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Welcome to an Introduction to Object Programming- Visual Basic!

Visual Basic Programming (Object Based Language)
This is an elective course available to those students that have achieved a "90" average in Computer I. Here the student has an opportunity to study Computer Programming in a Graphic User Environment. The student will begin to understand the ideology behind Object Oriented applications. A strong foundation is built throughout the coursework, culminating in a final programming project. Additional topics in computer ethics and game programming will be addressed. The students will prepare an oral "sales presentation" of their final project to the class.

 

 

SOME INTERESTING VB TYPE LINKS
 

 
 
 
 

 
 
 
 

 
SEMESTER END EXAM PREPARATION
 
 

ADVANCED COMPUTER MID TERM REVIEW SHEET

Properties: .enabled .visible .left . top .cancel .text .caption .selstart .selLength

Objects: command image text label checkbox

option box Frame

Operators; ^, +, -, *, / , \ , mod order of math.

Functions: msgbox( ), inputbox( ), val( ), format( ), len( ), rnd( )

Terms: dim Variant Option Explicit Scope Local

Global Form Level Var Long Integer Boolean Literal

Got Focus & Strings Decimals Single

Double Short Integer Form Load Event

About Splash Randomize Arrays

Decisions: If Then Else or, and, not

Select Case statements

Loops: Do-Loop Until Do While- Loop For -Next

Programming Concepts:

- Assign text box values to create string and numeric results.

- Validate input with If -Then , and use of Label or MSGBOX output.

- Request input with TEXT BOX OR INPUTBOX.

- Perform mathematic calculations by using all OPERATORS.

- Create a decision statement, incorporating check boxes or option boxes.

- Use of simple and complex IF statements.

- Use of Select Case to carry out different tasks based upon a entered value.

- Use of Do loop or For next loop to produce neverending or multiple processable code.

- Manipulation of IMAGE objects. Move left-right-top-down. Create animated "video".

- Create a MULTI-FORM project.

- Incorporate the RANDOM concept to produce "game-like" programming concepts.

- Establish Array variables and put them to use in appropriate settings. Ie, lookup table,

numeric accumulator.

 

 

If you have any questions or concerns about the course,
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