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dod_anvil beta map released!

I broke ground on what has become dod_anvil on November 4th, 2004. It's been almost a year and it's still in Beta form (lol). Feel free to download and spread this around to whomever you'd like. Click the thumbnails for the big shots. Here's a few screens:





ATTENTION! For the love of god learn how to use this: http://www.valve-erc.com/srcsdk/Levels/bspzip.html

And you may want to look at these:

SOLID_VPHYSICS static prop with no vphysics model! (models/props_doors/arch128x32.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_doors/arch128x32.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_doors/arch128x32.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (./models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (./models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/flak18/flak18.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/donner_church.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_debris/floor_rubble1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
Invalid allies spawnpoint at (-2506.0,-31.0,-31.0)
Invalid allies spawnpoint at (-1350.0,145.0,145.0)
Invalid allies spawnpoint at (-1392.0,145.0,145.0)
Invalid allies spawnpoint at (-1528.0,145.0,145.0)
Invalid allies spawnpoint at (-1526.0,145.0,145.0)
Invalid allies spawnpoint at (-1432.0,145.0,145.0)
Invalid allies spawnpoint at (-1565.0,145.0,145.0)
Invalid allies spawnpoint at (-1579.0,145.0,145.0)
Invalid allies spawnpoint at (-2415.0,-31.0,-31.0)
Invalid allies spawnpoint at (-1461.0,145.0,145.0)
Invalid allies spawnpoint at (-2339.0,-31.0,-31.0)
Invalid allies spawnpoint at (-2334.0,-31.0,-31.0)
Invalid axis spawnpoint at (2738.0,-34.0,-34.0)
Invalid axis spawnpoint at (2743.0,-34.0,-34.0)
Invalid axis spawnpoint at (2649.0,-34.0,-34.0)
Invalid axis spawnpoint at (2587.0,-34.0,-34.0)
Invalid axis spawnpoint at (2554.0,-34.0,-34.0)
Invalid axis spawnpoint at (1735.0,150.0,150.0)
Invalid axis spawnpoint at (1793.0,150.0,150.0)
Invalid axis spawnpoint at (1794.0,150.0,150.0)
Invalid axis spawnpoint at (1732.0,150.0,150.0)
Invalid axis spawnpoint at (1948.0,-30.0,-30.0)
Invalid axis spawnpoint at (1886.0,-30.0,-30.0)
Invalid axis spawnpoint at (1797.0,-30.0,-30.0)
Invalid axis spawnpoint at (1792.0,-30.0,-30.0)

Félicitation, excellent travail, déjà superbe, le produit final va être un vrai chef d'oeuvre.

Continuer votre bon travail.

[907th] PFC. Don Corleone [D] and his wife.

thanks, FuzzDad, excelent work, as always.

all those errors...normal. Some older models do not come w/vphysics portions and the "invalid" spawn points are really valid...it's just for round start I have them turned off for a tad. All known and none of them cause for alarm

Well what about bspzip? Are you planning on using it?

Also you really should keep all your files lowercase, for Linux compatibility.

Okay well I bspzipped your custom stuff into your map myself. You can get it at http://dackz.net/misc/files/dod_anvil-b12a.rar

It now contains the following files:
maps/dod_anvil-b12a.txt
maps/graphs/dod_anvil-b12a.ain
materials/decals/fd_poster3.vmt
materials/decals/fd_poster3.vtf
materials/decals/fd_poster4.vmt
materials/decals/fd_poster4.vtf
materials/decals/holes128_01.vmt
materials/decals/holes128_01.vtf
materials/decals/holes128_02.vmt
materials/decals/holes128_02.vtf
materials/decals/holes128_03.vmt
materials/decals/holes128_03.vtf
materials/decals/holes128_04.vmt
materials/decals/holes128_04.vtf
materials/decals/holes128_05.vmt
materials/decals/holes128_05.vtf
materials/decals/holes128_06.vmt
materials/decals/holes128_06.vtf
materials/decals/holes128_07.vmt
materials/decals/holes128_07.vtf
materials/decals/holes128_08.vmt
materials/decals/holes128_08.vtf
materials/decals/prodventa.vmt
materials/decals/prodventa.vtf
materials/models/flak18/flak18.vmt
materials/models/flak18/flak18.vtf
materials/overviews/dod_anvil-b12.vmt
materials/overviews/dod_anvil-b12.vtf
materials/rubble/falaise_blend2.vmt
materials/rubble/falaise_blend3.vmt
materials/rubble/falaise_blend4.vmt
materials/rubble/rubble_flash001.vmt
materials/rubble/rubble_flash001.vtf
materials/rubble/rubble_it003.vmt
materials/rubble/rubble_it003.vtf
materials/sprites/obj_icons/icon_obj_88_allies.vmt
materials/sprites/obj_icons/icon_obj_88_allies.vtf
materials/sprites/obj_icons/icon_obj_88_axis.vmt
materials/sprites/obj_icons/icon_obj_88_axis.vtf
models/flak18/flak18.dx80.vtx
models/flak18/flak18.dx90.vtx
models/flak18/flak18.mdl
models/flak18/flak18.phy
models/flak18/flak18.sw.vtx
models/flak18/flak18.vvd
resource/overviews/dod_anvil-b12a.txt
scripts/soundscapes_dod_anvil-b12a.txt
sound/ambient/fd.wav

Everything works fine but now it says this in the console:

This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents

I'm not sure if it matters though. Also I'm not sure if this matters and you've probably already know about it, but the game also complains about this:

Warning: using WorldTwoTextureBlend on a non-displacement surface (material: rubble/falaise_blend2). Support for this will go away soon.

Also I think it'd be much nicer if your map overview followed Valve's format (beige/green blueprintish sort of thing).

Yea...those warnings I know about (no big deal...part of a beta release and don't mean anything yet). The overview is a placeholder overview someone knocked out quickly...once the map's final it'll have a standard one.

Well what's your stance on bspzip? Are you going to be using it?

Hi, i spotted ur latest map today on lanmaniax and wanted to send a mail to ask some questions 'bout mapping but didn't found a contact...if you would give me ur mail...write me:
blackdog [at] halflifeitalia [dot] com

thanks for reading! =) and good luck

This is a great map and dod has a great community with people like you, thanks

Christ!!! It's called zoning. I have an average cpu and I was getting 9 fps with all my settings on low and looking at the ground. Learn how to map officially or don't do it at all.

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