ESPN NFL 2K8 XBox Roster

Attributes

Home
Roster Integrity
Depth Charts
Equipment
Player Information
Attributes
NFL2K History
Aggressiveness Model
Update Schedule
Disclaimer
Special Thanks
Game Cover
Roster Downloads
Forum

 

I've updated most players slightly.  For example, Shaun Alexander is no longer a force, Adrian Peterson's break tackle attribute verges on the insane, Drew Brees' consistency has dropped, while Matt Schaub's has risen, you don't want to run into Jovan Haye at the line, but you might now think about sneaking by Will Smith, etc.  I adjusted within each team rather than by position, just because it took less time that way.  But I think the results are fairly realistic.

 

_________________________________________________________________________

 

Rookie and created player attributes are based on a comparable NFL player.  For instance, Mario Williams will act more like Julius Peppers than like Mike Rucker.

 

First I copied the NFL player's attributes, applied them to the new player and lowered intangibles (Leadership, Composure, Stamina, Consistency) from 30-60% to match the player's inexperience.  Then I adjusted measurable attributes based on a spreadsheet* I created using already present highest/lowest attributes in comparison to the highest/lowest combine scores and applying a rookie’s Combine or Pro Day stats within the formula.  Speed (40 time), Agility (Shuttle), Jumping (Vertical Reach) and Strength (Bench Reps) are the measurables written of.  For other intangibles (Aggressivenes, Durability), along with the position immeasurables (Tackle, Catch, Coverage, Blocking, etc.), I used numerous scouting reports. [Strength ratings are the only ones that don't work out quite right, so I used a combo of combine numbers and scouting reports]

 

For already present players, adjustments have been made using Finn’s global attributes tool.  Most of these adjustments have been made using a percentage formula.  I decreased all linemen's speed by 90% (and have since taken that number and doubled it for greater realism).  I made every linemen's tackle attribute between a 1 and 3.  QB's tackling ability has been reduced by about 70%, and CB's by 25%.  Below are the slider adjustments that this roster works best with, in my opinion.**  Until then, below are some basic ideas:

 

  • Linemen are slow, usually less than 30 points.  This is so they couldn’t catch up to and tackle a DB who just made an interception on the peripheral of the field.  Their tackling ability has also been changed to 1, for the same purpose.  The speed adjustment also works better when running screens and the like.  Linemen no longer outrun your running back.  With certain teams that use a lot of screens (Kansas City, for instance) the linemen are a slight bit faster, so they can run upfield with the back.  The slowness also helps in two other areas.  1.) It is no longer impossible to block a field goal, although still pretty damn tough; and 2.) Edge pass rushers now have a shot at getting around a slower tackle with an arm move, rather than having to make an inside move.

  • CBs (but not Safeties) have had their tackling abilities slightly reduced.  With most CB’s—there are the exceptions—you’ll want to use the "big hit" stick flick rather than try an arm tackle.  This is just a reflection on the state of the coverage game as it stands today.  Also, DB stamina has been reduced just a touch so that they don’t always catch up to the receiver after a catch is made 10 yards behind them.

 

There were a few other small tweaks that were based player by player on my personal knowledge of the game.  But be wary of the big slow linemen.  Don't be surprised when your QB throws an errant pass 10 yards out and it gets picked and easily run back for a TD.

 

 

*Click the link below to download the Attributes Spreadsheet (in Excel format)

Attributes Spreadsheet

**The link below is to my personal Settings.  As far as I know, this file should include the slider settings I use while playing with this roster.

Settings for becks54