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Been mapping for ages on Falaise...but still don't have the dod textures/models/entities yet so it's slow-go. Have had fun though playing with entities...here's a small CS test map with:

1) Shutters that you can shoot open (phys_hinge)
2) Shutter that teeter-totters and falls off if shot (phys_ballsocket)
3) A one-way door that can come off it's hinges once shot (phys_hinge)
4) Ropes that break w/nade blasts
5) Roof beams that bust up when an explosive barrel explodes (breakables, etc)
6) Using displacement mapping for broken walls
7) Details for interior wall breaks (so your walls look realistic)

...plus some other stuff. BTW...if you have sv_cheats on you can use impulse 101 from the console and get all the weapons and blow stuff up real good...




VMF Mapping File
BSP Playable Test Map

For a slow, old Fart, you still ROCK! AIRBORNE!
Thanks for the play map, FD.

Have you seen the map GingerLord is working of Wes? He's got a similar thing with the shutters, et. al. Its amazing what little details like this do for the game environment.

- Jed

Yea...they really do add to the environment. My deal is that we can add these things in but not at the expense of gameplay...so at the point they interfere w/gameplay then you have to ask yourself if they are worth it.

I do agree though...a few shutters that flap, power lines that move, smoke that filters over the battlefiled...those things really add to a map.

Agreed.

When we experimented on Ginger's map it really added depth having the shutters blown off by a mortar round or being "ambushed" by an MG suddenly opening up from inside and blowing them off as it shoots out.

Keep up the good work

Do you mind if I snag some of these ideas for a map that I'm working on. I know that it's all set into Hammer, but I'd still be taking it from your work, basically. So, I just thought I'd ask.

-*RAR*

Be my guest! I'm using part of it in falaise as well...but as long as it's a HL2-related project feel free.

FD

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