Well...here's something not altogether boring...we had one of those microburst thunderstorms come through last night and when it left it took a 30x10 foot section of my vinyl siding with it...I was returning from picking up my son at football practice when the storm blew up. By the time I got home the damage was done...several large pieces of siding were in my front yard. Well...at least I was luckier than my bosses boss...he had part of his roof taken away and I saw a few cars with major tree-limb damage.
Nothing on the mapping front...we're going to try another test tonight on glider up on the Crowbars of Justice game server (7pm pst I think)...just click the link to the right for details.
HAMMER TIP #2: If you place models in your map you must clip them out so players can's pass through them (unless it's a grass model of course). A clip can be any inivisible brush...either use the clip texture or one of the material textures. If you use the clip texture just place the brush over the model and you're done. Bullets will pass through this however...so the clip brush is actually better used to deny certain area's of the map to players. For models like tanks and tree-trunks and the sort use the appopriate materials texture instead because it will give off effects when shot...if you do use a materials texture you'll have to make your solid a entity brush...usually a func_wall. Make sure your func_wall render FX is set to normal, the Render Mode set to either solid or texture or additive and the FX amount set to 0. You can also set the light flags to throw a shadow by selecting Opaque (Blocks Light).
Nothing on the mapping front...we're going to try another test tonight on glider up on the Crowbars of Justice game server (7pm pst I think)...just click the link to the right for details.
HAMMER TIP #2: If you place models in your map you must clip them out so players can's pass through them (unless it's a grass model of course). A clip can be any inivisible brush...either use the clip texture or one of the material textures. If you use the clip texture just place the brush over the model and you're done. Bullets will pass through this however...so the clip brush is actually better used to deny certain area's of the map to players. For models like tanks and tree-trunks and the sort use the appopriate materials texture instead because it will give off effects when shot...if you do use a materials texture you'll have to make your solid a entity brush...usually a func_wall. Make sure your func_wall render FX is set to normal, the Render Mode set to either solid or texture or additive and the FX amount set to 0. You can also set the light flags to throw a shadow by selecting Opaque (Blocks Light).

