Book and Comic
Reviews
(1/29/06)
FWIW, my Super Bowl XL prediction is
Seattle 20, Pittsburgh 17. Truth be told, this matchup has the look
of a complete and utter tossup, but I think that the Seahawks have been
slightly underrated.
Comics Reviews
Donald Duck
and Friends #336 (Gemstone). Sometimes it's a good idea
for editors writing editorial columns not to editorialize. John Clark
puts forth a ponderous argument that the first two stories in this issue
Carl Barks' Donald story "Biceps Blues" (1946) and Susan
Marenco and Noel Van Horn's Mickey story "Plain Brown Wrapper"
reflect changing views about gender relationships. Let's see. In
"Blues," Donald strives mightily to impress Daisy by building up his
muscles. In "Wrapper," Mickey is determined not to stand up Minnie for
a fourth time in a month (!) but gets distracted by a mysterious package
that leads to him uncovering a whole series of clues. Squawk if you
must about Donald's self-interested motive in this case, a desire to
tear Daisy's gaze away from the hulking boyfriend of an old school pal
but once he makes a decision to get in shape, he goes at it with gusto,
and it's the Nephews' well-meaning attempts to help him out, rather than
any particular sin on Donald's part, that ultimately frustrate him.
Mickey, by contrast, continues doggedly pursuing clues even though he's
well aware that time's a-wasting to meet Minnie. Who is making the
real effort to "understand" the needs and feeling of his sweetheart
here? Ease up on the "Mars & Venus" philosophizing a bit, there, John.
Kari Korhonen, David Gerstein (on
dialogue), and Daniel Branca team up for the ish's featured item,
"Again and Again," which is essentially a Duck-riff on the movie
Groundhog Day. Donald, trapped in a cycle of repeating the same
disastrous day over and over, squabbles with cigar-chewing "Big Daddy
Time" in several scenes that evoke the "Pops Klock" episode of
Bonkers. The ending twist is telegraphed somewhat, but you do have
to be paying careful attention. Branca's art got a little too zany for
some of his fans near the end of his career, but here, it fits the
overall sense of silliness.
Mickey Mouse
and Friends #285 (Gemstone). "The Return of the
Phantom Blot," originally serialized in four parts in WDC&S
in 1964 but reprinted in full in this issue, has fair claim to be one of
the most important Mickey tales ever produced specifically for
comic books. It revived the most famous of all Floyd Gottfredson
villains, unseen since that memorable 1939 comic-strip appearance -- a
decision which led to a short-lived Phantom Blot title and, more
significant in the long run, to the reestablishment of The Blot as a
regular foe for The Mouse. For sure, it's the most successful of the
Paul Murry-drawn Mickey serials in terms of establishing a true
sense of mystery; I failed to guess the ultimate solution, and it's
likely that many first-time readers will be surprised as well.
Presented as a complete entity for the first time, the tale does show a
number of seams, in particular the role of an abandoned boarding house
that just happens to be the place where The Blot stashes a kidnapped
Chief O'Hara and where Black Pete and his partner in crime
Frenchy (who're trying to exploit the police's attention being drawn to
The Blot's "return" by pulling crimes of their own) decide to hide out
as their loot piles up. On a more philosophical level, one can also
question the uncredited writer's decision to make The Blot's "return" a
long string of jewel robberies and bank heists. In the original 1939
story, The Blot was an international crook playing for high stakes (why
else would he have set all those death traps for Mickey?). Having him
pull mundane crimes took some of the seriousness away from the
character. Thankfully, most modern writers who have used The Blot have
avoided making the same mistake and have placed the character's schemes
on a somewhat more ambitious plane. But had this story not seen print,
would they ever have been inspired to do so?
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Book Review
After the
Victorians by A.N. Wilson (Farrar, Straus and Giroux).
Wilson, author of The Victorians, follows up his earlier work
with a narrative that traces the political, military, and cultural
history of Britain from 1901 to the coronation of Queen Elizabeth in
1953. I love sweeping, multifaceted histories like this, though I don't
always agree with Wilson's arguments (and the same holds true this time
around). The history ends on a sad note, as Britain survived World War
II only to lose its Empire. There are a number of errors of fact (some
of which relate to American rather than British history), so read
with some degree of caution. Anyone who enjoys broad historical
narratives will learn something from this offering.
(1/22/06)
Mickey Mouse
Adventures #7 (Gemstone). Plenty of intriguing ideas on
display here, but the execution in all three stories leaves something to
be desired. In "All About Mickey," Stefan Petrucha posits the
unsettling notion of Marty, a Mickey "groupie" who won't leave his
"hero" alone and then things really get weird, as Marty begins
to take over, not only Mickey's daily life, but the Mouse's very
existence. Petrucha manages to sustain his premise most of the way, but
it breaks down when Marty gives the reason why he and his "Mouseton
doppelganger" cohorts, who originally inhabited a distorted world on the
other side of a magic mirror, want to invade Mickey's Mouseton in the
first place. Marty claims to be frustrated by life in a world "where
everything is bent out of shape!". Uh, and his frame of reference for
making such a comparison would be what, exactly? If Marty really
had been trapped in the mirror-world for his entire life, only to
be released when Mickey looked into the mirror, then wouldn't he regard
the "real" Mouseton as the hideous distortion? Questionable as this
twist is to me, it still trumps the goings-on in Mark Shaw and Bancells'
Donald Duck story "Ring Thrice and I'll Clobber You, My Lad",
wherein Donald and Daisy, to put it bluntly, spend a good deal of the
time beating the crap out of each other. It's partially explained away
as the result of Daisy being possessed by the spirit of the ancient
sorceress Morgan le Fay and Donald being gripped by a magical urge to
seek out Merlin's Tomb, but the distasteful doings between the canard
couple even predate the exact "times of possession." Donald swinging
Daisy by the heels and bludgeoning her head against a rock in order to
force Morgan's spirit out of Daisy's body is one of the more distasteful
images I've ever encountered in a Duck story. Happily, the issue ends
on an up note with Rudy Salvagnini and Graziano Barbaro's Mickey
tale "The Imperial Vortex," based on a premise so compelling that
I found myself wishing that the story had been twice as long. On an
expedition to Antarctica to investigate mysterious phenomena, Mickey is
sucked into the title twister and transported to a parallel world in
which the Roman Empire never fell. The "semi-modernized" Empire
reminded me of the setting of the old Hanna-Barbera TV series The
Roman Holidays. Mickey gets mixed up in a convoluted plot involving
a visiting Native American dignitary from an America that Columbus never
discovered (it was actually the "Buffalonians" who sought out Rome!) and
a comic-book writer who has a claim on the imperial throne. These
intrigues may justify a story of this length, but, in my opinion, they
do not take full advantage of the possibilities inherent in such a
setting. Perhaps Topolino (where this story originated) should
consider a sequel, however contrived it might seem.
Exodus: Why
Americans are Fleeing Liberal Churches for Conservative Christianity
by Dave Shiflett (Penguin/Sentinel). In a culture that seems to be
getting more secularized by the day, why are so many Americans quitting
"Churches of What's Happening Now" in favor of a more daunting path?
Shiflett's book discusses the decline in church attendance in mainline
Protestant denominations, the beliefs of breakaway groups within these
denominations who disagree with changes in traditional beliefs, and some
of the burgeoning alternatives, including Catholicism, Orthodoxy, and
evangelical Christianity. The point is made repeatedly, since
Shiflett has an annoying habit of repeating just about everything he
writes at least three or four times that the conservative
counterrevolution is not a flight into a "comfort zone," as some might
describe it, but a movement full of potential risks, whether they be a
general alienation from pop culture or (as one Catholic priest
interviewed herein firmly believes) the potential for future outright
persecution of religious believers. Anyone who believes that Catholics
and evangelicals are "poorly educated and easily led," as a leading
newspaper notoriously opined some time ago, will be quickly set straight
after reading the diverse and well-thought-out opinions expressed by the
individuals interviewed by Shiflett. One major trend in the growth of
orthodoxy the Orthodox Jewish movement, exemplified in pop culture by
Michael Medved (no, I don't include Madonna in that mix) is not
touched upon. Since the focus of the book is on Christianity, this was
not entirely surprising, but it still seems odd, since Orthodox Jewry
definitely ties into Shiflett's theme that seeking out a more rigorous
faith has become a profoundly anti-establishmentarian act. Mormonism is
briefly mentioned, but it, too, is passed over. Despite these
omissions, the book is well worth reading by anyone who wants to
understand why "Christianity Lite" has proven to be far less palatable
and satisfying to millions of people around the world than its
practitioners and proselytizers could have imagined when they set out to
recreate a church more "in tune" with the modern world.
(1/9/2006)
It's been a while since I posted, so I
have some SERIOUS up-catching (is that a word?) to do
A belated Happy
New Year to my regular readers!
Donald Duck
and Friends #335 (January 2006). It's rare that a Duck
story attempts to do a full-bore parody/spoof of another modern media
entity much less one that is 30-odd years old by this time, even older
than such standard send-up fodder as Star Wars and
Ghostbusters so "The Quacking," this issue's
featured story, comes as a real surprise. Writers Pat and Carol McGreal
play with certain names and concepts (e.g., "Undercook Hotel" replaces
"Overlook Hotel", and the juvenile gift of "The Shining" is replaced by
the Nephews and Donald's being endowed with "The Quacking", an
ability to, well, quack loudly and thereby cause havoc), but Stephen
King's basic story of a remote hotel being "possessed" by animate
objects and other strange phenomena is transcribed into a "Duck setting"
with remarkable fidelity. A topiary garden and hotel furnishings come
to life, a rough-hewn but wise adult confidant advises the youngsters,
and there's even an "explosive" ending. Caretaker Donald's hysterical
reactions to the weird doings are much more in the spirit of the King
novel than the Stanley Kubrick film adaptation, in that he really isn't
primed to go nuts from the start, as Jack Nicholson's character seemed
to be on screen. The McGreals could have stuck with an entirely
supernatural approach the Ducks have encountered sorcerers and
such in their adventures, after all but they opt for a more prosaic,
though scientifically dubious, explanation for the mysterious
happenings. Vicar's art is suitably lively, though Daniel Branca, with
his looser approach, might have been a better choice. I wonder whether
the Ducks will now use the power of "The Quacking" to fight crime and
injustice? No, I reckon that this is one of those situations where a
one-off power or ability will be conveniently forgotten by the time the
next story begins
The rest of the ish is taken up by a Barks WDC&S
reprint from 1946 (which, oddly, gets considerably more attention in
John Clark's editorial column than "The Quacking"), and a short tale in
which Goofy messes up a limo-driving assignment but (of course) comes
out looking good in the end.
Mickey Mouse
and Friends #284 (January 2006). One short, fairly lame
Donald and Goofy story is thrown in to help the issue make weight and
justify the "
and Friends" tag, but "Snow Use" by Stefan Petrucha
and Cesar Ferioli essentially stands on its own two (frostbitten) feet
here. Judging by the date code, this was one of Petrucha's earlier
efforts for Egmont. I generally haven't liked his earlier stories as
much as I have the later ones, in which he seems far more comfortable
working with the Mickey "universe"'s extended cast (not to mention
expanding it himself) and doesn't rely quite so much on an occasionally
heavy-handed science fiction approach. This story, however, is an
exception. Doc Static's new inter-dimensional snow remover appears to
be just the thing for getting that pesky white stuff out of the way and
relieving folks of the chore of shoveling their driveways, but when
Mickey plunges into the gadget to rescue Goofy after the latter is
accidentally sucked in, he discovers that the transported snow has
literally become a lifesaver for fishlike creatures in a decidedly
peculiar alternate reality
a reality that in, uh, reality, that turns
out to be something wholly unexpected. Petrucha uses a couple of
convenient "local laws" to gimmick up the plot a bit, but his plot twist
in Part 3 legitimately surprised me. (In the tradition of such things,
once I looked back at the story after I finished the first reading, he
did provide some hints that it was coming.)
Back to
the Top
Uncle $crooge
#349 (January 2006). During the salad days of DuckTales,
many fans (myself among them) eagerly speculated as to how the series'
made-for-TV characters, especially Launchpad McQuack, might fare as
"regular" cast members in the Duck "universe." "New Year's Daze,"
a well-aged Egmont tale reprinted in this issue with new dialogue by
David Gerstein, provides an answer
if not an especially inspired one.
Oh, artist Vicar's rendition of Launchpad is just fine, and Gerstein
throws in references to DuckTales and even Darkwing Duck
to bring a smile to the lips of "Golden Age" Disney TV fans, but even
David can't do much with the original plot's rather predictable notion
that, when Donald and Launchpad get together, LP is sure to make Don's
blood boil, even when the latter has made (yet again) a New Year's
resolution to control his temper. At Scrooge's Bear Mountain cabin with
the rest of the Duck clan for a New Year's party, Launchpad drives poor
Donald over the edge with a cascade of oblivious nincompoopery that even
Bubba Duck would've been ashamed to own up to. There's no subtlety
involved at all, no indication that LP is anything but a one-dimensional
buffoon designed to irritate others and cause chaos (as opposed to a
character like Fethry Duck, who's powered by a more complex array of
forces and irritates Don on several different levels). Limited
competence, to be sure, but let's not forget LP's undoubted bravery and
willingness to attempt the impossible. If this tale is emblematic of
other Egmont stories that featured Launchpad as a "regular" character,
then it's just as well the company stopped producing them after a while.
In an atypical situation for this title,
the other significant and the best -- entry in this issue also casts
Scrooge in a co-starring role. Kari Korhonen's "To Supply a Demand"
features an elaborate scheme concocted by Scrooge to get Gyro Gearloose
to produce inventions based on market research of consumer demand. "Why
do I feel like I've just sold MORE than just a few inventions?" mulls
Gyro after agreeing to the pact. Soon, Gyro has no money worries
anymore, but he's become a slave to consumer preferences. Donald (of
all people!) comes up with a way to help Gyro turn the tables and,
eventually, forge a more equitable agreement with Scrooge. Such a sharp
critique of capitalist practices and the pitfalls of "R&D" is, strangely
enough, somewhat rare for a story involving Scrooge, whose profit-hungry
proclivities are more likely to be questioned by means of such
sentiments as "The true value of money is
" (cf. Carl Barks' story "The
24-Carat Moon").
The "Scrooge-centered" stories featured
herein rate lower than "To Supply a Demand," which isn't to say that
they're lousy. Carl Barks' "The Doom Diamond," the last story
that Barks both wrote and drew to appear in the Uncle $crooge
title, can be charitably described as one of "The Duck Man"'s lesser
efforts, even taking into account the somewhat "campy" storytelling
style that Barks used during his late period. Scrooge and the Beagles'
struggles to control (and subsequently to ditch) a "cursed" gem are
about as subtle as a punch in the jaw (or a lightning bolt on the rear,
one of the many "curses" that Scrooge endures). The sea battle between
the contending parties is a feeble echo of the famed steam-shovel battle
between Scrooge and Donald in "Letter to Santa." Barks was getting
tired by this time, and boy, does it show. "The Missing Money
Mystery", a Scrooge/Magica showdown, is an OK, if dull, Dutch
offering in which the characters are frequently drawn so small that they
appear to be scurrying about the bottom of a shoe-box diorama. Lars
Jensen and Daniel Branca's "Smarter than the Toughies" features
the return of Scrooge's Cousin Douglas and Donald's Cousin Whitewater
(the latter a Barks creation), but the plot of Scrooge trying to prove
that he still has what it takes to be a sourdough by competing (with
Donald) against Douglas and Whitewater in a sourdough contest is rather
familiar (cf. Barks' "The Golden Nugget Boat"). It is nice to see an
example of Branca's later, somewhat looser and wilder art style, which
lends a bit to the slapstick-filled frontier doings. Jensen, too, wins
some points from me by allowing Donald to improve his skills as the
contest progresses, rather than mucking things up from start to
finish.
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Walt Disney's
Comics and Stories #664 (January 2006). In his editorial
column, John Clark points out that this issue's first two stories,
"Chimera" by William Van Horn and "Snow Beast" by Stefan
Petrucha and Rodriques, present two different approaches to telling a
story of suspense. What he neglected to mention is the similarity
between these stories -- namely, that they're both below average.
"Chimera" displays an overall weariness and lack of direction that I've
very rarely seen in one of Van Horn's stories. Donald and the boys
chase what appears to be a mysterious Sasquatch-like creature all over
the woods, are just as mysteriously led back to their car, and decide
that it's better that the creature remain a legend. A more enthusiastic
to wit, zanier-minded -- Van Horn would probably have led the Ducks to
some sort of crazy hermit or inventor who had an equally crazy way of
leaving all those different sorts of tracks (cf. the recently reprinted
early-90s story "The Ghost of Kamikaze Ridge") and a ditto-ditto reason
for all the subterfuge. The story is well drawn and dialogued, but I
just can't see what Bill was trying to accomplish here. "Snow Beast,"
by contrast, isn't aimless; it's simply a bad idea. After wishing that
"it would snow ALL the time," Mickey accidentally releases a magical
monster that, you guessed it, causes it to "snow FOREVER" wherever it
appears. I can just hear the Church Mouse, er, Lady now: "How
conVEEEEE-nient!". If that's not enough, consider that Mickey and
Minnie must then save Mouseton from eternal snowfall by relying on
Clarabelle Cow's knowledge of Latin. Yes, really.
Luckily, things pick up after these two
clunkers. "All Creatures Great and Small" is writer David
Gerstein's take on the notion, seen in a couple of Barks stories, that
Donald is driven crazy by the Nephews' accumulation of too many pets
not to mention the idea that Donald and HD&L have unwittingly made
conflicting New Year's resolutions. The resulting conflicts are funny,
though Donald probably should have had an "ulterior motive" beyond
simply humiliating the boys and reveling in their discomfiture (even the
usual "washing-the-dishes penalty" would have been acceptable). After a
good Li'l Bad Wolf reprint with a New Year's theme, we get a
couple of decent gag-story quickies, including a rare starring
appearance by Gladstone Gander and an equally unusual teamup of Fethry
Duck and Daisy (the latter scripted by Petrucha, who may have spun the
entire story off its title, "Rhino Plastered"). Then comes part
two of Don Rosa's "The Magnificent Seven (minus four) Caballeros,"
wherein the tale begins to kick into the familiar Rosa "high
adventure" mode. In the Brazilian outback (or whatever the appropriate
Portuguese phrase is), Donald, Jose Carioca, and Panchito break up an
animal-trapping enterprise and subsequently get on the trail of the
long-lost "Mines of Fear," pursued by a Western-educated creep of an
Indian "chief" and his band of exploited, "ignorant" savages. Rosa
displays his usual research-fueled touches, but he may have had another
inspiration on his mind, as well -- and I'm not just talking about a Yul
Brynner movie. Consider: The trio of caballeros locate the long-hidden
entrance to the Mines behind a high rock cliff, the adventurers have to
follow a long-hidden, jungle-ridden path to their destination, and the
boorish chief keeps control over his tribe by means of a "tribal amulet
of royalty," which he loses during the course of the story.
DuckTales fans will recognize some of the lineaments of "Treasure of
the Golden Suns" in these plot features. Rosa has arguably pulled some
ideas from the TV series before (most notably his notion of a watchlike,
time-stopping device in one story), so it's not impossible that some
filching (either advertent or in-) may have gone on here.
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Movie Review
(1/15/06)
Glory Road (Walt Disney
Productions). "Winning changes everything," according to this
movie's tagline. Better it should have said, "Revisionism
changes everything." For a good long while after an all-black Texas
Western team upset an all-white Kentucky squad to win the 1966 national
championship, the conventional wisdom about the wider significance of
the game mirrored the chapter title of a popular mid-70s history of
college basketball: "Team Tokenism Triumphant." Texas Western's win,
which shattered the popular belief that an all-black team couldn't win a
national title, was by no means greeted with universal celebration at
the time. Coach Don Haskins received hate mail from white bigots and
from blacks accusing him of exploiting his black players for the sake of
a few wins. A Sports Illustrated series on the black athlete,
published in 1968, emphasized the negative experiences of the players
and their feelings of isolation in El Paso. Only years after the fact
with the rise of a new generation of sportswriters weaned on the
shibboleths of political correctness did the game come to be revered
as a major sociological statement and a harbinger of increased
recruitment of black players, particularly in the South.
Glory Road captures time and place
well, but those unfamiliar with the Texas Western story should be warned
in advance: the "road" to the TW-UK game had far more twists and turns
than the straight-shot, chumps-to-champs "expressway" depicted on
screen. In the movie, Haskins jumps from coaching a girl's high school
team to coaching a sad-sack TW program (which is so bad that even the
pep band at the team's first game is way out of tune!), scours the
country looking for players, bags seven black guys from various
inner-city locations, adapts their street-ball approach into his
defensive game plan, and presto wins a title. The 1965-66 season
was actually Haskins' fifth at the school. He had had a number of black
players on his teams before that season, including future college coach
Nolan Richardson, had been ranked in the Top Ten, and had taken his team
to several NCAA Tournaments. Texas Western had even recruited and
played some black players in the late 1950s, well before Haskins
arrived. The true controversy about the '65-'66 team was that its best
seven players were all black and got the vast majority of the playing
time. Not only is the movie version inaccurate, it actually reinforces
the old stereotype about the team that Haskins raided schoolyards and
cherry-picked a bunch of athletes who shouldn't have been in college in
the first place just so he could win some games.
Before the championship game against
Kentucky, the movie version of Haskins, having taken offense at racial
slurs directed at his team, tells his players that he's going to "make a
statement" by playing ONLY the black players against the all-white
Wildcats of Coach Adolph Rupp, the epitome of the basketball
establishment at the time. This, too, is completely bogus. Haskins did
adjust his lineup for the game to add some speed and counteract
Kentucky's quickness, but he had been playing the seven blacks as his
top seven players pretty much all season long. Haskins admitted after
the fact that had he bowed to the wishes of some of his school's
administrators and played an integrated lineup just for the sake of
having a token white or two, the players would have seen through the
ruse right away. (In the movie, the attitudes of these higher-ups are
compressed into the figures of a single booster and a "good ole boy"
trainer, both of whom experience a change of heart about the black
players before the end.) As for racial incidents, there were several,
but since the team played most of its away games in the Southwest, the
incidents were not as bad as they would have been had the team played
games in the Deep South. (If the team really did experience an assault
in a men's room and a trashed hotel room, complete with racial epithets
written in blood, as the movie suggests, I've not heard of it.)
Contemporary speculation before the championship game did include
discussions of the racial angle, and no doubt many attending
sportswriters and coaches, unfamiliar with Texas Western's style of play
in that pre-ESPN age, couldn't bring themselves to believe that a strong
all-white team could lose to a "less intelligent and less disciplined"
all-black outfit. Even so, the movie's "let's make a statement" idea,
though it makes for good theater, distorts the truth. The Texas Western
players were perfectly aware of the situation and did not need such
phony motivation to be ready for the game.
In the "Official Revised Version" of the
Texas Western story, Adolph Rupp plays the heavy, the egotistical,
bigoted symbol of an "Old South" that was quickly passing away. The
movie Rupp, depicted by Jon Voight, actually came off a little better
than I had anticipated. Voight definitely has the great coach's
attitudes and mannerisms down pat (though he has entirely too much hair)
and even does a good job mimicking Rupp's Midwestern accent. However,
the movie Rupp does not come across as a basketball version of Bull
Connor (to whom he has been compared by more than a few sportswriters)
so much as a proud and self-satisfied old man who can't quite comprehend
how quickly the world is changing on him. Rupp's true attitude towards
blacks in general and integration in particular is the subject of
continuing hot debate. I'd refer those interested in the subject to
Frank Fitzpatrick's And the Walls Came Tumbing Down, for a
standard "anti-Rupp" view, and Jeffrey Scott's Web site,
http://www.ukfans.net/jps/uk/rupp.html,
for a more nuanced version. Suffice it to say that Rupp was
certainly not a progressive, in the modern sense, when it came to race
relations and recruiting black players, but neither did he shy away from
playing teams with blacks (as some Deep South teams did) or refuse to
recognize their importance. He recruited several black players
before finally signing one the year before he retired and also held
coaching clinics at all-black schools. The movie obviously didn't
have time to go into all this background detail, but at least it didn't
perform a complete hatchet job on Rupp.
The release of Glory Road on the
King Holiday weekend can't have been a coincidence. Judging by the
sneak previews that accompanied it and the simplifications made to the
story, the movie is clearly aimed at what demographers delicately call a
"contemporary urban" audience. The audience at the showing I attended
erupted with whoops and cheers as Texas Western played freewheeling "showtime"
ball, including snazzy dunks and a player flying into Rupp's lap on the
sidelines, as it rallied past Kentucky for the win. (In reality, TW
took control of the game in the first half and never surrendered the
lead after halftime, locking up the win for the most part from the
free-throw line hardly the stuff of drama.) This is unfortunate, as
the story does indeed transcend simplistic black/white lines. By
proving that an all-black team could play great team basketball and win
a title, Texas Western spurred a rapid increase in the pace of
integration in basketball. Still, there are numerous other stories of
similar importance from this era that merit cinematic or documentary
treatment. In 1963, for example, an all-white Mississippi State team
sneaked out of the state to play an NCAA game against a team with four
black starters, defying a state law that prohibited participation in
integrated games. If integration and the breaking down of racial
barriers were truly the goals of the modern civil-rights
movement, then this event would be far more celebrated than it is.
Things have changed since 1965, and the ascension of the Texas Western
victory to its present status is as much a reflection of contemporary
liberalism's degeneration into naked identity politics as anything
else. Glory Road is still very much worth seeing, but the viewer
should be aware that the true story of Texas Western's win had little in
common with the plots of Miracle, Rudy, or Hoosiers,
which the movie strains every sinew to emulate. The true story was more
like
well, like real life.
Kimba the
White Lion Ultra DVD Boxed Set (The Right Stuf).
It wouldn't be an exaggeration to say that I've waited a lifetime for
this release. After reigniting my youthful love of Kimba the White
Lion through blurry VHS tapes, then getting the "official" VHS
releases, and then being mildly disappointed by Rhino Video's DVD set of
half of the series' 52 episodes, this 11-disc set presents the full run
of the 1966 series in the closest we will ever get to "mint" form. The
picture reproduction is impeccable, and the full color of the original
series (the first color cartoon produced in Japan) has been refurbished
and restored. The episodes are presented on 10 discs in their original
broadcast order in Japan, which is not precisely the same as the
American broadcast sequence. This is OK in that neither sequence is
completely accurate in terms of actual character development and growth
(and yes, some Kimba fans have doped out a more "logical"
sequence; consult one of the Kimba Web sites for more on this if
you're curious). Episodes synopses are available in an accompanying
booklet, which also reprints an existing article on the history of the
series, bringing the tale up to the present day.
The extra disc is much appreciated
(especially since I've recently been disappointed by the total lack of
extras on the DVD releases of such Disney series as DuckTales and
Chip and Dale's Rescue Rangers). The showpiece is the original
Japanese version of "Go, White Lion!", the series' first episode, with
English subtitles. Fans can now see how the American dubbing team and
producer Fred Ladd "adjusted" the pilot for an American audience.
Deleted scenes from other eps are also included, showing how certain
visuals were nixed for their violence and/or scariness. (The show is
famous, or notorious, for the number of obvious death scenes that were
finessed and explained away "for the sake of the kiddies".) Fred Ladd,
one of the few series principals who is still alive in fact, Gilbert
Mack, the voice of Pauley Cracker, Mr. Pompus, and many other
characters, died just last month provides an interview in which he
discusses the series. It's unfortunate that The Right Stuf couldn't get
Sonia Owens, the voice of Kitty and Leona, to perform the same service.
We also get an image gallery, character profiles, model sheets, and the
original English opening and closing credits (wherein the name of
creator Osamu Tezuka was misspelled).
Overall, those who enjoy outstanding TV
animation with plenty of "Heart" and genuine emotion will love this
release. Kimba plays every bit as well today as it did 40 years
ago and features some of the medium's most lovable characters, Kimba
above all. I was fortunate enough to meet and/or contact several
of the actors who voiced the series and can attest to the fact that they
put all they could give into the production. I can't recommend the
set highly enough but you'd better hustle to get a copy, because this
is advertised as a "limited edition."