I broke ground on what has become dod_anvil on November 4th, 2004. It's been almost a year and it's still in Beta form (lol). Feel free to download and spread this around to whomever you'd like. Click the thumbnails for the big shots. Here's a few screens:
Posted by Wes on Sunday, October 23, 2005 at 21:46 |Permalink
ATTENTION! For the love of god learn how to use this: http://www.valve-erc.com/srcsdk/Levels/bspzip.html
And you may want to look at these:
SOLID_VPHYSICS static prop with no vphysics model! (models/props_doors/arch128x32.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_doors/arch128x32.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_doors/arch128x32.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (./models/mapmodels/barbed_wire.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (./models/mapmodels/barbed_wire.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/flak18/flak18.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/donner_church.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_debris/floor_rubble1.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl) Invalid allies spawnpoint at (-2506.0,-31.0,-31.0) Invalid allies spawnpoint at (-1350.0,145.0,145.0) Invalid allies spawnpoint at (-1392.0,145.0,145.0) Invalid allies spawnpoint at (-1528.0,145.0,145.0) Invalid allies spawnpoint at (-1526.0,145.0,145.0) Invalid allies spawnpoint at (-1432.0,145.0,145.0) Invalid allies spawnpoint at (-1565.0,145.0,145.0) Invalid allies spawnpoint at (-1579.0,145.0,145.0) Invalid allies spawnpoint at (-2415.0,-31.0,-31.0) Invalid allies spawnpoint at (-1461.0,145.0,145.0) Invalid allies spawnpoint at (-2339.0,-31.0,-31.0) Invalid allies spawnpoint at (-2334.0,-31.0,-31.0) Invalid axis spawnpoint at (2738.0,-34.0,-34.0) Invalid axis spawnpoint at (2743.0,-34.0,-34.0) Invalid axis spawnpoint at (2649.0,-34.0,-34.0) Invalid axis spawnpoint at (2587.0,-34.0,-34.0) Invalid axis spawnpoint at (2554.0,-34.0,-34.0) Invalid axis spawnpoint at (1735.0,150.0,150.0) Invalid axis spawnpoint at (1793.0,150.0,150.0) Invalid axis spawnpoint at (1794.0,150.0,150.0) Invalid axis spawnpoint at (1732.0,150.0,150.0) Invalid axis spawnpoint at (1948.0,-30.0,-30.0) Invalid axis spawnpoint at (1886.0,-30.0,-30.0) Invalid axis spawnpoint at (1797.0,-30.0,-30.0) Invalid axis spawnpoint at (1792.0,-30.0,-30.0)
all those errors...normal. Some older models do not come w/vphysics portions and the "invalid" spawn points are really valid...it's just for round start I have them turned off for a tad. All known and none of them cause for alarm
Everything works fine but now it says this in the console:
This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents
I'm not sure if it matters though. Also I'm not sure if this matters and you've probably already know about it, but the game also complains about this:
Warning: using WorldTwoTextureBlend on a non-displacement surface (material: rubble/falaise_blend2). Support for this will go away soon.
Yea...those warnings I know about (no big deal...part of a beta release and don't mean anything yet). The overview is a placeholder overview someone knocked out quickly...once the map's final it'll have a standard one.
Hi, i spotted ur latest map today on lanmaniax and wanted to send a mail to ask some questions 'bout mapping but didn't found a contact...if you would give me ur mail...write me: blackdog [at] halflifeitalia [dot] com
Christ!!! It's called zoning. I have an average cpu and I was getting 9 fps with all my settings on low and looking at the ground. Learn how to map officially or don't do it at all.
ATTENTION! For the love of god learn how to use this: http://www.valve-erc.com/srcsdk/Levels/bspzip.html
And you may want to look at these:
SOLID_VPHYSICS static prop with no vphysics model! (models/props_doors/arch128x32.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_doors/arch128x32.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_doors/arch128x32.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (./models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (./models/mapmodels/barbed_wire.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/flak18/flak18.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/donner_church.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_skybox/tree_poplar_01_skybox_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_debris/floor_rubble1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/hedge_medium.mdl)
Invalid allies spawnpoint at (-2506.0,-31.0,-31.0)
Invalid allies spawnpoint at (-1350.0,145.0,145.0)
Invalid allies spawnpoint at (-1392.0,145.0,145.0)
Invalid allies spawnpoint at (-1528.0,145.0,145.0)
Invalid allies spawnpoint at (-1526.0,145.0,145.0)
Invalid allies spawnpoint at (-1432.0,145.0,145.0)
Invalid allies spawnpoint at (-1565.0,145.0,145.0)
Invalid allies spawnpoint at (-1579.0,145.0,145.0)
Invalid allies spawnpoint at (-2415.0,-31.0,-31.0)
Invalid allies spawnpoint at (-1461.0,145.0,145.0)
Invalid allies spawnpoint at (-2339.0,-31.0,-31.0)
Invalid allies spawnpoint at (-2334.0,-31.0,-31.0)
Invalid axis spawnpoint at (2738.0,-34.0,-34.0)
Invalid axis spawnpoint at (2743.0,-34.0,-34.0)
Invalid axis spawnpoint at (2649.0,-34.0,-34.0)
Invalid axis spawnpoint at (2587.0,-34.0,-34.0)
Invalid axis spawnpoint at (2554.0,-34.0,-34.0)
Invalid axis spawnpoint at (1735.0,150.0,150.0)
Invalid axis spawnpoint at (1793.0,150.0,150.0)
Invalid axis spawnpoint at (1794.0,150.0,150.0)
Invalid axis spawnpoint at (1732.0,150.0,150.0)
Invalid axis spawnpoint at (1948.0,-30.0,-30.0)
Invalid axis spawnpoint at (1886.0,-30.0,-30.0)
Invalid axis spawnpoint at (1797.0,-30.0,-30.0)
Invalid axis spawnpoint at (1792.0,-30.0,-30.0)
Posted by
Anonymous |
12:20 AM
Félicitation, excellent travail, déjà superbe, le produit final va être un vrai chef d'oeuvre.
Continuer votre bon travail.
[907th] PFC. Don Corleone [D] and his wife.
Posted by
Anonymous |
12:35 AM
thanks, FuzzDad, excelent work, as always.
Posted by
Moe |
12:43 AM
all those errors...normal. Some older models do not come w/vphysics portions and the "invalid" spawn points are really valid...it's just for round start I have them turned off for a tad. All known and none of them cause for alarm
Posted by
Wes |
12:49 AM
Well what about bspzip? Are you planning on using it?
Posted by
Anonymous |
1:01 AM
Also you really should keep all your files lowercase, for Linux compatibility.
Posted by
Anonymous |
1:13 AM
Okay well I bspzipped your custom stuff into your map myself. You can get it at http://dackz.net/misc/files/dod_anvil-b12a.rar
It now contains the following files:
maps/dod_anvil-b12a.txt
maps/graphs/dod_anvil-b12a.ain
materials/decals/fd_poster3.vmt
materials/decals/fd_poster3.vtf
materials/decals/fd_poster4.vmt
materials/decals/fd_poster4.vtf
materials/decals/holes128_01.vmt
materials/decals/holes128_01.vtf
materials/decals/holes128_02.vmt
materials/decals/holes128_02.vtf
materials/decals/holes128_03.vmt
materials/decals/holes128_03.vtf
materials/decals/holes128_04.vmt
materials/decals/holes128_04.vtf
materials/decals/holes128_05.vmt
materials/decals/holes128_05.vtf
materials/decals/holes128_06.vmt
materials/decals/holes128_06.vtf
materials/decals/holes128_07.vmt
materials/decals/holes128_07.vtf
materials/decals/holes128_08.vmt
materials/decals/holes128_08.vtf
materials/decals/prodventa.vmt
materials/decals/prodventa.vtf
materials/models/flak18/flak18.vmt
materials/models/flak18/flak18.vtf
materials/overviews/dod_anvil-b12.vmt
materials/overviews/dod_anvil-b12.vtf
materials/rubble/falaise_blend2.vmt
materials/rubble/falaise_blend3.vmt
materials/rubble/falaise_blend4.vmt
materials/rubble/rubble_flash001.vmt
materials/rubble/rubble_flash001.vtf
materials/rubble/rubble_it003.vmt
materials/rubble/rubble_it003.vtf
materials/sprites/obj_icons/icon_obj_88_allies.vmt
materials/sprites/obj_icons/icon_obj_88_allies.vtf
materials/sprites/obj_icons/icon_obj_88_axis.vmt
materials/sprites/obj_icons/icon_obj_88_axis.vtf
models/flak18/flak18.dx80.vtx
models/flak18/flak18.dx90.vtx
models/flak18/flak18.mdl
models/flak18/flak18.phy
models/flak18/flak18.sw.vtx
models/flak18/flak18.vvd
resource/overviews/dod_anvil-b12a.txt
scripts/soundscapes_dod_anvil-b12a.txt
sound/ambient/fd.wav
Everything works fine but now it says this in the console:
This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents
I'm not sure if it matters though. Also I'm not sure if this matters and you've probably already know about it, but the game also complains about this:
Warning: using WorldTwoTextureBlend on a non-displacement surface (material: rubble/falaise_blend2). Support for this will go away soon.
Posted by
Anonymous |
3:41 PM
Also I think it'd be much nicer if your map overview followed Valve's format (beige/green blueprintish sort of thing).
Posted by
Anonymous |
3:43 PM
Yea...those warnings I know about (no big deal...part of a beta release and don't mean anything yet). The overview is a placeholder overview someone knocked out quickly...once the map's final it'll have a standard one.
Posted by
Wes |
4:00 PM
Well what's your stance on bspzip? Are you going to be using it?
Posted by
Anonymous |
4:35 PM
Hi, i spotted ur latest map today on lanmaniax and wanted to send a mail to ask some questions 'bout mapping but didn't found a contact...if you would give me ur mail...write me:
blackdog [at] halflifeitalia [dot] com
thanks for reading! =) and good luck
Posted by
Flavio |
10:55 AM
This is a great map and dod has a great community with people like you, thanks
Posted by
Anonymous |
11:42 AM
Christ!!! It's called zoning. I have an average cpu and I was getting 9 fps with all my settings on low and looking at the ground. Learn how to map officially or don't do it at all.
Posted by
Dave |
10:48 AM