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Games as of 1/15/2006
 
  Games are subject to changes in time as we try to stuff in as much excitement as possible, and even being removed, if the game is a HAWKs run game and we need room for a guest to run a game.
  If you see a game you want to play, e-mail Todd Harland-White, and he will make sure that game remains.
 
We have had several cancellations (see below), so there is certainly room to run YOUR game!
 
We will have available several games run by HAWKs members hidden away in a corner, just in case we need another game or two (or three).  Just ask if you don't see a space for you at the tables.
 
 

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Game number: 1

Game: Aerodrome

GM: Harry K

Rules:

Period: WW1

Scale: 1/72

Duration: 4 hours (35 minutes per round)

Players: 6 (per round)

Table Size: 6x10

Time: 1 PM

Description: Aerial Combat


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Game number: 2

Game: Saving Private Ryan

GM: Eric Schlegel

Rules: Beer and Pretzel Skirmish (BAPS)

Period: WWII
Scale: 20mm

Duration: 3 hours

Players: 5-9

Table Size: 6'x10 - #3

Time: 3 PM

Description: 13 June 1944. A small band of American paratroopers and rangers attempts to defend a bridge from a massive German counter-attack, while also 'saving Private Ryan'.

 

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Game number: 3

Game: Speed Limit Enforced From the Air

GM: Bruce Kohrn

Rules: Mustangs

Period: WW II airgame

Scale: 1/300

Duration: 3 hours

Players: 4

Table Size: 6x10

Time: 11 AM

Description: A local attack has forced a Luftwaffe front line
                                    field to evacuate.  Escorted Soviet SU-2s catch the transport on the road.    A Bf-110 CAP is in place to stop them. 
                                    Players run both sides as they protect the trucks carrying their own "stuff" while trying to destroy trucks belonging
                                    to the other players. 

 

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Game number: 4

Game: Deleted

 

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Game number: 5

Game: Trench Wars: Treat them Rough

GM: Steve Robinson (WAGS)

Sponsor: Acheson Creations & Old Glory Miniatures

Rules: Trench Wars (modified)

Period: WWI

Scale: 28mm

Duration: 3 hours

Players: 8

Table Size: 12x5 - #11

Time: 1 PM

Description: Tommy is facing the formable Hindenburg
                                    line. Can the behemoths of steel and fire punch their way through Jerry’s defenses? 
                                    Or, will a sea of wire entanglements, bunkers and shear bravery be enough for Jerry to defeat Tommy’s juggernaut?
                                    Come and pick a side and taste once again the rotting, acidic smell of the western front. 
                                    I know for sure that lead figures do not bleed, but a lot will have to wait until the next time to be played. This
                                    game is featuring terrain system designed and produced by Acheson Creations specifically for 28mm WWI games.  Beginners welcomed! 
 
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Game number: 6

Game: Battle of Ferozeshah

GM: Tony Figlia

Sponsor: Fire and Fury Games

Rules: Fire & Fury: Conquest of India

Period: First Sikh War 21-22 December 1845

Scale: 15mm

Duration: 5 hours

Players: 8

Table Size: 6x12 - #5

Time: 10 AM

Description: Following Mukdi, the British Army proceeded northwestwards with a view to joining forces with the besieged British garrison of Ferozepore. The Sikh Army(30,000 and 100 guns) did not prevent the meeting of the two forces around its main defensive position centred around the village of Ferozeshah in the early morning of 21 December 1845. Around 4.00pm in the afternoon, the British (18,000) proceeded to attack the Sikh Army entrenched in the village. The majority of fighting took place in darkness and continued throughout the night with the British succeeded in capturing and securing parts of the Sikh encampment despite fearing Sikh counter-attacks.

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Game number: 7

Game: ?????

GM: Tim Goodlett, Rich Low, and Andy Turlington

Sponsor: Southern Maryland Partizans

Rules:

Period:

Scale:

Duration: 4

Players: 8

Table Size: 5x12 - #10

Time: 4 PM

Description:

 

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Game number: 8

Game: ???

GM: Rich Low, and Andy Turlington

Sponsor: Southern Maryland Partizans

Rules:

Period:

Scale:

Duration: 4

Players: 8

Table Size: 5x12 - #10

Time: 10 AM

Description:

 

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Game number: 9

Game: Fleet Battles by GASLIGHT

GM: Christopher Palmer

Rules: Fleet Battles by GASLIGHT

Period: VSF

Scale: 1/1200

Duration: 3 hrs

Players: 6

Table Size: 6x10 - #10

Time: 10 AM

Description: Fleets of flying battleships do battle in the sky above Mars as the colonial powers from Earth vie for domination of the Red Planet in the late 1800s.

 

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Game number: 10

Game: Pirate Brawl

GM: Jennifer Palmer

Rules: Blood & Swash

Period: Sword & Musket

Scale: 25mm

Duration: 3

Players: 8

Table Size: 5x12 - #9

Time: 9:30 AM

Description: Opposing Pirate crews enjoy a quiet day by the seaside doing things you would expect pirates to do.

 

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Game number: 11

Game: Deleted

 

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Game number: 12

Game: Major Dundee

GM: Tim Tilson

Rules: The Sword and the Flame

Period: American West/Colonial

Scale: 25mm

Duration: 3 hours

Players: 5

Table Size: 5x12 - #12

Time: 1:00 PM

Description:  April 1865.  Major Amos Dundee has returned from his illegal punitive expedition into French occupied Mexico.  As his column approaches the Rio Grande he finds his way blocked by French lancers.  Dust to his rear shows more French coming that way.  Only one thing to do, "Bugler sound the charge."

 

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Game number: 13

Game: Rorke's Drift

GM: Roxanne Patton

Rules: Brother Against Brother Rules

Period: Colonial

Scale: 25mm

Duration: 4 hours

Players: 8

Table Size: 6x10 - #7

Time: 10:00 AM

Description: The rules provide an unfettered environment for heroic acts, uncommon
courage, and bloody brawling.

 

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Game number: 14

Game: PANZER

GM: Jim Day

Sponsor: Lost Battalion Games

Rules: PANZER Miniature Rules

Period: WWII ground combat

Scale: 1/285; individual tank/squad scale

Duration: 3 hours

Players: 6

Table Size: 6x12 - #4

Time: 10:00 AM

Description: Join designer Jim Day for an introductory scenario set on the Western Front. The Americans and Germans slug it out in tank-to-tank combat in this fast-paced game. Rules will be taught and certificates good for custom t-shirts will be awarded to players on the winning side.

 

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Game number: 15

Game: SERGEANTS! – In Miniature

GM: S. Craig Taylor, Jr.

Sponsor: Lost Battalion Games

Rules: SERGEANTS!

Period: World War II

Scale: Man-to-man skirmish, N-Gauge scale.

Duration: 3 hours.

Players: 6

Table Size: 6x12 - #4

Time: 2:00 PM.

Description: Join designer Craig Taylor for a large scenario set on the Eastern Front. The Soviets and Germans are at it again in this miniatures version of the popular board game. Rules will be taught and certificates good for custom t-shirts will be awarded to players on the winning side.

 

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Game number: 16

Game: Deleted

 

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Game number: 17

Game: Defenders of the Realm
GM: Patrick Chambers
Rules: Defenders of the Realm
Period: Crusades
Scale: 25 mm
Duration: 4 hours
Players: 4-6
Table Size: 6x10 - #7
Time: 4:00 PM
Description: The First Crusade, the ambush at Doryleaum. The Saljug Turks had been shadowing the Crusader host for a number of days and were now positioned to spring a trap.

 

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Game number: 18

Game: Meiktila 1945
GM: Mark Hayes
Sponsor: Fire and Fury Games
Rules: Battlefront WWII
Period: World War II
Scale: 15mm
Duration: 4 hours
Players: 4
Table Size: 12x6 - #3
Time: 4 PM
Description: Field Marshall William Slim launched the final offensive of the British XIVth Army in Burma during the dry season at the beginning of 1945. The key element of his plan involved cutting Japanese supply lines by capturing Meiktila in the central Burma plain by the 17th Indian Division under Major General "Punch" Cowan, accomplished on 3 March. In order to defend this vital position against Japanese counterattacks, Cowan organized several mobile armor/infantry battlegroups to range beyond Meikila to prevent the enemy troops from organizing. One of these, consisting of Sherman tanks from the 9th (Royal Deccan) Horse and infantry from the Border Regiment struck the Japanese near the village of Wetlet on 8 March 1945.

 

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Game number: 19

Game: "Happy New Year Fritz"
GM: Keith Stine and Chalfant Conley
Sponsor: Iron Ivan Games
Rules: Disposable Heroes &Coffin for Seven Brothers by Iron Ivan Games

Period: World War II
Scale: 28mm
Duration: 4 hours
Players: 4
Table Size: 12x5 - #1
Time: 10 AM
Description: January 1945: The German Ardennes Offesnive has lost it's momentum. The Germans have stuck their heads into a giant noose, and it is up to the stubborn American defenders to get up out of their foxholes and drive the Jerries back. Will it be a happy New Year after all?

 

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Game number: 20

Game: "Happy New Year Fritz"
GM: Keith Stine and Chalfant Conley
Sponsor: Iron Ivan Games
Rules: Disposable Heroes &Coffin for Seven Brothers by Iron Ivan Games

Period: World War II
Scale: 28mm
Duration: 4 hours
Players: 4
Table Size: 12x5 - #1
Time: 3 PM

Description: January 1945: The German Ardennes Offesnive has lost it's momentum. The Germans have stuck their heads into a giant noose, and it is up to the stubborn American defenders to get up out of their foxholes and drive the Jerries back. Will it be a happy New Year after all?

 

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Game number: 21

Game: The Revolutionaries Must Be Punished!
GM: George Callinan
Sponsor: AOCM
Rules: Freedom or Death! 

Period: Greek War of Independence (1821-1829)
Scale: 15mm
Duration: 3 hours
Players: 4-6
Table Size: 12x5 - #1
Time: 3 PM
Description: A small Greek coastal village is serving as a port for the Greek regular army thereby aiding the revolution.  The Ottomans aim to destroy the village and all its inhabitants to teach the Greek revolutionaries a lesson.

 

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Game number: 22

Game: Assault on the Isle of France
GM: Scott Perry
Sponsor: Age of Glory
Rules: Legends of the Seven Seas
Period: Napoleonic Naval
Scale: 28mm
Duration: 3 hours
Players: 2-4
Table Size: 6x12 - #2
Time: 11 AM

Description: The last bastion of French overseas domination rises up out of the Indian Ocean.  As a haven for privateers and French Frigates that prey on the English Indian trade it must be eliminated.  All attempts to blockade it so far have failed, as have, surprisingly, attempts by the navy to destroy the French ships.  So it must be taken out by land.  Lead a Naval landing party as they attempt to spike batteries, destroy supplies and capture ports.

Or stop the British from doing so.

 

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Game number: 23

Game: Intervention In Katanga

GM: Bruce E. Smith

Rules: Kaiserbosh (modified by GM)

Period: Modern (1960)

Scale: 15mm

Duration: 3 hours

Players: 2 to 6

Table Size: 6x12 - #2

Time: 4 PM

Description: On the continent of Africa on July 11, 1960 Moise Kapenda Tshombe, the prime minister of mineral-rich Katanga province, declared Katangese independence. Two days later, Congolese President Joseph Kasavubu and Prime Minister Patrice Lumumba sent a joint telegram to UN Secretary-General Dag Hammarskjöld, appealing for United Nations (UN) assistance.  UN Secretary-General Dag Hammarskjöld sent UN forces from Ireland, Sweden, Italy, Ethiopia and India to Katanga.  Katanga enlisted the help from white mercenaries to help its army defend their new borders.

 

Play the part of the Army of Katanga/ Mercenary force or the UN Force made up of Ethiopian and Swedish peacekeepers. 

 

This game is meant to be fun and is open to beginners thru experts.  GM makes all calls.

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