1.
- Recovery Test: The Spirit Warrior gains an additional Recovery Test.
- Matrix Strike
- Aura Armor
Fifteenth Circle
- Walker Between the Worlds: At the cost of 3 points of permanent damage,
the Spirit Warrior becomes highly acclimated to the astral and spirit planes
and is able to function there more effectively than others. This ability
adds 1 step to the adept's Astral Sight, Spirit Strike and Matrix Strike
talents.
- Ethereal Weapon
- Moving Earth
Half-Magic
Spirit Warriors can use half-magic to identify plants and other natural
materials, different types of spirits and for gathering natural ingredients
for alchemy and enchanting.
Sensing Spirits
Spirit warriors are sensitive to the nature of astral space. They may
make half-magic tests to determine the presence of spirits in nearby astral
space. They also have some minor half-magic summoning abilities that allow
them to call and bargain with lesser spirits (primarily elemental spirits).