Fully DirectX compatible including Direct3D hardware acceleration and
our own custom software renderer for non-accelerated machines.
HLSL support for blazing speed with amazing detail: bumpmapping, environment
mapping, dynamic shadows, and more.
Dynamic RGB light sources can be attached to any object including
projectiles.
Advanced character animation uses seamless skins that can blend multiple
sequences automatically. Morphing provides realistic muscle effects or
scary shape shifting.
Sophisticated game editor toolkit imports all model, animation,
lighting, and material information directly from 3D Studio MAX, then allows
further placement and tuning to be done in realtime from within the game
environment itself. Editing an object's parameters is as simple as
point-and-click.
Terrain and water with optimizing level of detail that can be
manipulated from within the UltraFish level editor.
Portals and display lists for large scale culling allow even the most
complicated environments to be displayed at blazing realtime framerates.
Portals operate directly from models imported from 3D Studio MAX. Display lists
are automatically calculated, but can be hand tailored for optimum performance.
Designed to automatically scale game content
(textures, model detail level, etc.) to match the performance level of the
machine its running on. Hot machines aren't stuck with the lowest common
denominator.
To contact us about our consulting services or licensing the UltraFish 3D
engine send email to ultrafish@ultrafish.com.