v1.705 Provides new options on the race screen display. The 'Position' column
can be used to display the ID's position, the real (fps/mps)or scale speed (mph/kph), or the number of laps the ID
has led during the race. You also have the option of displaying either the median lap speed or the time/distance to leader
in the right most column of the race screen. A few minor bug fixes.
v1.704 Disables the option to count laps for out of fuel cars if an old style
lap counter is not found at program start. The CU only publishes lap crossing information for out of fuel cars if a lap counter
is plugged into its lap counter port. If no lap counter is found at program start, this option is disabled and ignored. A
few visual enhancements.
v1.703 Lets the user change the speed assigned when a car gets hit with
a tire or mechanical event. previous versions had a hard coded speed. Magnet racers found the default speeds too slow.
It also 'remembers' a speed assigned from the race screen, even if the speed isn't saved. This means if you change cars during
a practice session, and assign a new max speed value to the ID, the software will remember that if the car happens to run
out of fuel. A new user discovered a nasty bug for all of those still using a lap counter. If you set up an IROC with rotation
of drivers or cars, laps could be added to a drivers total at the start of any heat after the first. That is fixed. There
was also a bug re: drivers appearing more than once in a setup file if an IROC event wasn't run to completion. Also fixed.
A few new visual enhancements.
The big change in v1.7XX is visual. The software now resizes all of the onscreen
controls (buttons, check boxes, labels, etc) whenever a window is resized. This makes all of the database, maintenance
and setup screens easier to read. The default font on the race screen is larger- it will resize if more than 999 laps are
completed, so that the lap total is still visible. The results page now has the option of drawing smaller images, so
more information can be represented on screen. The visual changes are most noticeable if you have a monitor hung above or
behind your track. Everything is more legible at a distance. v1.7xx also gives you the choice to count or not count laps for
out of fuel cars.
v1.701 Fixes several bugs. Lap times can now be displayed immediately after a
heat or practice session (this was the original behavior, but was broken in a previous release). The system default values
for max speed, max brake, and tank sizes are now saved and restored properly at program close and open.
v1.603 Restores the broken race events and fixes some file handling errors
that arose if a removable drive containing files that were in use when the program was last run had been removed.
v.1600 Has a larger start light screen and includes an audible countdown
when the start lights display.
v1.510 Fixed a bug that caused the 'Go' announcment at race start to fire too
soon. Also fixed the failure to update the results box display on the main page when the Results window was used to edit a
results file. As of 1.510, an ID cannot be hit with a race event while in the pits. New features: if you are using the software
controlled power feature, the countdown window is now transparent, allowing drivers to view their lap times during a track
call. If you use the 'Start' button for track calls, the on-screen start light gantry is now similarly transparent during
a race, allowing drivers to see their info during a track call.
v1.505 Fixed a timing bug that appeared at race start. For races other than the
first race, the software sometimes reported the race over as soon as a car crossed the CU sensors. Also fixed a bug that caused
newly created drivers and cars to sometimes not be saved. New features: events are cleared using a timed stay in the pits.
Drivers can refuel or not, but they must remain in the pit long enough to clear the event. The time is user selectable for
each event type. Cars are also slowed down when their tanks are empty. The speed is user selectable.
v1.503 fixes a bug that caused the software to always send speed/brake/tank info,
even when the user had turned off events and had removed the tick from the speed/brake/tank checkbox. It also restores the
DD's ability to display fuel levels while racing. With
1.502 the DDs always displayed RPMs. It also includes help information for the
advanced features of the software- namely help on the event code and the stored max speed and max brake settings.
v1.502 Fixes an issue with the system default values for speed, brake, and tank
not displaying or updating properly.
1.501 strengthened the search routines used to find the digital timing device.
v1.5 adds the ability to adjust max speed, max brake, and tank size through software.
There is a system wide default for each of these. The system defaults can be overridden by saved car specific values. The
car specific values can be overridden by driver/car combination values. So if speed, brake, and tank settings are enabled,
every car will have it's max speed, max brake, and tank size, assigned at the start of each race. If no driver/car values
exist, the program will use the car specific values. If they do not exist, the program will use the system wide defaults.
You can assign specific values to cars on the car edit screen, you can assign values to car/driver combos from the car and
driver assignment screen. You can also make changes to these settings from the 'Intro' (startlight) screen. You will also
be able to change these values on the fly by dbl-clicking on the info bar for any ID on the race screen. If you make changes
from the race screen, you have the option to save the new values as car specific, or car/driver specific, or, not to save
them at all.
v1.5 also adds race events. Events can be globally enabled or disabled, and, the three types of event
can each be turned on or off. A mechanical failure will immediately set the cars max speed to 5 (this is 5 out of 15, not
10!). A tire failure will cause the car's max speed to quickly cycle down to 3 (even slower than speed 1 on the BB's or CU's
1..10 settings) from it's initial value. A brake failure will, similarly, cause a car's brake value to quickly move from it's
default to 0. To clear the condition you must enter the pit successfully, then leave the pit without taking on any
fuel. Each of the event categories can have it's odds adjusted. Anywhere from an average of 1 in 5 laps to an average of 1
in 1000 laps. 'Laps' here means any human driven car completing a lap. Every time a human driven car completes a lap, the
event odds are checked, and, if an event occurs, it is assigned to a randomly chosen human controlled vehicle in the race.
Only one event per ID at any given time.
v1.5 also adds a checkbox to start the practice screen immediately upon program
start.
v1.5 also adds the ability to use the 'Start' button as a track call switch.
If you run real fuel mode, the program will save and restore the fuel levels in each car when the 'Start' button is pressed
during a race. This means the fuel tanks will not all be reset to full when you press the 'Start' button. At the start of
a race, all fuel levels will still be set to 15. Remember- the race start fuel levels can be changed by using the lane change
button on the controller.
v1.38 adds the ability to award points on a per lap basis in user designed scoring
systems.
v1.37 fixes the bug in 1.36 that prevented the new leader announcement from working.
If you have 1.36 and get a message that says 'problem playing sound file newleader.wav', you have to fix the file path recorded
for the file newleader.wav. Open your d132.ini file (it's in the software's home folder) with notepad and search for 'sfnewleader='.
The file path should have a '\' in front of the word 'sounds', and it does not.
v1.36 adds the optional announcement of a new driver taking over the lead.
v1.35 Greatly improves the PT synchronization. Cars are far less frequently out
of position. When they are, the offending car displays a . after it's ID on the tower. It will generally right itself the
next time it crosses the start/finish.
v1.34 This version makes use of the information provided by Stephan Hess, aka
slotbaer, aka brumbaer, to enable the use of position towers (PT) and driver displays (DD) with the software. (To see all
of Stephan's remarkable work, go to http://eng.slotbaer.de/index.html). The DDs now reset at the start of a new race, and the racers have the oppurtunity
to adjust their car's fuel level at race start. The PT will now display the current running order and the race lap count.
The PT will not report the same running order as the race screen when in Practice mode. This may be fixed in a future release.
v1.33 Seems to have the start light finally figured out. It appears that at the
start of a race you may need to position the cars on the section of track preceding the CU. A racer with really fast reflexes
and great anticipation can have her first crossing missed if she's sitting right at the sensor when the start lights drop.
v1.32 Fixed a nasty bug that occured if you pressed the Start button on the CU
and did not have enough drivers or cars assigned for the race type selected. The program now correctly changes to a 'safe',
assignment. It also has improved start light synchronization. No more lock ups (we hope).
v1.31 This beta allows you to plug your serial-to-USB cable (or PC Unit) directly
into the new Control Unit and use the CU as a lap counter/lap timer. No seperate lap counter is needed.
It includes start light sync, false start detection, and fuel load information.
At the time of this beta, the fuel load information had not been tested as the pit lane adapters were not yet available in
the U.S. The CU detection, lap counting, and start light routines have been tested. If you use this beta, please let me know.
If you find any issues, please let me know.
The start sequence has been enhanced. If you press the start button on the CU
(lighting the 5 LEDs) the software will automatically open the Intro window and bring up the startlights. You don't need to
press the start button first. The software will use whatever driver, car, lap, etc settings you currently have selected. You
can still use the old method.
The Intro window now includes the car/driver combos for the upcoming race
as well as the track picture. If you have an advanced pit lane and are running with fuel, the Intro window also shows the
fuel level for each driver/car combo. This is because you can change the fuel level at race start (as long as the 5 LEDs are
lit) by clicking the lane change switch on your controller.