Making Campsites
c1: /stand; /say Campsite1; /ui action toolbarSlot00; /pause 12; /maskscent ;/sample; /pause 2830; /pause
12; /maskscent ;/sample; /pause 200; /sit; /tell Vic Done1; /stand; /c2
Notes on this macro
- can add in a dance or med routine
as needed to kill 2 vynocks in one macro line
Combat - Long Fights
longfight:
/healthshot2; /bodyshot2; /disarmingshot1; /bodyshot2; /bodyshot2; /bodyshot2; /healdamage self; /pointblanksingle2; /bodyshot2;
/bodyshot2; /bodyshot2; /healdamage self
Notes on this macro
- Working with warning shot to add
to the value of these, currently I am using the clear option then hitting warning shot as needed.
- Probably will create
a special one for kiting using bleed, warning shots, suppressive fire, etc.
- Also these need tweaked to be shorter as
needed
Combat - Short
Fights
shortfight: /bodyshot2; /bodyshot2; /pointblanksingle2; /bodyshot2; /bodyshot2; /bodyshot2;
/bodyshot2; /bodyshot2
Notes on this macro
- Needs shortened
Dancing
myd1:
/stand; /pause 10; /startdance popular; /pause 3; /myd2
myd2: /flourish 1; /tell yourname 1; /pause 12; /flourish 2; /tell
yourname 2; /pause 12; /flourish 3; /tell yourname 3; /pause 12; /flourish 4; /tell yourname 4; /pause 12; /flourish 5; /tell
yourname 5; /pause 12; /flourish 6; /tell yourname 6; /pause 12; /flourish 7; /tell yourname 7; /pause 12; /flourish 8; /tell
yourname 8; /pause 12; /myd3
myd3: /flourish 1; /tell yourname 1; /pause 12; /flourish 2; /tell yourname 2; /pause 12;
/flourish 3; /tell yourname 3; /pause 12; /flourish 4; /tell yourname 4; /flourish 1; /tell yourname addonf1; /pause 12; /stopdance;
/sit; /pause 3; /myd4
myd4: /tend; /tell yourname 1; /pause 30; /tend; /tell yourname 2; /pause 30; /tend; /tell yourname
3; /pause 30; /tend; /tell yourname 4; /pause 30; /tend; /tell yourname 5; /pause 30; /tend; /tell yourname 6; /pause 30;
/tend; /tell yourname 7; /pause 30; /tend; /pause 5; /tell yourname 8; /myd5
myd5: /stand; /pause 10; /startdance popular;
/pause 3; /myd6
Notes on this macro
- Tells are in there per step since
I am working in timing, for instance I need to take out tend 7 & 8
- This heals myself to shorten downtime without
the need for stimpaks, also it causes mindwounds you can autoheal (for no exp of course) but others will get entertainment
exp off of
- Dance macros rely heavily on how large your action pool (all 3 components - points, cost, and regen), how
often you do flourishes, your dance skill (costs go down as you level in dance/entertainment heal), and the dance type
-
Forgot to put back in my /join command on each line so I autojoin a dance group when I am afk
Survey
Survey macro currently needs time shortened to avoid the recent pop-up window nerf, haven't gotten the time detailed yet since
I use harvestors now mainly
/sample;/pause 1200;/sit;/pause 200;/say Done1;/kneel;
/sample;/pause 1200;/sit;/pause
200;/say Done2;/kneel;
Notes on this macro
- none atm
Macros Off
macroname:
/tell Vic macronameoff
Notes on this macro
~ repeated as needed
~ You can also simply use the /dump command in game
Heal Damage
(to heal pets with pet stimpacks use /healpet)
h1: /tell vic healsincoming; /pause 2; /healdamage self; /pause
10; /h2
h2: /healdamage self; /pause 10; /h3
h3: /healdamage self; /pause 10; /h4
h4: /healdamage self; /pause 10;
/h5
h5: /healdamage self; /pause 10; /h6
h6: /healdamage self; /pause 10; /h7
h7: /healdamage self; /pause 10; /h8
h8:
/healdamage self; /pause 10; /h9
h9: /healdamage self; /pause 10; /i1
i1: /healdamage self; /pause 10; /i2
i2: /healdamage
self; /pause 10; /i3
i3: /tell vic done
Notes on this macro
- Work in progress to heal my Red and
Green bars automatically while afk
- Takes into account of others healing me and cycles through the 6 stats to heal as
needed.
- Can also be used on others by targeting them
- Note in order to keep this simple and for it to work the stimpaks
need to be in your main inventory NOT in bags
Heal Wounds
Code was changed early August with new simpler healwound command
w1: /tell Vic woundhealingincoming; /w2
w2: /healwound;
/pause 30; /w3
w3: /healwound; /pause 30; /w4
w4: /healwound; /pause 30; /w5
w5: /healwound; /pause 30; /w6
w6:
/healwound; /pause 30; /w7
w7: /healwound; /pause 30; /w8
w8: /healwound; /pause 30; /w9
w9: /healwound; /pause 30;
/x1
x1: /healwound; /pause 30; /x2
x2: /healwound; /pause 30; /x3
x3: /healwound; /pause 30; /x4
x4: /healwound;
/pause 30; /x5
x5: /healwound; /pause 30; /x6
x6: /healwound; /pause 30; /x7
x7: /healwound; /pause 30; /x8
x8:
/healwound; /pause 30; /x9
x9: /healwound; /pause 30; /y1
y1: /healwound; /pause 30; /y2
y2: /healwound; /pause 30;
/y3
y3: /healwound; /pause 30; /y4
y4: /healwound; /pause 30; /y5
y5: /healwound; /pause 30; /y6
y6: /healwound;
/pause 30; /y7
y7: /healwound; /pause 30; /y8
y8: /healwound; /pause 30; /y9
y9: /healwound; /pause 30; /z1
z1:
/healwound; /pause 30; /z2
z2: /tell Vic WoundHealCycleCompleted
Notes on this macro
- Work in progress to heal my Red and
Green bars automatically while afk
- Sit to make it more effective
- Takes into account of others healing me and cycles
through the 6 stats to heal as needed.
- Can also be used on others by targeting them
- Note in order to keep this simple
and for it to work the woundpaks need to be in your main inventory NOT in bags
Heal Damage and
Wounds by Targeting Code was changed early August with new simpler healwound command
j1: /tell
vic TargetedHealsIncoming; /pause 2; /healdamage; /pause 10; /j2
j2: /healdamage; /pause 10; /j3
j3: /healdamage; /pause
10; /j4
j4: /healdamage; /pause 10; /j5
j5: /healdamage; /pause 10; /j6
j6: /healdamage; /pause 10; /j7
j7: /healdamage;
/pause 10; /j8
j8: /healdamage; /pause 10; /j9
j9: /healdamage; /pause 10; /k1
k1: /healdamage; /pause 10; /k2
k2:
/healdamage; /pause 10; /k5
k3: /healdamage; /pause 10; /k4
k4: /healdamage; /pause 10; /k5
k5: /healdamage; /tell
vic done
l1: /tell vic TargetedWoundHealingIncoming; /pause 2; /healwound; /pause 30; /l2
l2: /healwound; /pause 30;
/l3
l3: /healwound; /pause 30; /l4
l4: /healwound; /pause 30; /l5
l5: /healwound; /pause 30; /l6
l6: /healwound;
/pause 30; /l7
l7: /healwound; /pause 30; /l8
l8: /healwound; /pause 30; /l9
l9: /healwound; /pause 30; /m1
m1:
/healwound; /pause 30; /m2
m2: /healwound; /pause 30; /m3
m3: /healwound; /pause 30; /m4
m4: /healwound; /pause 30;
/m5
m5: /healwound; /pause 30; /m6
m6: /healwound; /pause 30; /m7
m7: /healwound; /pause 30; /m8
m8: /healwound;
/pause 30; /m9
m9: /healwound; /pause 30; /tell vic done
Notes on this macro:
- You must have your yourself or another
person/pet targeted for this to work, otherwise it works on you if nothing is targeted
- Sit to make it more effective
-
You may need to adjust the pause 30 time
- Type /j1 to start the heal damage macro and /l1 to start the heal wound cycle
-
You must have your stimpacks and woundpacks in your main inventory (not bags) in order for this to work
- This is a combined
version of 2 of teh heal macros above
Foraging
/forage;/pause
12;
/forage;/pause 12;
/forage
Medical Forage
/medicalforage;/pause
12;
/medicalforage;/pause 12;
/medicalforage
Corpse Drag
/corpse;
/corpse; /corpse; /corpse
Harvesting
/maskscent
/healdamage
me
/loot
/harvest hide
/harvest meat
/harvest bone
Notes on this macro:
- maskscent is optional, helps me
to remember to do it
- heals me, the targeting a creature or corpse and not getting in the heal is annoying
- Can use
loot or loot all
Pistol and other
macros below I use but did not create - from Reavus
combat opener with pistol
/aim;/aim;overchargeshot1;/aim;/bodyshot2;/attack
Notes on this macro:
- If you start from max range you
can generally get this all off before they are in melee range.
I don't know if it's the most effective, but it does pretty
well.
Another pistol
openers
/surpressivefire;/bodyshot2;/bodyshot2;/bodyshot2
PvP kills - auto loot
/deathblow;/loot;/harvest hide
Notes on this macro:
- Thats so I can Deathblow, Harvest,
Loot on the fly..
PvP kills - Final
hits and Deathblow
/follow;/bodyshot2;/bodyshot2;/bodyshot2;/deathblow
These are all my basic macros (yes I have shorter ones in
game), my armor, weapons, and other stuff rely on the toolbar a lot so no point in showing them.
Notes on my Unarmed Macros
- All need worked on since Vibro-Knuckles got nerfed for me
- Traps don't seem to land at all on harder mobs
so I don't use them that much anymore and have also had to surrender Trapping 1-4
vibrotrap:
/ui action toolbarSlot12;
/pause 3; /intimidate1; /pause 3; /unarmedstun1; /pause 1; /unarmedblind1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1;
/pause 1; /unarmedhit1; /pause 1; /unarmedstun1; /pause 1; /unarmedstun1; /pause 1; /unarmedhit1; /pause 3; /unarmedhit1;
/pause 1; /healdamage self;
- basically my long unarmed attack combo using a wire-mesh trap to lower melee defense and
pull the mob
- I am finding it easier to not include the trap pull since the trap I use doesn't cause aggro if it fails
and I do want to throw it till it sticks since it is a melee debuff
vibrolong:
/intimidate1; /pause 3; /unarmedstun1; /pause
1; /unarmedblind1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedstun1; /pause
1; /unarmedstun1; /pause 1; /unarmedhit1; /pause 3; /unarmedhit1; /pause 1; /healdamage self;
- basically my long unarmed
attack combo without the trap
Vibrobleed: /healthshot1; /healthshot1; /ui action toolbarSlot01;
/pause 7; /intimidate1; /pause 3; /unarmedstun1; /pause 1; /unarmedblind1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1;
/pause 1; /unarmedhit1; /pause 1; /unarmedstun1; /pause 1; /unarmedstun1; /pause 1; /unarmedhit1; /pause 3; /unarmedhit1;
/pause 1; /healdamage self;
- basically my unarmed attack combo using a pistol to pull with a bleedshot
pistolswitch1: /ui action toolbarSlot00; /bodyshot2; /pause
1; /bodyshot2
- switches to pistol if I am in a tight spot
My combat macro revisions:
Pistol Defensive
pistoldef:
/pistolmeleedefense1; /stoppingshot; /stoppingshot
Notes on this macro:
- I shortened this macro to let me
have more control on the duration of it (keeps me from having to hit the clear button in the shots window), especially since
the HAM cost of knockdowns were risen considerably
Pistol Kiting
pistolkite:
/bodyshot2; /bodyshot2; /suppressivefire1; /bodyshot2; /bodyshot2; /bodyshot2; /suppressivefire1;
Notes on this macro:
- Since suppressive fire has been
fixed I replaced warningshot with it since mobs changing for a standing position is preferable to one running out of range
Bleed Shots
pistollong:
/healthshot1; /healthshot2;
Notes on this macro:
- Shortened this to one shot of each
type so I don't automatically fire it twice and can fire a single bleed shot of whatever type missed
- Bleed shots of different
levels still stack
Pistol Defensive
from an Unarmed State
pistolquick: /ui action toolbarSlot00; /pistolmeleedefense1; /doubletap; /pointblanksingle2;
/bodyshot2
Notes on this macro:
- A copy of my Pistol Defensive macro
that equips my gun and fires off defensive shots when I am unarmed and in over my head
- I shortened this macro to let
me have more control on the duration of it (keeps me from having to hit the clear button in the shots window), especially
since the HAM cost of knockdowns were risen considerably
- This macro assumes that my Pistol is in my F1 slot
General Pistol
Attack with pet attack command added
pistolshort: /bodyshot2; /say kill; /bodyshot2; /say kill; /bodyshot2;
/say kill; /bodyshot2; /say kill; /bodyshot2; /bodyshot2; /bodyshot2
Notes on this macro:
- Assumes my pet command to attack
is simply 'kill'. I included this several times because my pet seems to loose interest in the target every so often.
Replace /say with /tellpet if you want.
- This is basically from a ranged perspective and I switch to my Pistol Defensive
macro as needed
Please note that I am working on my unarmed macros for
the post VK-nerf era (I am currently in a limbo status halfway through Unarmed 4)
Basic Unarmed Attack
unarmed:
/intimidate1; /pause 1; /unarmedstun1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /say kill;
/pause 1; /unarmedstun1; /pause 1; /unarmedstun1; /say kill; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /healdamage
self;
Notes on this macro:
- A basic pull and fight macro
-
Needs considerable work and shortening
Unarmed Attack
with a trap pull
trappull: /ui action toolbarSlot12; /pause 7; /intimidate1; /pause 1; /intimidate1;
/pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause 1; /unarmedhit1; /pause
1; /warcry; /pause 1; /unarmedhit1; /pause 1; /healdamage self;
Notes on this macro:
- I typically throw my traps separately
know since a failed mesh trap does not aggro a mob. That way I can fire off another if I have to without getting aggroed
-
Assumes my trap is in the f13 slot of my toolbar
- Needs considerable work and shortening
Pistol Defensive
to Unarmed Attack
def: /ui action toolbarSlot00; /pistolmeleedefense1; /ui action toolbarSlot00; /unarmedhit1;
/pause 1; /unarmedhit1;
Notes on this macro:
- Switches to my pistol defensive
macro when I am in a jam
- Needs considerable work and shortening
Tab command for macros
/ui action cycleTargetoutward
If you want to target the nearest target use this macro:
/ui action targetSelf;/ui action cycleTargetoutward