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BattleMech Technical Readout

Type/Model: Summoner Omega
Tech: Clan /3061
Config: Biped OmniMech
Rules: Level 2 , Standard design
Mass: 70 tons
Chassis: Standard
Power Plant: 350 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard
   Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
1 LRM-20
1 ER Small Laser
Manufacturer:    Clan Steel Viper
Communications System:    Unknown
Targeting & Tracking System: Unknown


   In all of its configurations, the Thor main advantages over other heavier 'Mechs are its mobility and its ability to fire all its weapons with little worry about heat buildup. Apparently borrowing concepts from the Warhammer, Marauder and Victor, the Thor is an excellent all-around 'Mech. While the Thor maybe less powerful than some and less quick than others, it successfully blends heavy firepower and maneuverability.

    Weighing in at seventy tons, the Summoner (Thor) Omega OmniMech has begun appearing in Clan Ice Hellion Stars. Alternate Configuration Omega appears designed for a new application altogether, and it is not hard to understand why the Ice Hellions created it.


   The Summoner is an imposing machine, much feared on the battlefield regardless of the weapons it carries. It features 9.5 tons of Ferrofibrous armor, 83% of the maximum allowed. Powered by a 350 XL fusion engine, it features excellent mobility for a Heavy ‘Mech and shines in both close combat and mountainous terrain, where the five jump jets permit the ‘Omega’ to quickly drop behind an opponent and get the upper hand.

    The ‘Omega’ is equipped with an intimidating array of long-range firepower for a ‘Mech of its size. First up is a pair of Extended Range Particle Projector Cannons, with the usual lethal reach and damage. Backing this up is a Long Range Missile 20 launcher with two tons of ammunition. Rounding out this lethal array is an Extended Range Small Laser, useful in combination with the LRM-20 for dealing with infantry and battle armor. Mechwarriors piloting the ‘Omega’ have the benefit of seventeen Double Heat Sinks, and this is enough to allow a twenty-second barrage with 90% of their weapons before heat management techniques kick in. It does not allow them to jump or even move about – which speaks volumes of the intended role this new OmniMech will play on future battlefields

    Our Order has given much thought to this new variant and can only presume the Ice Hellions desire a ‘Mech which can take an opponent’s head off with one hit or cut through its armor as quickly as possible. The superior mobility the Summoner enjoys is to be used only to gain a good fire position. This is not necessarily a drawback. To the novice Mechwarrior, it might seem the ‘Omega’ is ideal for ‘Mech-on-‘Mech combat. In reality, the lack of movement options and loadout of weapons which are best used in a fire support role strongly suggest the ‘Omega’ is not intended for close encounters at all.

    In short, we believe the Summoner ‘Omega’ will work in concert with another, as-yet unconfirmed new ‘Mech which specializes in exploiting the large holes this design is sure to make in an opponent’s armor. The ‘Omega’ is a very efficient ‘can-opener’, and we await the confirmation of a complementary variant which features a large amount of Short Range Missiles. Rumors circulate of a companion, tentatively named the Summoner ‘Alpha’, but as yet we have no definate sightings. Such an ‘Alpha-Omega’ team would easily put to shame the similar Inner Sphere ‘Hammer’ and ‘Anvil’ pairing which, to date, has shown much battlefield potential.


   Summoner Omega appears to be a favorite among aggressive Hellion Mechwarriors. This configuration is widely accepted as a standard for Hellion blitzkrieg tactics, but few minor field modifications have been seen. Those that exist usually revolve around replacing the LRM-20 and its ammunition with ER Medium Lasers, giving the 'Mech more staying power and flexibility on the battlefield after it has closed with an opponent.

Type/Model: Summoner Omega
Mass: 70 tons
Equipment:   Crits Mass
Internal Structure: 107 Pts Standard 0 7.00
Engine: 350 XL Fusion 10 15.00
   Walking MP: 5    
   Running MP: 8    
   Jumping MP: 5    
Heat Sinks: 17 Double 6 7.00
Heat Sink Locations: 3 RT
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 0.00
Armor Factor: 182 Pts Ferro-Fibrous 7 9.50
Ferro-Fibrous Locations: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 22 27
  Center Torso (Rear):   8
  L/R Side Torso: 15 22/22
  L/R Side Torso (Rear):   7/7
  L/R Arm: 11 17/17
  L/R Leg: 15 23/23

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RA 15   2 6.00
1 ER PPC LA 15   2 6.00
1 ER Small Laser LT 2   1 0.50
1 LRM-20 LT 6 12 6 7.00
   (Ammo Loc: 2 LT)
5 Standard Jump Jets 5 5.00
   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
CASE Equipment LT     0 0.00
TOTALS:   38   60 70.00
Crits & Tons Left:       18 0.00