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Harry Potter and the Chamber of Secrets :: Gameboy Advanced

Features | Review | Cheats


Developer: Electronic Arts
ESRB Rating: E (Everyone)

Features

  • Take the wheel of a flying car
  • Do not be late for the second term at Hogwarts School
  • Based on the second book in the series
  • A magical multitude of new challenges
  • Hook up to your GameCube with the GBA GameLink

J&R Music and Computer World Editorial Review

Harry Potter and Chamber Of Secrets takes you back to the world of magic and mystery from the hit book series!

  • Here you'll learn all new spells, undertake new quests, make new friends and challenge new adversaries -- all to discover what's in the legendary Chamber Of Secrets!
  • As you face off against the many magical challenges, you'll use your skills to piece together a puzzle and see if you must face You-Know-Who again
  • An enchanting new adventure for the whole family!

Cheats

How to get alohamora
Get all 25 wizard cards

Find the crystals and battle the Giant Firecrab
Some of the crystals are in icicles.So use the flipendo spell to get it.Some are in carts, so use the B button. Also some you must destroy the creatures or beast.The last one you must open a little deathtrap. There is a boulder or rock you must roll it under the deathtrap and go to the lever and mush the rock and the last crystal will be there.Now go to the hole by the goblin and you will see a giant crystal and the vault will open and you will battle a giant firecrab.To defeat it you will use a full blast of Flipendo 6-10 times.

Trade
Start in diagon alley in the quidditch shop.Buy Chudley-cannons shirt. You give it to Ron when you have bought it. He will give you a baseballcard.Give it to the boy in the card shop.He gives you a wrongprinted card. Give it to a paint on the 6th floor in Hogwarts.The paint gives you a little spider.Give it to hagrid.He gives you a necklace. Give it to Filch and he will give you a lockhart photo. Give it to a girl on the 3rd floor.She will give you a flashlight.Give it to a boy in a classroom on the 5th floor.He will give you a mouth organ.Give it to a boy in the musicclassroom.He give you a whistle.Give it to prof. Binns and he will give you the best armor in the game.

Unic card
Go to the library right to madam Pince and press A on the bookcase and you will find a unic card.

Extra sickle
In the dormitory go a little to the left and at the wood wall look for a real dark wooden block and press the action button and there it is.

Basilisk Hint
First go into battle with the Basilisk use spells in this order: Vermildilius Trio, Skurg Trio, and (CC) Blast Curse and Beat it. Then start a new game on that file and you well be invincible.

Various
Cards-
All 5 Quidditch players = play games from start screen (Quidditch or practice games)

All 5 potions cards = get 5 invincibility potions (each lasts 30 seconds or so.)

All 5 animal related cards = unlocks a Bestiary.

all 5 famous wizard cards = spell to unlock everything (chests and the golden doors)

General tips--
You can't get all 100 Red Tomato beans, or all of the last set of cards without linking to the Gamecube

 

Harry Potter and the Chamber of Secrets :: GameCube

Features | Screenshots | Review | Cheats

Developer: Electronic Arts
ESRB Rating: E (Everyone)
ASIN: B00006IJJL
Click here to purchase the game from Amazon.com

Features

  • Take the wheel of a flying car
  • Do not be late for the second term at Hogwarts School
  • A magical multitude of new challenges
  • Acessible but deep
  • Interact with many characters

Cheats

Unlimited Lives:
In the chamber of secrets destroy paintings on the wall and you will open the painting and you get unlimited lives and 100 points for Gryffindor

Quick Wizard Cards:
You can find fast wizard cards in the Burrow and Diagon Alley.

Beans
To get a lot of beans The triangular object in the corner of the hallway by the fat lady portrait hit it three times to get beans turn the corner and hit it again more beans come out

Easy Beans
Once you have acquired the Nimbus 2000, you can take it for a test run on Hogwarts Ground. Simply equip it and press the button to hop on it. The flying controls are the same, but you get to freely explore Hogwarts and its vast fields. Floating high in the air above and around the school are a few rings, which you can fly through. Flying through them helps you amass a great number of Bertie Bott's Beans.
They relocate every time you head through them. The rings vary in color. Different colors mean a different amount of beans will be given. As a side note, you can't dismount the broomstick unless you land at the Hogwarts front entrance, or in front of the Quidditch Stadium. Just press the button again and Harry will dismount.

Another way to find beans is to blast every tangible object with Flipendo. Most objects well cough up at least three beans. When you return to them a later time, they sometimes will give up more! Objects like masks, vases, jugs, boxes, etc. should all have some beans to share.

 

Mysterious Shadow
Go to the sixth floor. There should be two doors. If you look around the room, you might see a mysterious shadow moving about the floor of the classroom. If you get close to the shadow, it disappears. It does not appear to belong to anyone or anything.

Impale Harry
Cast Lumos and enter the Quidditch Stadium for practice. After the FMV sequence, Harry will be in his standing position, but will have his Nimbus 2000 going through his body. You can fly slower and turn sharper. Note: You cannot catch the Snitch.

Nimbus 2000 Broomstick
On the second day of school, go to the Quidditch practice. Complete the training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.

Easy Bertie Blotts Every Flavor Beans
When you exit of the Gryffindor Tower notice the object in the corner. Hit it with Flipendo and three Beans will appear. Go around the corner and walk at least three steps away. Return and cast Flipendo again to get three more Beans. Repeat this to get as many Beans as needed.

Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through the rings to get free Beans. A blue ring gives 10 Beans, a yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2 Beans.

At the beginning at Ron's house is a tool chest in their barn. Every time it moves on its own means that you can shoot it with Flapendo to get more beans.

When you go outside of Hogwart's, go to the tree where you walk through a long hallway and Flapendo it to get as many Beans as needed.

Go to seventh floor. Go to the jar next to the picture. Shoot the jar three times. Either one or three beans should appear; or a pie. Walk as if you are leaving and go to the moose head. Go back to the jar and shoot to get more. Repeat this as many times as needed.

Lower Bean price
When you ask a student to trade a wizard card and he or she asks you for too many Beans, click on "No" move some steps back and ask again. The quantity of beans will be reduced.

Easy Wizard Cards
Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards.

Go Neville's games, especially Broom Racing, to get Wizard Cards. Note: You will have to pay Beans to participate in Broom Racing and Gnome Tossing, Gnome Dunking is free.

In Ron's barn at the very beginning is a card on top of the rafters. To get it, you need to climb the chicken coop outside.

Go to the fourth floor. Look under every bookshelf. You should notice there is no wall under one of them. The path leads to three treasure chests, revealing Wizard And Witches Cards.

When in Fred and George's Shop, go to the card nearest to the bathroom stalls. When you press X to hear information on the card, Harry will say instead of naming the card "How much is this Famous Witches and Wizrds Card?". It will still cost thirty Beans, but you will get one of the cards you missed. It will reappear after you purchase it. The order you receive them is from the first one you missed to the most recent one you missed.

Easy house points
In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor.

After returning from the Whomping Willow, head deep to your right when Professor Snape finishes scolding you. There, in a corner, you will find your first Notice Board Item. You can return it to the Notice Board before or after you go to the Restroom Shop the Weasley's set up, earning you the very first 10 points in the game, and possibly a Wizards Card.

As soon as you exit Flitwick's or McGonagall's spell challenge (not Lockhart's), the teacher gives you 40 house points. Save the game before leaving the room then quit. Load the game again and you will see yourself appear from the portrait hole, but this time everyone in the room is invisible. The invisible teacher will then give you another 40 house points. Save the game, and repeat this process as many times as desired to build up house points. Note: You can get over triple figures.

Easy Sickles
Once you have collected your Standard Book of Spells (Grade 2) in Diagon Alley, you can cast Flipendo to break barrels and uncover Sickles that you can use to buy items such as Stink Pellets at Gambol and Japes.

In Diagon Alley, there are three areas where you can break the barrels (using Flipendo) to get Sickles. Remember to revisit these areas several times to get more Sickles. They return three to four times after visiting a few shops.

Easy duel win
First use Expellmarias until the orange ball is giant. When it is in the air heading for your opponent, use Diffindo before it hits so they cannot move away in time. Note: This may not always work.

Use Expelarmus (the shield) to deflect the attack. Immediately after that, start charging Flipendo. Shoot flipendo either when it is full or when the deflected attack is halfway there, whichever occurs first. This will either cause the Flipendo to hit or the deflected attack to hit.
Note: Hold the aim sight (R1) to lock the Flipendo spell on the enemy.

When you are dueling, press L1, cast the Knockaback Jinx twice and dodge the reflected spell. This will not work on Gargoyles, but is particularly useful against Draco Malfoy in Defense Against The Dark Arts or Slytherins.

After you use your Expelliarmus spell to deflect the Flipendo attack, before the attack hits your dueling partner, use your Diffindo spell on them. This will cause them to fall down and get blasted by the Expelliarmus you just repelled, winning you the point.

Bertie Botts Bean Bag (100 Bean capacity)
Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom.

Bertie Botts Bean Bag (200 Bean capacity)
Gather every item for the students around Hogwarts (not the Notice Board). You have to actually find the people. The final person will give you a key to the confiscated items room. In there are six Wizards cards and the biggest Bertie Bots Bean Bag.

Finding secret areas
If you see any bookcases that you cannot jump to and are thin, approach them and press Square. They should reveal secret places.

Sneaking around at night
When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor.

When sneaking around and you do not want to walk slowly, you can use various objects and spells to distract the prefects. Stink Pellets are not too reliable, but the non-explodable luminous balloons work well. As for spells, try Flapendo.

Avoiding ghosts
When you do not want to be hit by ghosts and lose all your items (Balloons, Beans, and sometimes Stink Pellets) just stand on the ledge until the specter nears you. Tap the Analog-stick so that you will fall and catch the ledge. When you are hanging, they cannot hit you and cause your items to go flying.

Another way to avoid the ghosts and keep from losing your collected items is to use Lumos. Hold Down to maximize the spell. The ghosts will not hit you when the light is on. Sometimes this requires careful timing because you are trying to search and collect items at the same time.

Escape Uppergraders
When you are going to get caught by an Uppergrader and he uses the Locomotomortis spell, use the shield spell to stop it and run away. If done correctly, he will say "Did any one see him?".

Escaping the Slytherins
When you are in the Slytherin common room and need to get out, hide behind the pillar on the right side and wait for the girl to pass. Next, go into the room on your left and stay behind the door. The girl will return and look around. She will not see you. After she walks away, run and jump to avoid being captured. As soon as you exit the room, go to your left. Once there, start running to the door to avoid being captured. This may take a few attempts, as there are many people waiting by the door. Run very fast instead of creeping there -- the Slytherins do not catch on very quickly that you are there.

Deduct points from Slytherin
When Hermione changes you into Goyle, go out at night and try to get caught by the Prefects (the people that patrol the halls). When you do, Slytherin will get 5 house points deducted. You may repeat this process a few times, but after awhile this will stop.

Expelliarmus Challenge
Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button (default R1), charge up for a half second and cast.
Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp.

Professor Flitwick's Incedio Challenge
Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side.
Note: You do not have to charge at all -- this gives you a few extra needed seconds.

Hint: Fighting with Expelliarmus:
When in one of the few battles with Hogwart's students (just the Slytherin Gang, all others leave you alone), let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage.
Note: Beware, just as you finish casting Flapendo (depending on distance), you will be forced to use your Expelliarmus almost instantly.

Defeating the Basilisk
Grab the sword, but do not attempt to hit it when you get the first chance. When the basilisk gets very tall and green appears from its mouth, use the sword on the black diamond on his chest while he is up. To do that, make sure you lock on, and then press Circle. Continue to do this and he will be defeated soon. Note: Only attack him while his head is far above the ground.

You can use either Flipendo or Incendio (recommended). Let get fully powered, aim at its scales (not its head) and release the button. After five to ten hits, you should defeat it. Also, do not touch the snake or let it touch you. If you do, you will be poisoned. Watch out -- it will get mad and "stomp" to make the stalactites fall. After losing a third of its health, it will start to shoot poison out of its mouth.

Defeating the Bookcase
Flippendo him in the front repeatedly until you see him fall. You will then be able to pull the box to the end. Then, jump from pillar to pillar and you find the spell book. It will allow you to destroy Green Goop-A-Goop.

Defeating the Giant Mother Spider
To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage.

Defeating the Giant Mother Spider 2
While fighting it, you may notice little sacks being dropped and suspended by webbing. Shoot them down with Flapendo and collect health and Bean power ups from Hedwig.

Defeating the Giant Spider
To defeat the Giant Spider in the Dark Forest, circle around him and cast Rictosempra. He will not shoot any spider webs at you.

Defeating the Whomping Willow
When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid.
Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole.

When battling the Whomping Willow, Flippendo his hands when he punches them down, then run to where Ron is located and Flippend near him. He will lose some of his life bar (bottom right). Keep repeating this until he starts throwing rocks at you. Dodge them by running left. Then, Flippendo his hand very quickly and Flippendo the location near Ron. He should be defeated after that.

Personal Requests and Notice Board
The Notice Board in the Gryffondor common room usually gives a location, but higher up as you near completion they start to give vague clues, such as "Could be anywhere on grounds". With personal requests, they do not ever really give you a clue, except the first one. However, the items are near the area in about a two acre search range.

Finding Lost Items
When in doubt, check Hagrid's Hut. Many of the lost items end up there.

3 Roots Needed
Search the left side of Hagrid's Hut, by the Herbology Center. From there, they all scatter (much like Neville's china set) behind Hagrid's Hut towards the Forbidden Forest. The person that wants these will give you the key to the Confiscated Items Room (six more cards and a bag to hold 200 Bertie Bott's Every Flavored Beans).

Lost Badge
Found on the Broom Flying Field, towards Hagrid's Hut and the Whomping Willow (still inside the Flying Court).

Lost Newspaper Article
Search the left side of Hagrid's Hut. Note: "Left" being if you were looking from his front door towards the castle (the side next to the Herbology Center).

Lost Wizards Hat
Found in a small patch of trees towards the Quiddich Court.

Neville's Crockery
Can be found close to the Flying Court and Hagrid's Hut. Up on a roof will be a multitude of his china set. Go about a fifteen to twenty five second flying trip from Neville (heading back).

Secretive Dragon Scale Gloves
The elusive gloves are by the lake, but not on land. They can be found just outside the Broom Flying lessons field, on the lakeside. You will notice a long strip is down low. On the far end are five torches (light with Incendio to get a Wizards Card), and in the middle somewhere should be the gloves.

Telescope
Located on the tower where you enter to go in the main entryway. It is on the far left.

Hint: The 24 Famous Witches and Wizards Cards:
Note: Try to get them in the following order.

1. Have the Puffeskin eat bushes at the Burrows.
2. Get a score of 800 or more points when de-noming the Weasley's garden.
3. When trying to find Ginny, go the way Ron did not. Keep going until you have to knock down a tree. Go across and go left. Then, get the crates in the correct location and the card is yours.
4. When at the second part of driving the car (when you can replenish your health), go through a tunnel to the right and get the card.
5. Inside the bookshelf under a portrait where Colin tries to take a picture of you.
6. In the library behind a secret bookshelf.
7. From Fred and George (for 50 beans).
8. From Fred and George (for 50 beans).
9. From Fred and George (for 50 beans).
10. From Fred and George (for 50 beans).
11. From Fred and George (for 50 beans).
12. Hufflepuff dueling champion.
13. Ravenclaw dueling champion.
14. Inside a strange colored wall when you are almost to the Front Hall.
15. In the Gryffindor common room after earning all the Herbology and Defense Against The Dark Arts cups.
16. Get 800 points or more when de-noming Hagrid's garden.
17. Inside a bookshelf near Moaning Myrtle's bathroom.
18. Inside a bookshelf in the Knights room.
19. A bookshelf on the left side of the stairs near the Defense Against The Dark Arts class.
20. The Private lesson with Lockhart, if you achieve an A grade.
21. In the Dark Forest.
22. Inside the bookshelf near Lockhart's office.
23. Inside the bookshelf near the Gryffindor common room.
24. Sltherin dueling champion.
Transformation spell
After you acquire the spell and return to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to make a bridge. Once this is done, you will have to fight the gargoyle. It is recommended that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open.

Forbidden Forest spiders
The spiders in the forest act as follows:


Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Greenhouse: Wizards Card
After talking to Fred and George, go to the right of the greenhouse and cast Alohomora the hedge separating it from the wall. Follow the passage to a small courtyard. Cast Alohomora on the statues to get the Card.

__________________________________________________________

Harry Potter and the Chamber of Secrets :: XBox

Developer: Electronic Arts
ESRB Rating: E (Everyone)

Features

  • Take the wheel of a flying car
  • Do not be late for the second term at Hogwarts School
  • A magical multitude of new challenges
  • Acessible but deep
  • Interact with many characters

 

( COMING SOON... PC & PLAYSTATION 2 COS INFO)

__________________________________________________________

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