


Armory |
Ninja |
Lavaroom |
Boss |
Waterfall |
For thousands of years the Chinese have used the five elements of Wood, Water,
Earth, Metal and Fire as the basis for their theories of medicine,
magic, alchemy, and kung fu. The elements represent the essential building
blocks of nature and their interplay produces the Eight Trigrams and the whole
complex universe that we experience. The five elements are such that each
creates another in a generative cycle while also destroying yet another in a
destructive cycle.
![]() Destructive Cycle |
![]() Generative Cycle |
| Water: Crab Style | |
| historical basis: | Tai Chi Chuan, Pa Chi Chuan, Ninjutsu |
| clan: | Scorpion Clan |
| environments: | lakes and rivers, deep caves |
| specialties: | defense, night vision, water-borne attacks |
| mastery: | immunity to hand attacks when motionless, shape shift |
| weapons: | darts, 9-ring broadsabre |
| environmental mastery: | underwater passages, tight spaces |
| Crab Style emphasizes defensive technique and destructive hand-to-hand strikes, kicks, and holds. An advanced Crab fighter can seal the vital points and meridians of his energy body rendering him virtually invulnerable to normal attacks. This style allows practitioners to breathe underwater, see in the dark, and change shape into a variety creatures and objects. Adepts may even assume a liquid state allowing them to ooze through the tiniest cracks. | |
| Wood: Mantis Fist | |
| historical basis: | Seven Star Praying Mantis, Tantra Yoga, Ninjutsu |
| clan: | Red Eye Sect |
| environments: | jungle canyons, shallow caves |
| specialties: | stealth, footwork, offensive attacks, climbing |
| mastery: | partial invisibility when motionless, choking vines |
| weapons: | spear, tiger claws, stars, poison |
| environmental mastery: | chasms, tangled vines |
| Lightning fast movements, accuracy, and stealth are the hallmarks of this system. Expert climbers, Mantis fighters can cling unseen to ceilings or walls waiting to ambush unsuspecting victims from above. When saturated with wood energy, masters can project writhing masses of vines which entangle and constrict opponents. | |
| Fire: Essence Absorbing Kung Fu | |
| historical basis: | Taoist alchemy, Tibetan Buddhism |
| clan: | Black Lama Sect |
| environments: | volcanic caves, plateaus, and cliffs |
| specialties: | magic, necromancy, summoning, telepathy |
| mastery: | energy drain, soul migration, conjure creatures, create zombie |
| weapons: | jade amulet, snake staff, bone trumpet |
| environmental mastery: | lava, flaming pools |
| Essence Absorbing Kung Fu is an unorthodox system that utilizes the dark forces of the Taoist shadow realm, allowing its fighters to steal the life force of opponents or even possess their bodies to use as they please. Its adherents gain unearthly talents, such as the ability to unleash streams of lava, or collapse ceilings and walls. The most powerful Essence Absorbing sorcerers can call upon the fearsome demons of the nine hell-realms to fight for them. | |
| Earth: 8 Trigrams Boxing | |
| historical basis: | Pa Kua Chang (8 Trigrams Palms), Iron Palm techniques |
| clan: | Wu Tang Sect |
| environments: | mountains, dungeons |
| specialties: | jumping, secret doors, moving earth |
| mastery: | tunneling, destroy weapons |
| weapons: | tai chi sword, steel whip |
| environmental mastery: | steep inclines, narrow ledges |
| Eight Trigrams Boxing is an extremely advanced system that combines the deadly hand-to-hand Iron Palm system with the ability to direct devastating blasts of internal energy from a distance. Its practitioners are able to jump incredible heights and distances. They are also masters of Fong Shuei, which enables them to sense hidden doors, mechanisms, and passages that would go unnoticed by others. | |
| Metal: Mind Harmony Boxing | |
| historical basis: | Mi-Tzong Chuan (Lost Path Boxing ), Dim Mak (poison hands) |
| clan: | Tien Shan (Heaven Mountain Cult) |
| environments: | floating city, temple of heaven |
| specialties: | traps, illusions, smoke and wind, weapons disarming |
| mastery: | illusory fighting double, mantra spells |
| weapons: | throwing stars, explosives, sword |
| environmental mastery: | astral barriers, poison gas |
| Mind Harmony fighters are master tricksters, employing deception and illusions to outwit opponents. They specialize in precise close range attacks to an opponent's energy meridians, stunning or even paralyzing them. When cornered, they may escape by conjuring smoke or dissolving their physical form and reappearing safely elsewhere. Adepts can use powerful mantras that allow them to shed their physical body and travel on the astral winds. | |
Environments
Five Elements Masters
takes place in the legendary region known as Seven Immortals Mountain. Five
unique terrain types are arranged in a roughly spiral manner around a deep
isolated central valley. Each terrain is dominated by one of the five elements
and controlled by the appropriate clan. A unique environmental barrier is also
associated with each element. Though the corresponding barrier for each terrian
dominates that area, a few of the other barriers can usually be found scattered
around as well.
Water: Subterranean Lake
Directly below the Mountain Fortress is a vast cave with a lake that is fed by
the numerous streams and waterfalls that emerge from passages in its walls. The
lake cavern opens onto the central valley floor and sustains a hidden oasis
filled with giant boulders, lush ferns, and towering pines.
Water barriers can be in the form of boiling geothermic pools, swift rapids, or deep murky passages. Only a Crab Style master can freely move through all forms.
Wood: Cave Shrine Complex
Cut into the mountain walls that surround the central valley are the many rooms
and passages that form the Cave Shrine Complex. Many are ancient temples which
have been taken over by the martial clans. Secret passages interconnect the
numerous altars, mausoleums, and rock carvings which echo of a former age. Cave
Shrine is covered by tangles of overgrown vegetation and looks like the ruins
of an Indian or Cambodian temple.
Vines are the obstacle of the wood element and require the nimble Mantis style to cross. Others can only move through them with difficulty, if at all. Some deadly vines can entangle and constrict players who stumble into them.
Fire: Volcanic Plateau/Caverns
This terrain starts out as lava tubes and caverns which originate in the
Mountain Fortress area. These underground spaces evenually give way to a series
of volcanic plateaus dotted with Tibetan style temples, palaces, and cliff
dwellings.
The fire element's barriers are lava flows. Lava is the most deadly barrier in the game, and only masters of Essence Absorbing Kung Fu can escape death if they enter it. Essence Absorbing adepts that are highly charged with the fire element can briefly harness this barrier to shoot devastating blasts of molten rock at opponents.
Earth: Mountain Fortress
This area is almost entirely underground and consists of an elaborate network
of dungeons and passageways which work their way deep into the mountainside. It
connects to the Volcanic Plateau and to the deepest regions of the Cave Shrines
area. The look of the Mountain Fortress has strong Japanese influences.
Quicksand is the barrier of the earth element. It comes in normal and flaming varieties, and it can be mastered only by 8 Trigrams practitioners. Other fighters will sink to their deaths or become stuck and left vulnerable to attack.
Metal: Floating City
Finding the fantastic Floating City in the Clouds is the crucial to completing
the game. Built of steel, bronze, and gold, its gleaming structures are at once
solid and etheral. It is rumored to be the abode of the Gods and at that much
of it exists only on the astral plane.
Metal embodies the qualities of air, so the barriers associated with it are fierce winds, poisonous fogs, and astral fields.