Ken Wong's Comics

SAM ISO: 2d4

SAM ISO is the eponymous hero of my new pseudo-biographical series of minicomics. 
Through SAM ISO, I will be sharing tales of various true life experiences that either happened - or were told - to me (note: names and details may be changed to protect the innocent/guilty, of course).  SAM's adventures may be funny, profound, sentimental, scathing, bizarre, instructive,  or whatever else takes my fancy as long as I think they are interesting and worth the telling.
Those familiar with personal ads may recognize the name SAM ISO as an acronym for "Single Asian Male In Search Of" and that will be the common theme for this series: SAM is a man in search of love, happiness, success, art, and answers to life's many questions and challenges. 
Although SAM ISO was not intended to be an Origami Comic series, the first story I've chosen to tell happens to be an Origami Comic in the form of a tetrahedron (i.e., a triangular pyramid); it's entitled "2d4" (pronounced "two die four") and is the story of a random encounter from SAM's younger days as a Dungeons & Dragons player.

Instructions for Unfolding (Opening) the Comic
If you purchased a pyramidal copy of "2d4" and are wondering how best to "open" it in order to read the comic strip inside, the easiest way to unfold the shape is by finding the side that says "$1 JUST ONE BUCK!" and lifting up from bottom edge to release the TAB (labeled Step 7) inside. 
Instructions for Re-Folding the Pyramid
Instructions for re-folding "2d4" into its pyramidal shape are printed on the reverse side of the comic strip.
Because of printing limitations (my printer can't print all the way to the edge of the page), however, part of the instructions - most notably the second 'D' indicated in 'Step 4' - is missing
When I first noticed this problem, I diligently began hand-lettering the missing 'D' back onto all my printouts. But then, partly out of laziness and partly because I realized that the missing instructions serendipitously served the story, I stopped doing that.
Here's what I mean:
  • Life (and Dungeon Masters) will always be throwing challenges in your path and you have to deal with them.  I invite you to consider the missing 'D' one of those challenges or, if you prefer, a fun little puzzle to be solved.
  • If you have already completed Steps 1, 2 and 3, there are only four unmarked faces (actually half-faces) which could possibly be 'D' so, if you simply choose one randomly, you have a 1 in 4 chance of putting the printed 'D' and the unprinted 'D' together correctly to complete Step 4.  1-in-4 odds should sound familiar to anyone who already knows what a four-sided die is.
  • And if you don't like those odds, you can cut them by skipping ahead to Step 5 or Step 6.  Doing Step 6 will use (and thereby elliminate from consideration) two of the four faces.  Doing Step 5 will strongly indicate which of the remaining two faces must be 'D.'
  • The lesson to be learned: although knowing your D+D may help, you can still get the end result you desire if you just consider the big picture (or maybe just take a chance) instead of getting hung up on on figuring out 'D' + 'D.'