Mating Patterns

Doing it in chess

PLEASE NOTE: When describing squares I am using my Four Square Method. In this Method, when a concept is applicable if a piece or pawn is on one of four possible squares--and it doesn't matter which of the 4 particular squares it is on--we describe these squares using descriptive notation. For example if a King can be in one of the four corners of the board we say that the King is at "Rook One" which in Algebraic notation would be a1, h1, a8, h8. If a reference is made to a particular file, it can be one or both of that file, for example the Knight's file. If reference is made to a rank it can be one or both of those ranks, for example, the 7th rank.

King Position

The position of the enemy King on the board determines the strategy of the game, This is so because--as we all know and must never forget--the ultimate aim of the game is to checkmate the King. The common pattern themes in both simple and complex checkmates thus may be simplified to two basic thematic concepts, control and attack. Checkmate in its truest and purest essence then is a theme centered on applying the basic principle of entombment, with the added final thrust of a player's fighting arsenal - attacking and checking the entombed opposing King which cannot move or be saved from the attack and check.

1a) COP--Controlling escape squares and paths through blocking files, ranks, and diagonals, by your own pieces and/or pawns.

1b) COPE--Controlling escape squares and paths through blocking files, ranks, and diagonals, by the opposing player's pieces and/or pawns.

1c) COPES--Controlling escape squares and paths through blocking files, ranks, and diagonals, by both your own pieces and/or pawns and your enemy's.

2) MATT--Attack and checkmating the opposing King at a square from which it is blocked from moving, and neither the player's attacking piece or pawn can be captured nor can the check be blocked by interposing an opposing piece or pawn between the opposing King and the player's attacking piece or pawn.

Mating Patterns

In order to most efficiently checkmate our enemy's king we need to vary our attack based on the position of the King on the board. By studying example mating combinations with the King in these different positions we can greatly improve our chess play and also increase our speed of play which is important when we play on the clock in tournaments or in blitz play. There are 5 important King Positions that we should study.

Edge

EDGEMATE: Starting position or manually moved position--King One, Queen One, Bishop One, Knight One.The opposing King must be deprived of 5 squares if it is on a square located in one of the four sides of the chessboard other than one of the four corners. The mating pattern is a rectangle consisting of six squares - two squares aligned horizontally across two adjacent files by three squares in a column vertically across three adjacent ranks (2 x 3 = 6), with the square upon which the opposing King is located at the center of the vertically aligned or horizontally aligned squares on the side of the chessboard.

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Corner

CORNER: The opposing King must be deprived of three (3) squares if it is on one of the four corner Rook One squares on the chessboard. The mating pattern or anatomy of a mate in this situation is a square consisting of four squares - two squares aligned horizontally across two adjacent files by two squares in a column vertically across two adjacent ranks (2 x 2 = 4), with the square upon which the opposing King is located being one of the four corner squares: at the lower left square (a1), or the upper left square (a8), or the lower right square (h1), or the upper right square (h8).

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Center of the Board

CENTER--The opposing King must be deprived of 8 squares if it is on a square other than the a or h filesand other than a square located in the 1st and 8th ranks. The 8 squares are comprised of the eight squares adjacent to the square upon which the King is located. The mating pattern is a square consisting of nine squares - three squares aligned horizontally across three adjacent files by three squares in a column vertically across three adjacent ranks (3 x 3 = 9), with the square upon which the King is located at the center of the group of nine squares

See example 1.
See example 2

Box

I call the King Side Castle, the "Winter Castle" or "The Box." To be more specific "The Box" for white consists of the squares f1, g1, h1, f2, g2, h2,f3, g3, h3. For Black it is: f8, g8, h8, f7, g7, h7, f6, g6, h6. When the King is in this area it is considered to be "safe," yet there are many ways to attack the King in the Box and the study of these attack patterns will greatly improve your game.

BOXMATE

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1) BEDROOM--The White King moves to the Rook 1 square, he is frightened by an enemy attack and is trying to hide under his bed. This may make him vulnerable to some interesting attacks because Rook 2 is weakened by this move.
See example 1.

2) 3M--The Three Musketeers, the three pawns in front of the King when it is castled Kingside. While they guard the King a Back Rank Mate is aways possible if one of these Pawns are not moved forward.

3) OPENING THE WINDOW--The h2 Pawn is moved to h3. This is also known as the "Ventilation" move.

4)< A NAME="dragon">DRAGON--The King's Bishop's Knight when the King is castled King-side. See example 1

5) SWORD OF DAMOCLES--The White Bishop at f6 or h6 or the Black Bishop at f3 or h3 when the King is at home is a dangerous position that can bring about mate easily in conjunction with the Queen and/or Knight.
See example 1
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6) GUN--Queen at f6 or h6 is a gun at the head of the King in the box.
See example 1
See example 2

7) OPEN THRONEROOM--The King is sitting in his "Winter Castle" nice and comfy in his "Throneroom" at "N1" but just be sure he's not too comfortable since the Throneroom can be blasted open.
See example 1.

8) OPENFRONTDOOR--When the Pawn on the Bishop's file in front of the Kingside Castled King is missing, the front door is open and assassins can sneak in.

9) AJARFRONTDOOR--When the Pawn on the Bishop's file in front of the Kingside Castled King is moved forward one square, the frontdoor is ajar.

10) OPEN BACKDOOR--When the Pawn on the Rook's file in front of the Kingside Castled King is missing, the back door is open and assassins can sneak in.

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11) A)OPENBACKDOORSAC--A sacrifice to open the Rook's file.
See example 1

12) AJAR BACKDOOR--When the Pawn on the Rook's file in front of the Kingside Castled King is moved forward one square, the backdoor is ajar.
See example 1.

13) DAGGER--An enemy Pawn or Bishop on the Bishop 3 square or Knight 3 or Rook 3 is a dagger aimed at the King's heart.
See example 1.
See example 2

14) THRONEMATEQ--A mate in the 8th rank mate by the Queen.
See example 1.

15) CHOPPERS--Two Rooks on the 7th rank chop up the box.
See example 14

16) BACKBOX--King moves back into the Box.

17) BACKBOXFORCED--King is forced to move back into the Box.
See example 1.

18) A NAME="corridor">Corridor--The castle corridor is a dangerous place indeed, many kings have been slain in it. Beware! Uneasy lies the head that wears the crown!

The Queen Side Castled Position

The Queen Side Castle is more open to attack than the King Side Castle and so I call the Queen Side Castle the Summer Castle and the King Side Castle the Winter Castle.

QSIDEMATE--There is a special technique applied to attacking the King when it is castled queen side.

See example 1.

Simple Mating Techniques

KQFAMFUN--King & Queen Mate. King and Queen acting together.
See example 1.
See example 2.

KQBACKOFF--King & Queen Mate. White moves the Queen back in order to prevent "Stalemate."
See example 1

KQCUTOFF--King & Queen Mate, The Cut-off. White "Cuts Off" Black's King and prevents it from escaping.
See example 1

KQBAR--King & Queen Mate, The Barrier. The Queen sets up a "Barrier" beyond which the enemy king cannot move thus making him an easy target for mate.
See example 1

KRWOP--King & Rook Mate, Waiting Move Plus Opposition. The "Waiting Move" forces Black's King to move into "Opposition" with White's King, and sooner or later he gets done in by the "Opposition Mate."
See example 1

KRCUTOFF--King & Rook Mate, Cut-off Plus Opposition. The Rook "Cuts-off" the Black King, Forcing him to move into "Opposition" with the White King and thus be done in by the "Opposition Mate.
See example 1

OPMATE--This is a type of edgemate. The King being mated is at the edge of the board and the other King is in Opposition. Mate is delivered by bringing down the Queen or Rook to the edge of the board.
See example 1
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HOZKR--King and Rook Horizontal Edge Mate. The opponent's king is mated at the horizontal edge of the board by king and rook.
See example 1 RRSCI--Two Rooks Scissors Mate--Vertical and Horizontal. The opposing edges of the two Rooks' force fields form an effective "Scissors."
See example 1

Major Piece Mating Techniques

Lonesome Queen Mate: The Queen can mate by itself if the victim King is "entombed"--blocked up--by its own pieces or surrounded by enemy pieces.
See example 1.

QRTRI--Queen & Rook Triangulation Mate. You will note how the Queen and Rook maintain a horizontal or diagonal connection.
See example 1

QRROLL--Queen & Rook Rolling Barrier Mate. The King is forced back by the Queen and Rook one row at a time.
See example 1

KQVSKR--King & Queen vs. King and Rook. The side with the Queen usually wins but not always.
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Minor Piece Mating Techniques

Bishops

BISHOP ALONE--It is possible for a Bishop to mate by its lonesome provided the enemy King is "entombed."
See animation example 1

BISHOP'S LONG DIAGONAL--When the Bishop exerts its force field on The squares "R1" to "R8" aiming at the enemy King it can mate in combination with the Queen--Diagonal Battery, Rook--Morphy's Mate, Knight--The Lock or another Bishop--kriss Kross Mate or Slicer Mate.
See example 1.

1)BISHOP ROLL--Bishops acting together so that their side by side force fields compel the enemy King into a corner and finish him off with a Slicer Mate.

2) SLICER MATE--Two Bishops mate resulting from the force fields of the two Bishops being side by side.

See example 1
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3) KRISS KROSS MATE--One Bishop is on a longer diagonal and the other is on a shorter diagonal. The force field from the Bishop on the longer diagonal--restricts the movement of the enemy King and the force field of the Bishop on the shorter diagonal delivers the mate.

3a) KS KRISS KROSS MATE--King Side Kriss Kross Mate is also known as Blackburne's Mate.

3b) QS KRISS KROSS MATE--Queen Side Kriss Kross Mate is also known as Boden's Mate.

4) BNM--Bishop-Knight Mate.
See example 1.
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5) THE LOCK--A Bishop and Knight Mating Pattern.
See example 1.

6) KN--King and Knight Mate--A mate delivered by King and Knight working together.
See example 1

7) SMATE--Knight Mate, Smothered. The Knight attacks the King who cannot move because he is enclosed by his own pieces. Only the Knight can deliver a Smothered Mate.
See example 1.
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Major & Minor Piece Mating Patterns

1) QBM--Queen and Bishop Mate. Works only with entombment.
See example 1

2) QBM2STEP--Queen and Bishop Two Step Mate. Mate in 2 made easy for you!
See example 1
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3)QNMO--Queen & Bishop Mate--other.
See example 1.

QNM--Queen and Knight Mate
See example 1.
See example 2

QPM--Queen and Pawn Mate.

See example 1

14) QP--Queen and Dagger Pawn Mate. This is a type of Boxmate in Which the Queen mates in conjunction with the Dagger Pawn or Bishop.See also "Damiano's Mate." In Damiano's Mate the Pawn is at the Enemy's Knight 3 square.

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RBM--Rook and Bishop Mate
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RN--Rook and Knight Mate.
See example 1
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One Piece Mates

Mates by a single piece with a little help from entombment or such.

Mating Nets

Mates brought about by 3 or more pieces attacking at once.

QBNM--Queen, Bishop & Knight Mate
See example 1.
See example 2.

N2RM--Knight and 2 Rooks Mate.
See example 1

PORK CHOP--Rook, Knight & Pawn Mate, Pawn Hooks Knight
See PGN example 1.
See examples 1 & 2.
See example 3

RNPMPR--Rook, Knight & Pawn Mate, Pawn Hooks Rook

RNPMO--Rook, Knight & Pawn Mate, Other Variations

Famous Master Mating Attacks

These animations and diagrams illustrate powerful mating attacks that were used effectively in the past by the greatest of the great chess masters and are worthy of study since they illustrate how the ideas listed throughout this compendium work in the real world of chess. Full game examples of many of these mates can be found at Chess.com, a free online chess database.

Anastasia's Mate
Anderssen's Mate
Blackburne's Mate
Boden's Mate
Damiano's Mate
Damiano's Bishop Mate
Greco's Mate
Legal's Mate
Morphy's Mate
Morphy's Concealed Mate
Philidor's Legacy Mate
Pillsbury's Mate
Reti's Mate

Additional Important Mating Attacks

Back Rank Mate--This is a simple "Edgemate" and "multintombmentmate" brought about by a Rook or a Queen.
See examples 1, 2 &3.
See example 4

Damiano's Bishop Mate--Here again we have a "Protected" Queen delivering mate. In this mate the Queen is always protected by the Bishop and the mate always occurs at the KB1 square and is both an Edgemate and Boxmate.

In the PGN example we see White threatens a QN Mate with his first move. If Black tries to "Capture" the "Indirectly Protected" Queen white can deliver a "Back Rank Mate" by playing RxR. Black therefore Pushes Pawn to Prevent Mate." White's Queen goes into the "Gun" position, in so doing "Sacrifices his Knight" by "Failure to Protect." This was a "Clearance Sacrifice." Next comes a "Rook Sacrifice "With Check" the diagonal is "Cleared" for the "Bishop Pawn Capture with check" creating an "X-Ray Attack" with the Bishop interposing" between the Queen and the victim King. In this game the Queen could have captured the pawn with check but that would be a wrong choice since the victim King could ultimately "Run" away from mate. The "X-Ray Attack" with it's "Discovered Check" leads to the "Queen and Bishop Two Step Mate."

See PGN example 1

Dovetail Mate--Protected Queen mates King with "multientombmentmate."

In the PGN example the Knight "Captures" pawn with ""Discovered Check" and the King ""Runs Away." The Queen ""Checks the King forcing him into a bad position" and "Unguards" the Knight, "Sacrificing" him by "leaving him. This ""Clears" a line for the Rook to "Checkand force into position" the King where its rear escape square is blocked by its "tail" enabling a "Rear Entombmentmate"/"Center of the Boardmate by the Queen.

See PGN example 1

EPAULETTE--Epaulette Mate occurs when the King is being checked and to escape mate must be able to move horizontally left or right but cannot do so due to his own pieces occupying the escape squares. This is a good example of a "Multientombmentmate."
See example 1

Fool's Mate (Barnes Opening)--White's King's Bishop's Pawn opening push is a dubious move, and was only given its name as a parallel to the Barnes Defence. Although the move can support the centre it exposes the king to the danger of an early attack. There is always a great risk when advancing a KBP too soon. Fools Mate for example. The two moves that White makes in this game are "Self Clearance" moves. The mate itself is a "Multientombmentmate"/"Center of the Boardmate by the Queen delivering a "Lonesome Queen Mate.
See PGN example 1

Greco's Mate--This is a "Boxmate"/"Cornermate". brought about by a "Mating Net" composed of White's Bishop focusing pressure on f7 and rook focusing pressure on h7 with a Knight at g5 adding to the pressure on f7 and h7.

See Animation

Legal's Mate--This is a bad line for White to play altough this Bishop's opening leads to some lively action when white sacrifices his queen and mates with his Bishop and two knights. But what if they gave a mate and no one came? Black's "Defmate" 5th move [5...Be6] wins.
See PGN example 1

Morphy's Mate--This is a Rook and Bishop Boxmate, a "Cornermate" and a "Multientombment mate" in which White blasts open the "Throneroom" or "N" file for the Rook and the "Bishop's Long Diagonal." with a "Queen Sacrifice" which threatens an immediate mate and so Black must accept and open the "N" file and the long diagonal. White then "Checks Forces Black's King into position." White's Bishop then "Captures the Pawn and Mates."
See PGN example 1

Morphy's Concealed Mate is very similar to "morphy's Mate" above but here we have a "Windmill" added to the mix. This is a Rook and Bishop Boxmate, a "Cornermate" and a "Multientombment mate" in which White blasts open the "Throneroom" or "N" file for the Rook and the "Bishop's Long Diagonal." with a "Rook Sacrifice"
See PGN example 1

Philidor's Legacy Mate

Pillsbury Mate
See PGN example 1

Reti's Mate
See PGN example 1

RNP Mate--Rook, Knight, & pawn Mate
See PGN example 1

Scholar's Mate
See PGN example 1

Smothered Mate
See PGN example 1

Suffocation Mate
See PGN example 1

Swallow's Tail Mate
See example 1
See PGN example 1

Mating Sacrifices

ROTATING ROOKSAC--First one Rook checksacs and then the other. This clears out the Rooks and allows the Queen to come out, give check and administer the coup de grace.
See example 1.
See example 2

DRAGONSLAYER ATTACK--An attack in which a Queen or Rook is sacrificed for the "Dragon" in order to remove the Knight which prevents a backdoor attack.
See example 1

5)DRAGONFEED--A piece is sacrificed to "feed the dragon" and get it to move to another position so that it cannot prevent the King from being mated.
See example 1

Entombmentmate

A piece or pawn--the victim King's own--blocks one or more of the escape squares of the King so that it cannot escape mate.

1) ENTOMBMENTMATE R--A piece or pawn--the victim King's own--blocks the rear escape square of the King so that it cannot escape mate.
See example 1

2) ENTOMBMENTMATE RDL--A piece or pawn--the victim King's own--blocks the rear diagonal left escape square of the King so that it cannot escape mate.

3) ENTOMBMENTMATE RDL--A piece or pawn--the victim King's own--blocks the rear diagonal right escape square of the King so that it cannot escape mate.

4) ENTOMBMENTMATE SL--A piece or pawn--the victim King's own--blocks the side left escape square of the King so that it cannot escape mate.

5) ENTOMBMENTMATE SR--A piece or pawn--the victim King's own--blocks the side right escape square of the King so that it cannot escape mate.

6) ENTOMBMENTMATE FL--A piece or pawn--the victim King's own--blocks the front left escape square of the King so that it cannot escape mate.

7) ENTOMBMENTMATE FR--A piece or pawn--the victim King's own--blocks the front right escape square of the King so that it cannot escape mate.

8) MULTIENTOMBMENTMATE--Pieces and/or pawns, the victim King's own, block two or more escape squares of the King so that it cannot escape mate.
See animation example 1.
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9)ENTOMBMENTMATE ENABLER--A move wherein the victim King's own man moves to block an escape square and thus make it impossible for the King to escape mate.

Positional Attacks

Once a positional advantage is gained it is important to use this advantage to attack and kill the enemy. In addition to these listings see also "Boxmates," "Queen side attacks" given above. These attacks are "mix and match" that is each attack may be used with the others, for example "Morphy's Mate" is a combination of the "Long Diagonal Attack" and the "Open File Attack." Also you will find often in master games that various tactics--such as pins, forks, x-ray attacks and so forth--are often mixed in with positional attacks creating a complex and often beautiful vernacular, a poetry of ideas.

1) LONG DIAGONAL ATTACK

2) OPEN FILE ATTACKS

3) 7th RANK ATTACKS

4) 8th RANK ATTACKS

5) ADVANCED KNIGHT ATTACK--Flying Dragons.

More Mating Attack Ideas

2R CHOPPERS--Horizontal or Vertical Battery of two rooks on the 7th rank, deadly!

CAPTUREMATE--A piece is captured and the King is checkmated all in one move.
See example 1.

See example 1.
See example 2

OPMATE--This mate occurs when the Kings are in opposition at the edge of the board and is delivered by either the Queen or Rook.
See example 1.
See example 2.

2R SCISSORS--A mate with 2 Rooks on the edge of the board. A Horizontal Scissors Mate would be a Rook on the 7th rank and a Rook on the 8th Rank with the King on the 8th. A verticle Scissors would be with a Rook on the Knight's File and a Rook on the Rook's File.
See example 1.

8)THRONEMATE--The King is sitting on his throne,in his Kingside castled position when in leaps an assassin--a scurvy Rook!--who shoots him dead! Another way to describe this type of mate would be a back rank mate.
See example 1.

WARHEAD--Rook and Queen Battery with the Queen in front!



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