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The list of games for BARRAGE IX
February 21, 2005
Some of the games were run by members of the host group, HAWKs. The titles of those games are printed in HAWKs BLUE. Other games were run by our guests. The titles of those games are printed in Red.
If memory serves me correctly, we also had several games added at the
convention.
Return to Barrage X page.
"Game: Gladiator's of Rome"
GM: Patrick Chambers
Rules: Gladiator's
of Rome
Period: Ancient
Scale: 25mm
Duration: 4 hours
Players: 6
Table Size: 12x5
Preferred
Time: noon
Description: Gladiator's fighting... other Gladiator's... in Rome!
"Game: The Battle of Monocacy"
GM: Eric Schlegel
Rules: Santa Anna Rules!
(modified for ACW)
Period: ACW
Scale: 25mm
Duration: 4 hours
Players: 6
Table Size: 6'x10
Preferred
Time: Any (but try to overlap me with Tank's game)
Description: Lew Wallace fights a delaying action to protect Washington from Jubal Early in the summer of 1864.
"Game: Aces in Dire Places"
GM: Bruce Kohrn
Rules: Mustangs
Period:
WW II airgame
Scale: 1/300
Duration: 3 hours
Players: 2-6
Table Size: 6x10
Preferred Time:
9 AM
Description: Players will particiapate in three actions where Aces survived against long odds: 1) Ira Kepford
Vs Zeros / Tojos 2) Saburo Sakai Vs Hellcats 3) Hans Wind Vs Yak-9s / P-39s
"Game: Trouble on the I-Bear-ian Peninsula"
GM: Todd Harland-White
Rules:
Milk and Cookies
Period: Napoleonic
Scale: 25mm
Duration: 2 hours
Players: 5
Table Size:
12x5
Preferred Time: 11AM
Description: Napoleon Bearaparte has send General Junot in a dash across Spain to capture the Portuguese Royal Family
and control the Ibearean Peninsula. In the real world, Junot strolled and the Portuguese Royalty had set sail before he
arrived. In this game, Junot has pressed onward, and the Portuguese Bear Guard must fight a valiant defense of the
passes at the Spanish border to buy enough time for the escape. (Historical setting - but with Teddy Bears!)
"Game: Airboats, Alligators and Demon Rum"
GM: Todd Harland-White
Rules:
Future Race and Blood and Swash
Period: Modern
Scale: 25mm
Duration: 5 hours
Players: 10
Table
Size: 12x5
Preferred Time: 4 PM
Description: A foreign freighter has just dropped off a load of liquor amongst the 10,000 Islands of southern Florida.
Now rival gangs race through the alligator-infested mangrove swamps and over the Everglades grasslands in their high speed
airboats to be the first to pick up and deliver the alcoholic supplies to the thirsty folks of Miami. But wait - the
plans were not as secret as had been hoped, and is that the Coast Guard steaming in to thwart the bootleggers?
"Game: Villany at Space Station Accipiter"
GM: Duncan Adams
Rules: Blood
and Swash
Period: SciFI
Scale: 54mm
Duration: 2 hours
Players: 10
Table Size: 12x5
Preferred
Time: 6 PM
Description: Evil Princess Ardalla has long craved the attention of Buck Rogers. Over the years her efforts to win
his heart have been thwarted by Buck’s foolish infatuation with Wilma Dearing. Tired of playing nice, Ardalla has
decided to take decisive action -- she will kill Wilma. Surely Buck will find Ardalla more attractive once he’s
seen Wilma’s mangled corpse. [I said she was evil. I didn’t say she was smart.] Ardalla has planned carefully.
Watching for her opportunity, she has kidnapped Wilma and carried her to Space Station Accipiter where she has secretly
made elaborate preparations. Now, as Wilma is on her way to a horrible death, heroes dash to her rescue, opportunists
rush to cash in and bystanders stampeed for the exits.
"Game: Chevauchees"
GM: Tim Goodlett, Rich Low, and Andy Turlington
Sponsor:
Southern Maryland Partizans
Rules: Havoc!
Period: Medieval
Scale: 28mm
Duration: 4
Players:
8
Table Size: 5 x 12
Preferred Time: 4 PM
Description: Chevauchees, French for Pillaging Raid. The English army unleashes a raid on an unsuspecting French village.
Each player will control a group of English or Gaskin troops, with the object of raiding and pillaging the French town.
The player who captures the most treasure, and causes the most havoc, wins!
"Game: Airfield 1102"
GM: Rich Low, and Andy Turlington
Sponsor: Southern
Maryland Partizans
Rules: Sturmgewehr (Homegrown)
Period: WW2
Scale: 28mm
Duration: 4
Players:
8
Table Size: 5 x 12
Preferred Time: 10 AM
Description: An American Armored Infantry Company from the 65th Armored Infantry Battalion, 20th Armored Infantry
Division, races to capture a forward lying Luftwaffe airfield, and prevent Field Marshal Schultz from making an escape.
The poor Luftwaffe Field Units, detached from the 7th Luftwaffe Field Division, have been ordered to defend the gates
of Airfield 1102, and slow the Americans assault, to allow the Field Marshal time to escape. Simple and quick, yet engaging
rules, using 28mm figures, from Victory Force Miniatures.
"Game: Rorke's Drift"
GM: Roxanne Patton
Rules: Brother Against Brother
Period:
Colonial
Scale: 25mm
Duration: 4 hours
Players: 11
Table Size: 6x10
Preferred Time: 10:00
AM
Description: 3200 Zulus fall upon the mission Station at Rorke's Drift, Natal. The station is defended by 100 men
of Company B 2/24th Foot. More Victoria Crosses were awarded to the defenders than for any other colonial action.
"Game: The Battle of Wilson's Creek -- Missouri, 10th August 1861"
GM: Rich
Hasenauer and Tony Figula
Rules: Regimental Fire and Fury
Period: ACW
Scale: 15mm
Duration: 6
hours
Players: 6
Table Size: 6'x8' with a staging table
Preferred Time: 10:00-4:00
Description: The battle fought here was the first major Civil War engagement west of the Mississippi River, involving
about 5,400 Union troops and 12,000 Confederates. The battle led to greater federal military activity in Missouri. Wilson's
Creek (or Oak Hill, as Confederate veterans used to call it) demonstrated the fatal military weakness of the new Southern
nation: its inability to make its victories count.
"Game: Warhammer 40K Demo"
GM: Scott Knox
Rules: 40K "Combat Patrol"
Period:
SciFi
Scale: 25mm
Duration:4 Hours
Players:
Table Size: 5x12
Preferred Time: 9AM
Description: 2-3 squads and maybe a light vehicle in each force. The games would be targeted at younger gamers (10-15
yrs.), but open to anyone.
"Game: WW1 Naval action"
GM: Geoff Graff
Rules: General Quarters modified
Period:WWI
Scale:1/2400
Duration:3 hours
Players:6
Table Size:12 x 5
Preferred Time:
Description: Early in WWI British cruisers attempt to disrupt German coastal patrols.
"Game: The Battle of Camden"
GM: Michael DiPangrazio
Rules: Take Aim
and Fire
Period: American War of Independence
Scale: 6mm
Duration: 5 hrs.
Players: 8
Table
Size: 5x12 - #12
Time: 11 AM
Description: General Gates marches south to free the Carolinas from the British. The American army is comprised mostly
of militia but is stiffened by an elite force of MD and DEL Continentals. Gates meets the British army led by Lord Cornwallis
outside of Camden. Although outnumbered: the British attack. Within the hour, the American army no longer exists.
Rules highlight musketry, leadership, training and stress in combat. Players can be innovative but have better control
using linear tactics. Scale is in 15 yd. increments, 1 min. per turn and 5 men per strength point. Come early and
deploy your troops!!
"Game: Red Hawk and the War for Secret Weapon X "
GM: Christopher Palmer
RULES:
...To be Continued...by GASLIGHT
PERIOD: 1930s Pulp Era
SCALE: 28mm
DURATION: 4 hrs
NO of
PLAYERS: 8
SIZE OF TABLE: 6x12 - #9
TIME: 10:00 AM
DESCRIPTION: It's the late '30s and the Saturday morning serial is king of the movie theater. Nazis, Cultists, Moonmen,
Jungle Women,Iron JawedHeros, and Heroines who fainted a lot were all mixed into thrilling and often ludicrous plot lines
that followed in short segments week to week to tell a tale. Do you have what it takes to be a B-movie star? Rules
will be taught by the co-author. Children under 14 only with an accompanying adult.
"Game: Tavern Brawl "
GM: Jennifer Palmer
RULES: Blood & Swash
PERIOD: Age of Muskets
SCALE: 25mm
DURATION:4 hrs
SIZE OF TABLE: 6x12 - #9
NO of
PLAYERS: 8
TIME:9:30 AM
DESCRIPTION: A tavern on the coast of Tortuga is the setting for this pirate brawl in glorious early Technicolor and
stereophonic sound; with ringing steel, cracking muskets, and a large cast cursing in period dialogue. Rated PG for language
and violence. Children under 13 only with an accompanying adult.
"Game: Hogland "
GM: James (Tank) Nickle
Rules: Fire as She Bears
Period:
Nap (Naval)
Scale: 1/2400
Duration: 4 hours
Players: 6
Table Size: 6x10 - #4
Time:
10AM
Description:
"Game: Battle of the Yellow Sea "
GM: Gary Coyle
Rules: Perfirious Albion
Period: Russo Japanese War
Scale:
Duration: 4 hours
Players:
Table Size: 6x12 - #7
Time:
Description:
"Game: Sword and Forest "
GM: Jim McWee
Rules:
Period:
Scale:
Duration: 4 hours
Players:
Table Size: 6x12 - #4
Time: 3 PM
Description:
"Game: SAS vs Viet Cong * Helicopter Rescue "
GM: George Calliman
Rules:
AK47
Period: Vietnam
Scale: 15mm
Duration: 4 hours
Players: 8
Table Size: 6x12 - #5
Time: 4 PM
Description:
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