1001 Chess Ideas

By Webmaster Frank

Pawns

Pawns

Pawns are supposedly the least important piece having a value of only 1. But in the actual game Pawns can be very valuable since they can promote. There are many interesting things about the lowly Pawn. First, it is not so lowly if you think about all 8 Pawns as actually being 1 piece and that piece spreads out across the entire board and has a value of 8. Also the two step move of the Pawn on its first move should never be overlooked since it does come in handy as does the ability of an adjacent Pawn to capture it "In Passing" when it makes that two step move. Underpromotion is another frequently overlooked idea since a Knight can mate where a Queen cannot and also sometimes promotion to a Queen causes Stalemate.

BACKWARDP--Backward pawn, a half-free pawn on the second or third rank whose stop square lacks pawn protection but is controlled by a sentry. From: Glossary of Terms-- Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

BASIC DUO--A duo where one of the pawns constitutes the base of a chain. From: Glossary of Terms-- Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

BUFFER DUO--Two opposing duos facing each other with one rank in between. From: Glossary of Terms-- Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

CANDIDATE--Unopposed or half-free pawn. From: Glossary of Terms-- Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

CENTER LEVER--A lever wholly within the two center files. From: Glossary of Terms-- Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

CENTERP--A pawn Pawn on the "d" or "e" file. From: Glossary of Terms-- Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

CENTERSWAP--A capture from and/or to the "d" or "e" file that produces a doubled pawn. From: Glossary of Terms-- Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

CHAIN--A diagonal pawn formation, identified by the number of links (pawns). From: Glossary of Terms-- Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

CHAIN LEVER--Adjacent levers in a diagonal formation, where the respective headpawns attack the base of the opposing chain, e.g., f5, g4 vs. g6, h5. Produces passed pawns. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

COMPOUND FORMATION--A formation consisting of several descriptive categories whose defining characteristics depend on the perspective from which it is viewed, e.g., d4, e4 vs. d5 - could be described as a center ram, center duo, tight duo, lever duo, center lever, tight lever, duo lever, etc. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

CONDITIONAL BACKWARDNESS--A pawn that is backward in only certain respects. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

COUNTERPAWN--A Directly opposing pawn. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

CROSS LEVER--Four immediately and directly opposing pawns, two of each color, e.g., d4, e4 vs. d5, e5. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

DISPERSION--The vertical splitting of pawns (most commonly, isolation) caused by captures. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

DISTORTION--The horizontal splitting of pawns caused by advances. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

DOUBLE LEVER--An innerpawn under simultaneous attack from both adjacent files. It may be loose or tight. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

DOUBLED PAWNS--Twins Friendly pawns on the same file. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

DOUBLEING--The creation of a double pawn formation. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

UNDOUBLING--The elimination of a double pawn formation. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

DUO--Two adjacent pawns of the same color on the same rank that mutually cover the other's stop square. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

DYNAMICAL OBSTRUCTION--Opposing pawns on adjacent files. From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

FAKER--A half-free pawn with inadequate helpers

FORK LEVER--A lever attacking two units at once (can include a piece).

FREE PAWN--Passed pawn, a pawn with no counterpawn and no opposing sentries.

FRONTSPAN--Vertical distance between a pawn and the forward edge of the board.

FRONT TWIN--The foremost doubled pawn.

HALF FREE PAWN--Pawn with opposing pawns or pawn on adjacent files.

HANGING DUO--An isolated pair of half-free pawns.

HEAD DUO--The headpawn and a friendly pawn in contact with it.

HEAD PAWN--The foremost pawn in a pawn formation.

HELPER--A candidate's own pawn on an adjacent file.

HOME PAWN--Pawn on the castled side of the board.

HOME SIDE--The castled side of the board.

INNER LEVER--A lever where the capture would move toward the center.

INNER PAWN--Pawn on one of the files b, c, d, e, f or g.

INTERSPAN--Vertical distance between two opposing pawns.

INNERSPAN A capture towards the center that produces a doubled pawn.

LEE--Shorter side of the horizontal beam of the pawn cross.

LEVER--Two opposing pawns in contact that can capture each other.

LOCAL MAJORITY--A pawn majority on one wing.

LOOSE DUO--A duo not in contact with an opposing pawn(s).

LOOSE LEVER--A lever where each side has the option of capturing or bypassing.

LOOSE TWIN--A double pawn whose undoubling is a possibility.

LUFF--Longer side of the horizontal beam of the pawn cross.

MECHANICAL OBSTRUCTION--Opposing pawn on the same file.

MUTE CHAIN LEVER--A chain lever in which the bases of the opposing pawn chains are not attacked, e.g., a5, b4, c3 vs. a7, b6, c5. Doesn't produce passers.

OUTER LEVER--A lever where the capture would move away from the center.

OUTERSWAP--A capture towards the rim that produces a doubled pawn.

OUTSIDE PASSER--A passed pawn removed from the bulk of opposing pawns.

PASSED PAWN--A pawn with no counterpawn and no opposing sentries.

PASSER DUO--A duo of two passed pawns.

PAWN CROSS--Cross formed along the rank and file on which the pawn sits with the pawn itself at the center of the cross.

PINCER LEVER--Two levers that convergingly attack a chain of two pawns, including it's base, e.g.: b2, c3 vs. a3, d4.

PROTECTED PASSER--A passed pawn protected by one or more helpers.

QUARTETT--Four horizontal friendly pawns.

QUARTGRIP PROTOTYPE OF THE SIEGE--A formation of four vs. four pawns in which the shorter frontspan constitutes a great advantage.

RAM TWO DEADLOCKED--directly opposing pawns.

RANGER PAWN--A Pawn on the uncastled side of the board.

The uncastled side of the board.

REARSPAN--Vertical distance between a pawn and the rear edge of the board.

REAR TWIN--The least-advanced doubled pawn.

RIMPAWN--Pawn on either the a or h file.

SAW--A zigzag pawn formation (such as seen in the Stonewall Formation).

SENTRY--Opposing pawn on an adjacent file.

SHAM TWIN--A double pawn whose undoubling is assured beforehand.

SHIELDING--A pawn or a piece being protected from frontal assault by the opposing pawn whose stop or telestop it is occupying. An interesting trick here--that a Chess Master once showed me--is for a King to use an enemy pawn as "Shielding" to protect it from attack.

SIEGE SHIELDED--Backwardness that paralyzes a whole formation of pawns.

SNEAKER--An unfree pawn or faker that may become a passer through a sacrificial combination.

SPAN--The pawn's vertical distance from the edges of the board.

STRAGGLER--A half-free pawn on the second or third rank whose stop square lacks pawn protection but is controlled by a sentry.

STOPSQUARE--The square directly in front of a pawn.

SYMMETRICAL EXCHANGE--An exchange eliminating a pawn and its counterpawn. Reduces chances for levers and opens a file. Typically stabilizing. E.g., 1.d4 d5 2.c4 c6 3. cxd5 cxd5.

TELESTOPS--Squares beyond the stop square in the frontspan of a pawn.

TIGHT DUO--A duo in contact with an opposing pawn(s), whose axis forms a ram.

TIGHT LEVER--A lever including a ram, that offers only one side the option of both capture and bypass, e.g., c4, d4 vs. d5, e6.

TIGHT TWIN--A double pawn whose undoubling by force is theoretically impossible.

TRIAD--A group of three pawns including a non-isolated twin, e.g., b2, b3, c2. A triad of unfree pawns is unable to produce a passer against a duo.

TRIO--Three horizontal friendly pawns.

TWINS--Double pawns Friendly pawns on the same file.

UNDOUBLINE--The elimination of a double pawn formation.

DOUBLING--The creation of a double pawn formation.

UNFREE PAWN--Pawn with a counterpawn.

UNSYMMETRICAL EXCHANGE--A dynamic exchange resulting in a half-open file and half-free pawn for each side. E.g., 1.d4 d5 2.c4 e6 3. cxd5 exd5.

From: Glossary of Terms--Pawn Power in Chess by Hans Kmoch (Chessville Reference Center)

PASSEDP--Passed Pawn Creation. We often try to create a passed pawn in order to either promote the pawn or tie up the enemy when he tries to prevent you from promoting. There are several ways of doing this.

1)exchange

2)capture

PASSEDP CHASE K--Passed Pawn Chase--Like a Keystone Cop from Mack Sennet movie, the King goes after the Pawn to kill or be killed.
See example 1.

PASSEDP CHASE K SQRULE--This is the famous "Rule of the Square." If the pawn is within the square the King will catch it and eat it otherwise the pawn undergoes a gender change and no longer has a dick to play with but becomes a Queen and eats the poor King.
See example 1.

PGRAB--For one reason or another a "protected" Pawn becomes grabable. If this is the case take advantage of it! The reasons for a grabable pawn are:

1) PGRABLOOSIE--Loose Pawn which has no means of support, visible or invisible.

2) PGRABPIN--Protected Pawn which is nonetheless grabable due to a pin.

3) PGRABCOM--Taking the piece or Pawn that grabs the Pawn allows the other side to unleash a winning combination.
See example 1.

PHOOK--A Pawn can act as a hook, holding a piece in position and preventing its capture.

PROPHOOK--When the "phook" is protected it is especially strong and the piece being held in place is also especially strong.

PP--Pawn Push: There are several reasons to push pawns.

1) PATT--To attack a piece or pawn.
See example 1.

2) PF--Pawn Fork

3) CREATEPP--Create a passed Pawn

PROTECTIVE PPP--A pawn push to protect a piece or pawn.

PROTECTIVE PPM--A pawn push to protect against mate
See example 1
.

4) PPP--Passed Pawn Push

PREMOV--Pawn Removal: A Pawn is blocking a line and its removal makes an attack possible.

1) PREMOVOWN--Removal of one's own pawn.

    a)PREMOVE--Removal by moving pawn.

    b)PREMOVCAP--Removal by capturing an enemy's piece.

    c)PREMOVSACA Removal by Sacrifice
    
See example1.

2) ENPREMOV--Removal of enemy's pawn.

    a) ENPREMOVCAP--Removal by capture.

    b) ENPREMOVSACA--Removal by sacrifice.
See example 1.
See example 2.
See example 3

    c) ENPREMOVEXO--Removal by offering exchange

    d) PREMOVEXOF--Removal by forced exchange.

TWOSTEP--On his first move a Pawn may move forward two squares as per official USCF and FIDE rules.
See example 1.

a) IN PASSING--If a Pawn is located on the 6th rank and a pawn on the 2nd rank moves forward two moves from the 2nd to the 4th ranks, the 6th rank pawn may capture the 2stepping pawn diagonally on the 3rd rank as per official USCF and FIDE rules.