« Home | dod_anvil beta map released! » | Map Work Continues » | AHHHHHHH....I WIN! I WIN! (at least Kills...must b... » | DoD Spasm of Material » | DoD:Source, BiA, Serious Sam, Oh My! » | DoD Source Notes (IMO) » | Map flyby vid » | Custom DoD: Source Map on the Way » | DoD:Source Thoughts » | OMG MAPS!! »

dod_anvil updated!





FD's Boring old Fart Website
Mirror

Unzip to maps w/o using the folder names or unzip to your day of defeat source directory and use the paths.

Change Log from version B12:

1) Support for 32 players
2) Pathways re-directed to eliminate passing under spawns
3) Added detail (may run a tad slower on some systems)
4) Spawn protection zone identified more clearly
5) Mini-map added
6) Some doors are now useable
7) Fixed all posted bugs
8) Slight adjustment in Axis one cap location
9) Better interior lighting
10) Axis sniping position (overlooking Allied 1) expanded to somewhat match similar sniping position pointing at Axis 1
11) Minor repositioning of sandbagged locations
12) Made spawn exits to respective two caps more equitable
13) Expanded range of caps on all objectives
14) All files packed into the bsp for easy upload/download

Have fun! There will be one more release once the SDK is out and I can enable HDR lighting. Please report any bugs to this thread for now. Special thanks to
CoJ and Sunlitgames for testing.

Good job, mate! i will download it when i will be at home ;) thanks a lot for your work, it looks awesome!

Post a Comment

Links to this post

Create a Link