TF2 later...Now: Minerva: Metastasis

As game engines have increased in complexity and scope, and the talents necessary to produce decent, even acceptable content, take a professional and herculean effort, it's amazing to see that one person can still make a difference. Adam Foster has created a stunningly original and utterly engaging four chapter single player episode using the Half-Life 2 environment as his backdrop in Minerva: Metastasis. The first chapter arrived a little over two years ago and the last two chapters this past week. Working from the premise "experiments in Half-Life 2 mapping" and building up a back story, Adam has created, like Star Wars before it, fan fiction that fills in the spaces and gives you what could be a portion of the Half-Life world. One can only hope Mark Laidlaw will weave this story into a future Valve product because there’s a rich vein of material here to be used.
As a semi-pro level designer and avid games player...I have nothing but the utmost respect and admiration for what Adam has accomplished. Adam's talent in storytelling, level design, and advanced single player mechanics are as good as anyone in the industry.
Click here for Minerva: Metastasis
