Macros For Your In-Game Needs














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FYI: I just threw these up here from a document I keep offline.  I plan  to add reference links so you can jump to sections on Combat, Crafting, PvP, etc.


Macros - A comprehensive list

General Notes:

  • These macros are timed for my current HAM setup (mainly the action bar)
  • Always try to include the sit command in your macros to improve your natural regeneration
  • Work around the Alias Recursion code as I have shown below
  • I like to include a tell to myself in the code occasionally to let me know what code has started, what point the code is at, and when it has run it's course. This allows me to fire off a /dump command. 
  • I need to key /maskscent to most of these since you can click it anytime now (no more experience but it helps on hiding and sneaking up on stuff)
  • Use macros to make the game focus less on clicking and more on fun. Now you can chat with friends and share your macro knowledge while your menial tasks in game are done automatically for you.
















Catching a Shuttle While AFK
  • Buy a ticket
  • Check droid to see when next shuttle is due and stay beside droid
  • Put the ticket in the last toolbar slot of your current function key set
  • Type the following, where xxx is the number of seconds the droid told you you have to wait:
    /alias allaboard /pause <xxx>; /ui action toolbarSlot23
  • hit <enter>
  • type in chat tab:/allaboard
  • You will activate the ticket to the shuttle as soon as it is ready to begin boarding (per what time the droid said)

Making Survival Experience 01
  • Easy way to make survival/camp experience
  • This macro repeats itself every 5 minutes and stops you from getting logged off while afk
    1. Put the macro in toolbar slot 1 (toolbarSlot00)
    2. Put tents in toolbar slots 2-24 (toolbarSlot01-23)
    3. Stand up (so you forage or survey)
    4. Start the macro by hitting the 'f1' key
    5. The macro itself:
      1. /ui action toolbarSlot01;/pause 5;/forage;
      2. /ui action toolbarSlot02;/pause 5;
      3. /ui action toolbarSlot03;/pause 5;
      4. /ui action toolbarSlot04; /pause 5;
      5. /ui action toolbarSlot05; /pause 5;/forage;
      6. ... repeat to function key 24 (toolbarSlot23)
      7. /pause 300;
      8. /shout come enjoy a warm campfire at -147 -5158;
      9. /ui action toolbarSlot00
  • The pattern from Slot 01 to 05 is repeated.
    You can substitue /medicalforage or /survey for /forage as needed
    You can use a shout line to entice visitors (I also use large pets on patrol)
  • The pause is to put some time in before the macro restarts, afk logoff takes 10-15 minutes so 300 (5 minutes) is a good time for the macro to repeat.  The ui action command seems to get rid of the game logging you out due to inactivity.
  • The last line restarts  the macro until you logout or type /dump.
  • When you are going to be at the campsite and not afk all day use large camps since you get points faster and can destroy them and make a new one on the fly.
  • When you are afk all day use small camps since they decay (large ones do not seem to anymore).

 
Making Campsites
c1: /stand; /say Campsite1; /ui action toolbarSlot00; /pause 12; /maskscent ;/sample; /pause 2830; /pause 12; /maskscent ;/sample; /pause 200; /sit; /tell Vic Done1; /stand; /c2
Notes on this macro
- can add in a dance or med routine as needed to kill 2 vynocks in one macro line 
 
Combat - Long Fights
longfight: /healthshot2; /bodyshot2; /disarmingshot1; /bodyshot2; /bodyshot2; /bodyshot2; /healdamage self; /pointblanksingle2; /bodyshot2; /bodyshot2; /bodyshot2; /healdamage self
Notes on this macro
- Working with warning shot to add to the value of these, currently I am using the clear option then hitting warning shot as needed.
- Probably will create a special one for kiting using bleed, warning shots, suppressive fire, etc.
- Also these need tweaked to be shorter as needed
 
Combat - Short Fights
shortfight: /bodyshot2; /bodyshot2; /pointblanksingle2; /bodyshot2; /bodyshot2; /bodyshot2; /bodyshot2; /bodyshot2
Notes on this macro
- Needs shortened
 
Dancing
myd1: /stand; /pause 10; /startdance popular; /pause 3; /myd2
myd2: /flourish 1; /tell yourname 1; /pause 12; /flourish 2; /tell yourname 2; /pause 12; /flourish 3; /tell yourname 3; /pause 12; /flourish 4; /tell yourname 4; /pause 12; /flourish 5; /tell yourname 5; /pause 12; /flourish 6; /tell yourname 6; /pause 12; /flourish 7; /tell yourname 7; /pause 12; /flourish 8; /tell yourname 8; /pause 12; /myd3
myd3: /flourish 1; /tell yourname 1; /pause 12; /flourish 2; /tell yourname 2; /pause 12; /flourish 3; /tell yourname 3; /pause 12; /flourish 4; /tell yourname 4; /flourish 1; /tell yourname addonf1; /pause 12; /stopdance; /sit; /pause 3; /myd4
myd4: /tend; /tell yourname 1; /pause 30; /tend; /tell yourname 2; /pause 30; /tend; /tell yourname 3; /pause 30; /tend; /tell yourname 4; /pause 30; /tend; /tell yourname 5; /pause 30; /tend; /tell yourname 6; /pause 30; /tend; /tell yourname 7; /pause 30; /tend; /pause 5; /tell yourname 8; /myd5
myd5: /stand; /pause 10; /startdance popular; /pause 3; /myd6
Notes on this macro
- Tells are in there per step since I am working in timing, for instance I need to take out tend 7 & 8
- This heals myself to shorten downtime without the need for stimpaks, also it causes mindwounds you can autoheal (for no exp of course) but others will get entertainment exp off of
- Dance macros rely heavily on how large your action pool (all 3 components - points, cost, and regen), how often you do flourishes, your dance skill (costs go down as you level in dance/entertainment heal), and the dance type
- Forgot to put back in my /join command on each line so I autojoin a dance group when I am afk
 
Survey  Survey macro currently needs time shortened to avoid the recent pop-up window nerf, haven't gotten the time detailed yet since I use harvestors now mainly
/sample;/pause 1200;/sit;/pause 200;/say Done1;/kneel;
/sample;/pause 1200;/sit;/pause 200;/say Done2;/kneel;
Notes on this macro
- none atm
 
Macros Off
macroname: /tell Vic macronameoff
Notes on this macro
~ repeated as needed
~ You can also simply use the /dump command in game
 
Heal Damage (to heal pets with pet stimpacks use /healpet)
h1: /tell vic healsincoming; /pause 2; /healdamage self; /pause 10; /h2
h2: /healdamage self; /pause 10; /h3
h3: /healdamage self; /pause 10; /h4
h4: /healdamage self; /pause 10; /h5
h5: /healdamage self; /pause 10; /h6
h6: /healdamage self; /pause 10; /h7
h7: /healdamage self; /pause 10; /h8
h8: /healdamage self; /pause 10; /h9
h9: /healdamage self; /pause 10; /i1
i1: /healdamage self; /pause 10; /i2
i2: /healdamage self; /pause 10; /i3
i3: /tell vic done
Notes on this macro
- Work in progress to heal my Red and Green bars automatically while afk
- Takes into account of others healing me and cycles through the 6 stats to heal as needed.
- Can also be used on others by targeting them
- Note in order to keep this simple and for it to work the stimpaks need to be in your main inventory NOT in bags
 
Heal Wounds  Code was changed early August with new simpler healwound command
w1: /tell Vic woundhealingincoming; /w2
w2: /healwound; /pause 30; /w3
w3: /healwound; /pause 30; /w4
w4: /healwound; /pause 30; /w5
w5: /healwound; /pause 30; /w6
w6: /healwound; /pause 30; /w7
w7: /healwound; /pause 30; /w8
w8: /healwound; /pause 30; /w9
w9: /healwound; /pause 30; /x1
x1: /healwound; /pause 30; /x2
x2: /healwound; /pause 30; /x3
x3: /healwound; /pause 30; /x4
x4: /healwound; /pause 30; /x5
x5: /healwound; /pause 30; /x6
x6: /healwound; /pause 30; /x7
x7: /healwound; /pause 30; /x8
x8: /healwound; /pause 30; /x9
x9: /healwound; /pause 30; /y1
y1: /healwound; /pause 30; /y2
y2: /healwound; /pause 30; /y3
y3: /healwound; /pause 30; /y4
y4: /healwound; /pause 30; /y5
y5: /healwound; /pause 30; /y6
y6: /healwound; /pause 30; /y7
y7: /healwound; /pause 30; /y8
y8: /healwound; /pause 30; /y9
y9: /healwound; /pause 30; /z1
z1: /healwound; /pause 30; /z2
z2: /tell Vic WoundHealCycleCompleted
Notes on this macro
- Work in progress to heal my Red and Green bars automatically while afk
- Sit to make it more effective
- Takes into account of others healing me and cycles through the 6 stats to heal as needed.
- Can also be used on others by targeting them
- Note in order to keep this simple and for it to work the woundpaks need to be in your main inventory NOT in bags
 
Heal Damage and Wounds by Targeting  Code was changed early August with new simpler healwound command
j1: /tell vic TargetedHealsIncoming; /pause 2; /healdamage; /pause 10; /j2
j2: /healdamage; /pause 10; /j3
j3: /healdamage; /pause 10; /j4
j4: /healdamage; /pause 10; /j5
j5: /healdamage; /pause 10; /j6
j6: /healdamage; /pause 10; /j7
j7: /healdamage; /pause 10; /j8
j8: /healdamage; /pause 10; /j9
j9: /healdamage; /pause 10; /k1
k1: /healdamage; /pause 10; /k2
k2: /healdamage; /pause 10; /k5
k3: /healdamage; /pause 10; /k4
k4: /healdamage; /pause 10; /k5
k5: /healdamage; /tell vic done
l1: /tell vic TargetedWoundHealingIncoming; /pause 2; /healwound; /pause 30; /l2
l2: /healwound; /pause 30; /l3
l3: /healwound; /pause 30; /l4
l4: /healwound; /pause 30; /l5
l5: /healwound; /pause 30; /l6
l6: /healwound; /pause 30; /l7
l7: /healwound; /pause 30; /l8
l8: /healwound; /pause 30; /l9
l9: /healwound; /pause 30; /m1
m1: /healwound; /pause 30; /m2
m2: /healwound; /pause 30; /m3
m3: /healwound; /pause 30; /m4
m4: /healwound; /pause 30; /m5
m5: /healwound; /pause 30; /m6
m6: /healwound; /pause 30; /m7
m7: /healwound; /pause 30; /m8
m8: /healwound; /pause 30; /m9
m9: /healwound; /pause 30; /tell vic done
Notes on this macro:
- You must have your yourself or another person/pet targeted for this to work, otherwise it works on you if nothing is targeted
- Sit to make it more effective
- You may need to adjust the pause 30 time
- Type /j1 to start the heal damage macro and /l1 to start the heal wound cycle
- You must have your stimpacks and woundpacks in your main inventory (not bags) in order for this to work
- This is a combined version of 2 of teh heal macros above
 
Foraging
/forage;/pause 12;
/forage;/pause 12;
/forage
 
Medical Forage
/medicalforage;/pause 12;
/medicalforage;/pause 12;
/medicalforage
 
Corpse Drag
/corpse; /corpse; /corpse; /corpse
 
Harvesting
/maskscent
/healdamage me
/loot
/harvest hide
/harvest meat
/harvest bone
Notes on this macro:
- maskscent is optional, helps me to remember to do it
- heals me, the targeting a creature or corpse and not getting in the heal is annoying
- Can use loot or loot all
 
Pistol and other macros below I use but did not create - from Reavus
combat opener with pistol
/aim;/aim;overchargeshot1;/aim;/bodyshot2;/attack
Notes on this macro:
- If you start from max range you can generally get this all off before they are in melee range.
I don't know if it's the most effective, but it does pretty well.
 
Another pistol openers
/surpressivefire;/bodyshot2;/bodyshot2;/bodyshot2
 
PvP kills - auto loot
/deathblow;/loot;/harvest hide
Notes on this macro:
- Thats so I can Deathblow, Harvest, Loot on the fly..
 
PvP kills - Final hits and Deathblow
/follow;/bodyshot2;/bodyshot2;/bodyshot2;/deathblow
 
These are all my basic macros (yes I have shorter ones in game), my armor, weapons, and other stuff rely on the toolbar a lot so no point in showing them.
 
Notes on my Unarmed Macros
- All need worked on since Vibro-Knuckles got nerfed for me
- Traps don't seem to land at all on harder mobs so I don't use them that much anymore and have also had to surrender Trapping 1-4
 
vibrotrap:
/ui action toolbarSlot12; /pause 3; /intimidate1; /pause 3; /unarmedstun1; /pause 1; /unarmedblind1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedstun1; /pause 1; /unarmedstun1; /pause 1; /unarmedhit1; /pause 3; /unarmedhit1; /pause 1; /healdamage self;
- basically my long unarmed attack combo using a wire-mesh trap to lower melee defense and pull the mob
- I am finding it easier to not include the trap pull since the trap I use doesn't cause aggro if it fails and I do want to throw it till it sticks since it is a melee debuff
 
vibrolong:
/intimidate1; /pause 3; /unarmedstun1; /pause 1; /unarmedblind1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedstun1; /pause 1; /unarmedstun1; /pause 1; /unarmedhit1; /pause 3; /unarmedhit1; /pause 1; /healdamage self;
- basically my long unarmed attack combo without the trap
Vibrobleed: /healthshot1; /healthshot1; /ui action toolbarSlot01; /pause 7; /intimidate1; /pause 3; /unarmedstun1; /pause 1; /unarmedblind1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedstun1; /pause 1; /unarmedstun1; /pause 1; /unarmedhit1; /pause 3; /unarmedhit1; /pause 1; /healdamage self;
- basically my unarmed attack combo using a pistol to pull with a bleedshot
pistolswitch1: /ui action toolbarSlot00; /bodyshot2; /pause 1; /bodyshot2
- switches to pistol if I am in a tight spot
 
My combat macro revisions:
Pistol Defensive
pistoldef: /pistolmeleedefense1; /stoppingshot; /stoppingshot
Notes on this macro:
- I shortened this macro to let me have more control on the duration of it (keeps me from having to hit the clear button in the shots window), especially since the HAM cost of knockdowns were risen considerably
 
Pistol Kiting
pistolkite: /bodyshot2; /bodyshot2; /suppressivefire1; /bodyshot2; /bodyshot2; /bodyshot2; /suppressivefire1;
Notes on this macro:
- Since suppressive fire has been fixed I replaced warningshot with it since mobs changing for a standing position is preferable to one running out of range
 
Bleed Shots
pistollong: /healthshot1; /healthshot2;
Notes on this macro:
- Shortened this to one shot of each type so I don't automatically fire it twice and can fire a single bleed shot of whatever type missed
- Bleed shots of different levels still stack

Pistol Defensive from an Unarmed State
pistolquick: /ui action toolbarSlot00; /pistolmeleedefense1; /doubletap; /pointblanksingle2; /bodyshot2
Notes on this macro:
- A copy of my Pistol Defensive macro that equips my gun and fires off defensive shots when I am unarmed and in over my head
- I shortened this macro to let me have more control on the duration of it (keeps me from having to hit the clear button in the shots window), especially since the HAM cost of knockdowns were risen considerably
- This macro assumes that my Pistol is in my F1 slot
 
General Pistol Attack with pet attack command added
pistolshort: /bodyshot2; /say kill; /bodyshot2; /say kill; /bodyshot2; /say kill; /bodyshot2; /say kill; /bodyshot2; /bodyshot2; /bodyshot2
Notes on this macro:
- Assumes my pet command to attack is simply 'kill'. I included this several times because my pet seems to loose interest in the target every so often.  Replace /say with /tellpet if you want.
- This is basically from a ranged perspective and I switch to my Pistol Defensive macro as needed

Please note that I am working on my unarmed macros for the post VK-nerf era (I am currently in a limbo status halfway through Unarmed 4)
 
Basic Unarmed Attack
unarmed: /intimidate1; /pause 1; /unarmedstun1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /say kill; /pause 1; /unarmedstun1; /pause 1; /unarmedstun1; /say kill; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /healdamage self;
Notes on this macro:
- A basic pull and fight macro
- Needs considerable work and shortening

Unarmed Attack with a trap pull
trappull: /ui action toolbarSlot12; /pause 7; /intimidate1; /pause 1; /intimidate1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /warcry; /pause 1; /unarmedhit1; /pause 1; /healdamage self;
Notes on this macro:
- I typically throw my traps separately know since a failed mesh trap does not aggro a mob. That way I can fire off another if I have to without getting aggroed
- Assumes my trap is in the f13 slot of my toolbar
- Needs considerable work and shortening
 
Pistol Defensive to Unarmed Attack
def: /ui action toolbarSlot00; /pistolmeleedefense1; /ui action toolbarSlot00; /unarmedhit1; /pause 1; /unarmedhit1;
Notes on this macro:
- Switches to my pistol defensive macro when I am in a jam
- Needs considerable work and shortening
 
Tab command for macros
/ui action cycleTargetoutward
If you want to target the nearest target use this macro:
/ui action targetSelf;/ui action cycleTargetoutward

















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