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This is where you learn how to play.
Chapter 1:Intro
Blocwars is a game like Brikwars(the first and most complicated combat system), only the rules are a lot easier to understand
and play, therefore it is for younger players. Blocwars is a Bloc combat game, so it is played with Mega Blocks, Tyco, Swifty,
Best Lock, etc. If a player is caught not playing by the rules in this book or cheating he(or she)will suffer penalties such
as a deduction of one or two of his(or her)units. Don not worry if your units are not all the same, most players have rabble.
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Chapter 2:The Basics
In this chapter you will learn how to move,attack and retaliate:
Moving:
To move you can either move your man 4 times itself or less then you have taken that unit's move turn.
Attacking:
To attack you must move your unit in range then declare that and who you are attacking, you do damage to the enemy, but
the enemy will retaliate.
Retaliating:
If one of your units gets attack you can do one of two things you, can either shoot back or move your man away.
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Chapter 3:Unit-Points
Every unit has Unit-Points(or UP)and it is divided into Attack-Points(AP)and Health-Points(HP). Say a trooper has 100
UP that can be divided in to saaayy 40 AP and 60 HP.
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Chapter 4:More Advanced Rules
In this chapter you will learn how to board, control, reprogram and transport.
Boarding:
You have to board to control and transport. To board a transport (truck car, cruiser, etc.)you must simply move your
unit onto the transport. To board a enemy vehicle, you must wait until all unit are out then do the same as above. To board
air units you must wait until the unit is landed
Controlling:
Once you have an board enemy vessel you declare that you are controlling it, then it is yours, you can control that unit
until it is either destroyed or recontroled.
Repromgraming:
Reprogramming is just like boarding and controlling. To reprogram you only have to touch a robotic unit and you control
it.
Transporting:
All you have to do to transport is board a transporting unit so that unit can transport your other unit faster.
Points:
If you want to play an even game with your opponent you can use points. The number of points each unit costs is defined
by how many UP it has. Points can also be used to research abilities.
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Chapter 5:Units
This is a list of all the units and their UP:
Trooper:UP:100
The basic unit of your army. Most people have at least 30 of these.
Jet-Trooper:UP:150
A more powerful, flying version of a Trooper.
Champion:UP:200
Just a better, named Trooper.
Medic:UP:200
These don't attack. They heal organic units, such as troopers.
Mechanic:UP:200
Same as Medics, except they repair.
Car:UP:250
Small transports. Usually don't attack.
Truck:UP:500
See below.
Speeder:UP:500
These are pretty fast.
Heavy Speeder:UP:800
See above.
Assault Speeder:UP:1000
See above.
Tank:UP:1000
You know what a tank is.
Mech:UP:1000
Large walkers with huge array of weapons.
Attack Mech:UP:1500
See above.
Heavy Assault mech:UP:2000
See above.
Fighter:UP:800
basically a flying truck.
Cruiser:UP:1500
Huge flying air unit that carries troops.
Heavy Assault Cruiser:UP:2000
See above.
Hero:UP:?
Heros can be any unit, but you have to have thirty other units (not including other Heros) for every Hero that you have.
A Hero's UP is defined by multiplying the number of UP that the unit the hero is by three.
Playing Mideavel:
if you are playing with Mideavel soldiers you must use the UP given above, so just mix and match to what you think is
right, such as Trooper:Foot Soldier
and,
Mech:Siege Weapon
It's up to you.
Special Abilities:
To activate a special ability you must sacrifice 100 UP. All special abilities cost 100 Energy. Energy costs 1 UP per
1 Energy, units gain 10 Energy per turn. Only Heros may have the specific abilities explained above, but you can have abilities
that Effect all your units and machines, but they cost points (explained in Chapter 3:More advanced Rules). Here is a List
of all abilities:
Rage: Cost: 200 Points, Allows all your unit to Retaliate when killed.
Swimming: Cost: 100 Points, Allows all of your footmen to walk through deep water, as though they where wading.
Amphibious Warfare: Cost: 200 Points, Allows all of your Machines to move through water as though they where boats.
Body Amour: Cost: 1000 Points, Doubles all your unit's HP.
A Shadow of the Past (or Future): Cost: 250 Points, Allows you to include Units from different ages in you army
You may also make up your abilities.
Making Up Units:
No this chapter is not about bringing units into the game in the middle of it. This chapter is about making up units
before the game. Say you made up a unit, and it was a saay Great Skeleton Lord and it had ssaaayy 250 UP, thats all. But
be fair.
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Chapter 6:Weapons
This is a list of all the weapons and their range(S=stud):
Minifig guns:16 S
Heavy lasers:30 s
Cannon:1 square
Missile:Unl. Cost:25 UP.
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Chapter 7:Game Terms
These are the game terms that otherwise be confusing:
Unit:All movable objects on the board are units.
Air Unit:Any flying unit
Vehicle,Vessel:Nonorganic unit.
Organic Unit:Troopers, Champions, Medics and Mechanics are organic units.
Robotic Unit:Unit with no driver.
Rabble:An army is rabble when not all the units are the same.
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