Izuno and I updated our dod 1.3 versions of dod_switch and dod_falaise as dod_arch and dod_falaise-gap and are releasing them. We've both had them stashed away for months. There's no sense in us keeping them under wraps. Although I'm not positive, I doubt Valve will execute any further gold src map updates over Steam due to the impending release of dod:source so it's our wish to throw these out as customs. Both maps changes were made to fix errors and try and speed up gameplay.
That last link...place the unzipped model in your dod/models/mapmodels directory.
Change log for falaise/falaise-gap: 1) Fixed ladder server crash bug 2) Each two flag is a two person defense cap and one person attack cap 3) Spawns shortened up 4) Detail added, parts retextured, buildings changed 5) Sounds removed and/or volume reduced on many ambient sounds
Change log for switch/arch: 1) Opened up secondary pathways to back of church from both Axis and Allies sides. (Alternate route to bypass arches) 2) new pathways accessible with Bazookas/Panzers 3) Moved church forward to block long-ranged sniper shots in plaza. 4) Texture and geometry fixes 5) Replaced brush plants with models 6) Fixed several "stickies" 7) Restructured Allies arch for better balance 8) Moved up spawn points and fixed spawn balance distance for Axis vs Allies.
Have fun boys...
BTW...the "OMG ROFL FAG WAREZ" comment comes directly from one of the funniest and true distillations of what forum posters (especially CounterStrike) are all about: HLComic
BTW2...I had to turn on word verification because all of a sudden I was getting commercial spam posts (I'm soooo famous)...call my site Sir Spamalot from now on...