The routine for ending a turn is strictly
enforced as it also determines when a challenge
may be made. These actions must be done in
the order in which they are listed: 1) record the
cumulative score after opponent's last turn, 2)
place tiles on board, 3) announce score of the play,
[and the letter represented by any blank played
on the turn, also write it down legibly where opponent
can see it], 4) start opponent's clock, 5) write down your new cumulative score, 6) draw new tiles.
A challenge may NOT be made UNTIL the player
has STARTED the opponent's CLOCK. A challenge may
NOT be made AFTER the player has TAKEN at least
one NEW TILE completely OUT of the BAG. Pay careful attention to all
new words formed when your opponent announces his score for the play and starts your
clock. If you are considering challenging, but have not yet
decided, say "HOLD" before opponent draws tiles. You then have
a full minute (your clock continues to run) to think about it
before opponent is allowed to see new tiles. If you have said "hold,"
your right to challenge extends beyond the drawing of the new
tiles until you either challenge, or make your next move. Once
you have decided to challenge, neutralize the clock, and say "challenge"
loud enough for the word judge to hear you, and raise your
hand so you don't have to keep yelling it out if challenges are
being judged at other boards first.
One player loses their turn every
time a challenge is made. Either the play
is acceptable and challenger loses the turn, or the
play is not acceptable and the player takes back their tiles and
play passes to the challenger. When multiple words are formed on
one play, a challenger should always indicate to the word judge every
word formed on the play. When multiple words are indicated in
a challenge, only one ruling is given by the word judge: such a
play is ruled ACCEPTABLE ONLY if ALL words formed and INDICATED by
the challenger are valid, and the play is ruled UNACCEPTABLE if ANY
of the INDICATED words is not valid.
Both players are required to keep a written
record of the cumulative score throughout the game.
Contrived "house rules" such as recycling
blanks or free exchange when you have 3 of a kind
do not exist in organized play.
If you didn't see it written in the rules
your set came with, we don't do it. No games are
played with more than two racks. Rated competition
is one player vs. one opponent. Some club games or unofficial
tourneys are played with partners consulting on one rack
against one other rack.
Any turn can be used to EXCHANGE tiles, as
long as there are AT LEAST 7 tiles IN THE BAG. Any
turn can be "passed." Passing does not change the
board or your rack. Exchange, pass, or lost challenge
all score zero.
At the end of the game, the player going
out adds double the value of opponent's remaining
tiles, opponent does not subtract them. Time penalties
are only subtracted from the overtime player, not
added to opponent.